sixteen-bit
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Evil Ryu. Hell, I'll probably be one of themHiResDes said:So when this DLC comes out do you think there will be a bigger ratio of Oni Akuma scrubs online or Evil Ryu?
Evil Ryu. Hell, I'll probably be one of themHiResDes said:So when this DLC comes out do you think there will be a bigger ratio of Oni Akuma scrubs online or Evil Ryu?
chriskun said:yeah, honda has amazing damage, but has hardly any options with how to deal it. I don't understand why hes getting so much hate. EX headbutt is godlike sure but other than that he has pretty much nothing on wake up. Playing against shotos is still a fucking nightmare also. Also, I dont see how the Balrog and Bison matchups are 5-5, biggest crock of shit.
just get a turbo padLost Fragment said:Jab -> hands is super easy? I don't play much Honda, but I can't do that shit consistently.
It's just something that requires practice like pretty much any combo in the game. You have quite a long time to cancel jab into hands and there are several methods that you can use to make it easier. Slide method doesn't really require any execution, just timing. The harder piano method still isn't that bad if you practice and exercise your hands. The good thing about this is that you can realistically practice for jab-hands at any place at any time. Just tap your fingers on any hard surface and you're practicing pianoing jab hands. I like 1-2-3-1-3, but many other piano players prefer 1-3-2-1-3.Lost Fragment said:Jab -> hands is super easy? I don't play much Honda, but I can't do that shit consistently.
Yeah, maybe super easy for people who play piano. For people like me, I can do it for my first few matches, then my hands hurt and just won't move that fast anymore.Lost Fragment said:Jab -> hands is super easy? I don't play much Honda, but I can't do that shit consistently.
my guess is that you're tightening your wrist when you piano. if you practice it without tension in the wrist, you shouldn't feel anything.LakeEarth said:Yeah, maybe super easy for people who play piano. For people like me, I can do it for my first few matches, then my hands hurt and just won't move that fast anymore.
Yoshichan said:http://www.youtube.com/watch?v=pm13sikOlI4&feature=feedu
New Adventures of Gootecks, WOW THAT DAN!!!!!!
SmokeMaxX said:It's just something that requires practice like pretty much any combo in the game. You have quite a long time to cancel jab into hands and there are several methods that you can use to make it easier. Slide method doesn't really require any execution, just timing. The harder piano method still isn't that bad if you practice and exercise your hands. The good thing about this is that you can realistically practice for jab-hands at any place at any time. Just tap your fingers on any hard surface and you're practicing pianoing jab hands. I like 1-2-3-1-3, but many other piano players prefer 1-3-2-1-3.
EDIT: I think the "hard" part of the combo is the st. rh at the end, but you just have to remember to do it late and plink it. Also even if you miss the hands part, you can confirm it and go for another jab hands (beats jump-aways) or ochio throw (beats blocking).
I guess I'd consider it easy because there's a ton of leniency once you get the motion down. I'd say it's harder than Chun's short-short-exlegs, much much easier than Blanka's jab xx elec, and I have no idea about Gen's mk-hands. It's pretty hard to miss jab-hands once you get good at it and there's not really a risk since if you miss the hands, all you did was force them to eat/block a jab. One-frame link combos have that one frame timing plus they're generally unsafe if you miss.Lost Fragment said:I think I've played that Dan before. Pretty sure he chills in Peaceful Jay's stream.
I wouldn't call any combo that requires a lot of practice "super easy." I can do fierce feint fierce 100 times in a row so it's easy at this point for me, but getting to that point was the result of a lot of practice. Even using the slide method for Honda's jab -> hands requires a fair bit more practice than a lot of combos if you want to be reasonably consistent. But maybe I just suck with characters that have those kinds of moves. Iuno.
As for Honda's wakeup, it's not bad compared to like, Sakura or Makoto or Hakan, but a lot of characters can option select the shit out of him. Doesn't matter if ex headbutt is safe on block if Makoto, for example, can option select U1 and beat any button he can press on wakeup. Even if they just safejump and block the ex headbutt, it's not a free gamble because it costs meter. He has great defense though obviously, but only when he's on his feet for the most part. His defense dives pretty hard once his back's on the ground.
Yoshichan said:http://www.youtube.com/watch?v=pm13sikOlI4&feature=feedu
New Adventures of Gootecks, WOW THAT DAN!!!!!!
Mike got trolled so hard.Yoshichan said:http://www.youtube.com/watch?v=pm13sikOlI4&feature=feedu
New Adventures of Gootecks, WOW THAT DAN!!!!!!
