TyrantGuardian said:
Oh for sure. I've only been playing SF4 for a week now and any help is hugely appreciated.
First, blockstrings. Whenever you got close, you always went for two jabs into c.mp, or two c.mp. Then you finished with EX fireball or sweep, regardless if i blocked or not. After a two jabs or a c.mp, i have no reason to press any buttons because you are outside throw range. Sweep is unsafe on block or focus food, and EX fireball is a waste of meter on block.
In the 15 or so games,i think you threw me twice, and neither of those times were tick throws. You gotta mix it up with throws, frametraps, lows, demon flip cancles and a overhead now and then. If you got super and wanna finish the round, try a kara demon. Its not hard in SF4 unlike 3s
Like i said to corky you should not jump forward with akuma unless you got air fireballs covering you or the opponent is knocked down. Fullscreen HK/EX demonflips is a bad idea.
When i knocked you down, you just blocked every single time. You gotta show me that you are willing to throw out a uppercut now and then. Akuma HP uppercut is FADC able on the second hit, so you can confirm that it hits and not waste 2 bars. Also, you should use backdash, wakeup focus attack then backdash or a teleport now and then. Mix it up.
You tried to do the srk fadc red fireball after akumas BnB. A heavely scaled fireball after a long combo is never worth 2 bars unless you know the opponent is close to stun or is gonna die. With akuma you should save meter for SRK FADC as a pressure tool/wakeup option, or use it for EX flips/EX fireballs.
Last, anti airs. You anti aired me once or twice in 15 games. If i see you aint punishing my jumps, I'm just gonna keep doing it. Akuma anti air demon is one of the scaries anti airs in the game. It's not easy, but when you are confertable with c.fp/srk its something to look into.
The way i improved as a player, was playing people better than me, and then watching the replays and see what i did wrong. Basically, why did i take damage, and how did the opponent avoid taking damage from me.