Time to forfeit the sombrero.El Sloth said:Feliz cumpleaños, vex!
Edit: FFFFFFFFFFFfUUUUUUUUUU, Morro!
Does this count?Corky said:Alright it seems the list-phase has ended. Allow me to set forth a new era of linking your favorite SF-based music rendition :
cHaotix8 said:Happy belated birthday, Vex!
Now for my list:
Pokemon starting team: Hopip, caterpie, weedle, zubat, smugleaf (snivy, so cute <3), pichu.
Pokemon third string: Feraligatr, Gardevoir, Tyranitar, Scisor, Houndoom, Garchomp, Scyther, Breloom, Zangoose, Salamence, Heracross.
Halo: master chief, sometimes the dinosaur.
Super smash bros.: kirby, the pink princess, mario bros., marth, fox, falco, ninja? I forget the name
Tetris: L block
Turtles in Time: Leonardo, dabbled with Mikey.
X-men Genesis: Dat berzerker barrage, gambit, nightcrawler.
X-men 2: Gambit, nightcrawler.
Mario Kart 64: Mario, Wario.
Jump Ultimate Stars: Dio Brando 6 koma with Sean and Hanamichi 1 koma, Shin seijuro 3 Koma, Hiruma Youichi 3 koma, Josuke Higashikata 2 koma. Sub Dio for Kurama (YuYu Hakusho).
Eyeshield 21 DS: Seibu Wild Gunmans
Monster Hunter 3: any lance with agnaktor armor. <3 Mighty Ludroth and Jingle Jho.
"-There are no balance adjustments over the arcade version -- it's just a port of that version.
-Arrange costumes are not included with the game. This is true of both the download and disc versions.
-The costumes that you purchased for the original version of Super Street Fighter IV can be used in Arcade Edition.
-Super SFIV and Super SFIV Arcade Edition players can play against one-another. However, the gameplay falls back to Super spec in terms of characters, rules and balance.
-For matching, both PS3 and Xbox 360 players will need to download a free Super SFIV Update Kit, which is due for 6/7.
-Rankings will be split into Original and Arcade Edition. Your BP and PP will start off at zero in Arcade Edition.
-Your trophies and achievements will carry over from Super into Arcade Edition."
This has been known since the captivate embargo lifted on April 12thFersis said:The PSN thread moves too fast but someone posted a gamestop release sheet:
I dont remember Capcom giving the date of AE retail release:
6/28 (28/6 for the folks that know whats up)
EDIT: Sorry if old.
It's okay Fersis <3Fersis said:Sorry _dementia.
Sorry guys.
I wasnt aware of the release date.
What happens if I choose Oni?Teknopathetic said:It means exactly what it says. Both can play each other, but it will essentially be Super, not AE.
You can't. Oni isn't in Super.God's Beard said:What happens if I choose Oni?
It's probably because MK still fundamentally su . . . is still MKAruarian Reflection said:Team Spooky's giving away 2 copies of AE PC this weekend, so watch out for that. BTW, is it just me or is there not a lot of hype for the $20,000 MK tournament? It's one of the biggest pots to date but the excitement doesn't seem to be there. Maybe because it's a corporate event?
Fersis said:Sorry _dementia.
Sorry guys.
I wasnt aware of the release date.
My sentiments exactly....Master Milk said:It's probably because MK still fundamentally su . . . is still MK
AE PC retail? They got it urley?Aruarian Reflection said:Team Spooky's giving away 2 copies of AE PC this weekend, so watch out for that. BTW, is it just me or is there not a lot of hype for the $20,000 MK tournament? It's one of the biggest pots to date but the excitement doesn't seem to be there. Maybe because it's a corporate event?
Keits from SRK said:Just a quick translation summary of today's update to the official Super Street Fighter 4 Arcade Edition website. The questions answered below have been answered before, but it is nice to get it all in one place for those that may have missed some of this information.
"-There are no balance adjustments over the arcade version -- it's just a port of that version.
-Arrange costumes are not included with the game. This is true of both the download and disc versions.
-The costumes that you purchased for the original version of Super Street Fighter IV can be used in Arcade Edition.
-Super SFIV and Super SFIV Arcade Edition players can play against one-another. However, the gameplay falls back to Super spec in terms of characters, rules and balance.
-For matching, both PS3 and Xbox 360 players will need to download a free Super SFIV Update Kit, which is due for 6/7.
-Rankings will be split into Original and Arcade Edition. Your BP and PP will start off at zero in Arcade Edition.
-Your trophies and achievements will carry over from Super into Arcade Edition."
???black_vegeta said:This pleases me. My A rank with 12.5kBP is embarrassing.
Master Milk said:It's probably because MK still fundamentally su . . . is still MK
He's embarrassed because it takes 15K to get to A rank. So if you have an A rank and 12.5K that means you have hit the skids pretty hard. I did the same thing after getting to A+ (20K), got cold and dropped to 17.5K for a while. Yeah it's just meaningless points but it's still not a good lookThrei said:
SF4 version of rich people problemsSatyamdas said:He's embarrassed because it takes 15K to get to A rank. So if you have an A rank and 12.5K that means you have hit the skids pretty hard. I did the same thing after getting to A+ (20K), got cold and dropped to 17.5K for a while. Yeah it's just meaningless points but it's still not a good look
seriously lmao_dementia said:SF4 version of rich people problems
lol I can't break like 4k
Satyamdas said:He's embarrassed because it takes 15K to get to A rank. So if you have an A rank and 12.5K that means you have hit the skids pretty hard. I did the same thing after getting to A+ (20K), got cold and dropped to 17.5K for a while. Yeah it's just meaningless points but it's still not a good look
_dementia said:SF4 version of rich people problemslol I can't break like 4k
Threi said:seriously lmao
the_log_ride said:haha
4K bp or pp?
Is console AE going to adopt arcade's PP system (ie inflated numbers)
It says that our BP and PP will start at zero, so I would assume the system will be the same as Super. Arcade AE doesn't have PP at all anyway so I don't see why they would bring that BP system to console.the_log_ride said:haha
4K bp or pp?
Is console AE going to adopt arcade's PP system (ie inflated numbers)
Satyamdas said:It says that our BP and PP will start at zero, so I would assume the system will be the same as Super. Arcade AE doesn't have PP at all anyway so I don't see why they would bring that BP system to console.
Derp. Sho you right.black_vegeta said:It does have a PP system, but it works nothing like the SSF4 console version.