Shouta
Member
I tested out the anti-air into U1 with T.hawk, I mentioned it a few pages back, last night at our local monthly and while it's not guaranteed there's a good chance of hitting it and even if you don't go for the U1, it's a really advantageous situation.
While you can DP and jump, if you aren't hitting it exactly on the frame when Hawk U1s, you're getting thrown. Human error adds a certain chance of getting it. It can also side-switch depending on where you hit the AA so further increasing the chances of landing the U1.or making them do something awkward.
If you go with the non-U1 choice, you can EX SPD instead or you can block the DP and punish. If they DP FADC forward, Do U1, lol. If they neutral jump, hit them with a DP or the mp again. Jump away, fierce DP to catch them. Fun times.
I think the most important part is that it simply forces opponents to stay on the ground if you're good at it which allows T.hawk to do more stuff he wants, especially with the changes coming in Ultra.
While you can DP and jump, if you aren't hitting it exactly on the frame when Hawk U1s, you're getting thrown. Human error adds a certain chance of getting it. It can also side-switch depending on where you hit the AA so further increasing the chances of landing the U1.or making them do something awkward.
If you go with the non-U1 choice, you can EX SPD instead or you can block the DP and punish. If they DP FADC forward, Do U1, lol. If they neutral jump, hit them with a DP or the mp again. Jump away, fierce DP to catch them. Fun times.
I think the most important part is that it simply forces opponents to stay on the ground if you're good at it which allows T.hawk to do more stuff he wants, especially with the changes coming in Ultra.