You know, I've seen shit being talked about the music on your stream. I hold no opinion. Although, I've gotta say that the music in this instance made the destruction far, far more enjoyable.Kadey said:
I wish we had Character Select screen Layout from Vanilla as well.zlatko said:I know it's a long shot, but I seriously wish SSF4AE DLC brings back Indestructible and the vanilla SF4 character select theme.
Most god like songs out of SF4 so far.
Rocwell said:I miss the post K.O. hits from vanilla, I was so bummed that they took them out
cackhyena said:Good stuff. I'm looking through the backlog. Joekage v Onlinetony? Gotta check that out. I don't think I saw one knee from Saty's Sim for all that retarded jumping UNBEATABLE did. Loved the taunting at the end.
You streaming tonight, Kadey? The craziness has died down around here so I'm good for some SF.
Timedog said:After not playing for a month, and before that only playing offline........lag
Hahahahahahaha.Satyamdas said:If anything needs to be uploaded it's a highlight of him waiting in an 8 person lobby only to get booted when it's his turn. God tier trolling by Kadey which I approve of.
Do it!Lost Fragment said:So, new thread for AE or no?
Some folks have done |OT| for DLC ie: Red Dead Redemption : Undead Nightmare.Teknopathetic said:Not sure it needs a new thread since it's just DLC.
In my time with him I couldn't quite figure which normal was best for which anti-air situations. I used towards.RH a lot since it has juggle properties, but I couldn't figure out what to follow up with. What do you think?God's Beard said:fierce, forward fierce,, towards rh, crh, sweep are all amazing. forward throw gives a ton of options for wakeup games. charge fp fireball meaty, rh slash crossup, airdash tatsu, dash overhead, etc
Agreed. You can also aim it straight up to catch someone in a crossup attempt.ultra 1 is way better than 2.
This is an understatement. It's range is ASS. bahfocus is bad, light and medium slash dont seem too great, air dash doesnt seem that important, more emphasis at dominant normals. good fireball variety, but has trouble with some zoners. very fun character.
Super Street Fighter 4 Arcade Edition|OT| Now With Extra EvilLost Fragment said:So, new thread for AE or no?
Troofgod's Akuma?!Kadey said:Eva was probably messing around with Kathy.
I was gone. Don't know what was up with everyone else.
I think Troof could take that Rog. Unless he uses Akuma he's never playing for real. He's that good. Certain people are saying his Akuma is better than Four Wude. And Four Wude is an SBO qualifier.
Super Street Figgter 4 Arcade Edition|OT| Revenge of the PRC~Devil Trigger~ said:Super Street Fighter 4 Arcade Edition|OT| Now With Extra Evil
Date: August 20th
Place: Asagaya Loft A
Games: Super Street Fighter 4 Arcade Edition
The official Godsgarden page hasnt been updated with the news but would I lie?
Perhaps.
Like the previous events, participants will be voted into the main tournament, and there will be a preliminary tournament, with the winner having the privilege of joining the vote-ins. I suppose there will be more info as soon as the event is officially announced.
stand fierce i think is his best anti air for general jump ins, its fast and has a hitbox above his head. crouch fierce for crossups is good too, but his specials are really good aa as well. oni has a ton of very good options for controlling space.El Sloth said:In my time with him I couldn't quite figure which normal was best for which anti-air situations. I used towards.RH a lot since it has juggle properties, but I couldn't figure out what to follow up with. What do you think?
Agreed. You can also aim it straight up to catch someone in a crossup attempt.
This is an understatement. It's range is ASS. bah
I feel short and forward slash are pretty good for mixup purposes.
I'll play some if you're still onKimosabae said:Anyone down for live matches?
Professor Beef said:Super Street Fighter IV: Arcade Edition |OT| Ono's Revenge