BAHAHHAHAHAHAHAHAHYoshichan said:http://www.youtube.com/watch?v=pm13sikOlI4&feature=feedu
New Adventures of Gootecks, WOW THAT DAN!!!!!!
Would you be mad if JWong or RickyO bodied someone while using Deejay?Threi said:it really sucks that DeeJay got so many buffs and still remains one of the least-used chars on the entire roster. Hopefully that will change in the future, im sure someone can destroy JWong or Ricky Ortiz with him in AE
Thanks Oichi for the translations. The Juri hate at the end made me chuckle.Imm0rt4l said:Oichi put up the three Gods rap part 3
http://www.versuscity.net/2011/02/04/the-three-gods-rap-part-3/#more-1810
Only if it was through random select, which is currently the only way to see high level players using him_dementia said:Would you be mad if JWong or RickyO bodied someone while using Deejay?
Yoshichan said:http://www.youtube.com/watch?v=pm13sikOlI4&feature=feedu
New Adventures of Gootecks, WOW THAT DAN!!!!!!
Lost Fragment said:I think I've played that Dan before. Pretty sure he chills in Peaceful Jay's stream.
I wouldn't call any combo that requires a lot of practice "super easy." I can do fierce feint fierce 100 times in a row so it's easy at this point for me, but getting to that point was the result of a lot of practice. Even using the slide method for Honda's jab -> hands requires a fair bit more practice than a lot of combos if you want to be reasonably consistent. But maybe I just suck with characters that have those kinds of moves. Iuno.
As for Honda's wakeup, it's not bad compared to like, Sakura or Makoto or Hakan, but a lot of characters can option select the shit out of him. Doesn't matter if ex headbutt is safe on block if Makoto, for example, can option select U1 and beat any button he can press on wakeup. Even if they just safejump and block the ex headbutt, it's not a free gamble because it costs meter. He has great defense though obviously, but only when he's on his feet for the most part. His defense dives pretty hard once his back's on the ground.
Yoshichan said:http://www.youtube.com/watch?v=pm13sikOlI4&feature=feedu
New Adventures of Gootecks, WOW THAT DAN!!!!!!
Funny how I don't see most of Dallas knocking Arthur out of tournies much (guess they're scrubs). Also, you say this as a character that can very easily deal with ex-headbutts, so Honda's forced to deal with your pressure. If I get in on Honda, I have to respect the ex-headbutt and even if I block it, Honda gets out for free (minus one meter).cHaotix8 said:Honda is a scrub buster. If you can't anti air and your footsies suck he'll probably maul you.
the_log_ride said:'really missing the smileys after that excellent adventures episode
Yoshichan said:http://www.youtube.com/watch?v=pm13sikOlI4&feature=feedu
New Adventures of Gootecks, WOW THAT DAN!!!!!!
SmokeMaxX said:Funny how I don't see most of Dallas knocking Arthur out of tournies much (guess they're scrubs). Also, you say this as a character that can very easily deal with ex-headbutts, so Honda's forced to deal with your pressure. If I get in on Honda, I have to respect the ex-headbutt and even if I block it, Honda gets out for free (minus one meter).
Arthur is a great player, don't get me wrong. And Honda is a scrub killer. But he's also a legitimately good character. Bad against most fireball characters, but rapes pretty much the rest of the cast (or goes even).cHaotix8 said:Arthur doesn't do well because he picks Honda, he does well because he's good. And just because Dudley can punish headbutts doesn't make the matchup any less awful. That's like saying Ryu has to take my pressure because I can punish DP.
SmokeMaxX said:Arthur is a great player, don't get me wrong. And Honda is a scrub killer. But he's also a legitimately good character. Bad against most fireball characters, but rapes pretty much the rest of the cast (or goes even).
And Dudley being able to Ultra his primarily escape option DOES make the matchup less awful. That means Honda pretty much has to sit there and take it unless he gets a good read on you. Since he has to take it, that gives you plenty of opportunities to do your high-low-throw mixup game. I mean, seriously- how much worse would the matchup be if you couldn't do jack shit about ex-headbutt? You block it and now you have to work to get in all over again.
What? You can meaty him. If he ex-headbutts you (assuming you don't have anything that would recover before his 8 frame startup), then you take 160 damage. If you fake meaty him and you recover faster in time to block his ex-headbutt, he takes like over 400 damage.cHaotix8 said:No it doesn't. If I do anything except for block/safejump then there is no high low mixup, which means he gets up for free. He has the exact same risk as Ryu.
SmokeMaxX said:What? You can meaty him. If he ex-headbutts you (assuming you don't have anything that would recover before his 8 frame startup), then you take 160 damage. If you fake meaty him and you recover faster in time to block his ex-headbutt, he takes like over 400 damage.