Rice-Eater
Member
I'm talking about in Ultra where Ryu can combo into the full cinematic U2 with EX DP. U2 is more damaging to combo into and to punish with and can be comboed into just like U1 in most ways. On top of that the only "utility" U1 has is being able to combo in a few more situations, punishing other fireball characters, and maybe a few other character specific punishes here and there. But other than those matchups why not use U2? Why would you give up on the huge amount of damage and anti air ability that the U2 can give you?
Gotta look at the pros and cons. Ultra 1 is a much more reliable Ultra to combo into and does a lot more damage in every situation except one. Ultra 2 gives you a decent anti air and a better punish with one really damaging combo option.
For most people it's not about damage, it's about reliability. Most Ryu players feel more confident about landing Ultra 1 over full Ultra 2, and in the end that's all that matters. It's part of the reason why most Gouken players choose U2 over U1 for most of their match ups even though the damage is far less.
When USF4 comes out, I can see many Ryu players choosing U2 just because of the temptation of landing that EX DP, FADC, U2 combo. But I think most tournament Ryu players will stick to Ultra 1 for the reasons I stated.
Can you do ex fireball or ex tatsu in the corner to Ultra 2 like you can with Ultra 1? That's mainly what I mean by more utility, makes Ryus corner pressure a lot better.
It works with EX tatsu but not EX fireball.