Supposed PS5 specs from random Beyond3D member (Silly but this is also how the 1st Wii U specs was leaked)

I didn't see much of that, but then again I only posted in the console technology sub forum. In the next gen speculation thread the mods were adamant about next gen not having ssd and called me dumb, but as we get closer to launch we see these rumors and how far ssd prices are falling lol.

Oh ok its the ray tracing their so upset about, RT probably not being on next gen. One mod even suggested banning all ray tracing discussions untill it lands on ps5.
Personally i dont care what will be in ps5, it will look fine no matter what for the exclusives. Even though i think exclusivety isnt allways a good thing.



Just be realistic, dont hope for massive TF, 32gb, 16 cores and large ssds.
 
Not all SSDs are SATA to be swappable with HDDs. I think they will have a M.2 SSD.

Regarding USB HDDs, that's an interesting question... will they be supported if SSD is the next-gen baseline?

I am really hoping for M.2 SSD drives in the next gen (which I am pretty sure they will end up going with some type of SSD), hopefully they will be NVMe which would be amazing! I have a NVMe drive on my PC and after having that speed I don't see myself ever going back to SATA III for my main drive.
 
I call utter bs. 8 core ZEN2 CPU with 12TF Navi GPU on the same die? For 700+ bucks maybe. We are talking about the latest generation tech from AMD and people expect it to cost 500$ max? Keep believing that nonsense. Besides, you will need decent cooling for it. I want to remind people that Xbox One X cost 500$ and it had an old, outdated Jaguar CPU at that time. GPU was the only thing that was improved significantly compared to Xbox One, and they had to go for a much beefier cooling as a result. And as I said, it still cost 500$ although Kinect was also stripped from the package.

Do people seriously think that they just slap together these dev kits in few months according to the latest tech trends and proceed to mass produce it? LMAO! We are talking about a custom APU with a custom motherboard and cooling here, not some PC case where you slap in whatever you want. Unless that console is launched in 2021 you can forget about Zen2 and Navi.
Agreed. So.. PS5 in not going to have a +14TF and 32GB ram ? Dead on arrival. Lol, PS5 is gonna have, if we are lucky 2017 hardware

I also think it's possible. See

https://www.neogaf.com/threads/coul...-on-current-amd-tech-instead-of-navi.1472831/
 
As allways consoles will show the way for pc to follow it will raise bar for new game pc specs too more ram will be needed more space more everything and console TF's cant be measured to pc TF .
 
Maybe I am wrong and Sony, MS have been working alongside AMD during the development of Navi architecture and those APUs based on Zen+Navi are in the works. But then again, I don't see it being under 500$. I would expect PS3 type launch all over again with 599$ console and 2020 Q4 release.
 
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Oh I am not concerned with that aspect. It is something I would be doing eventually in the next gen systems, just wondering how they will tackle slower drives if games are built with flash speeds in mind.

I remember when I put a 500GB Caviar Black 7200rpm drive in my PS3 back in '09 it made the PS3 load so much faster in almost all facets, but some game's cut scenes like Uncharted stuttered due to it being designed around the slower drive. I believe it was eventually ironed out. So I am wondering the reverse effect in that. It may not be that huge of an issue since games are also designed with the PC in mind with various configurations.
The PS3 didn't benefit from faster storage (speeds are capped):

KfJqaGm.png


Regarding cutscenes, all PS3 ND games use MPEG-2 video files straight from the Blu-Ray disc (no HDD install). If it's stuttering, then your Blu-Ray laser is dying. :)

Tell me about it, the boards mods are having an agenda over there, its impossible to get discussions going there, its no suprise devs left that forum a long time ago. Its a good thing DF member(s) are registred here and not on B3D!
What happened there? Is it like QQera?

I personally expect something based on current Ryzen+Polaris architecture. Obviously downclocked to save on cooling, and maybe some added features from newer generations because it will be custom APU after all. I'm looking at that 8-10TF zone. No more than 16GB of RAM. Forget about SSD.
Polaris (2016 tech) on a 2020 console? Are you out of your mind?

https://forums.anandtech.com/thread...ineers-away-from-vega-forbes-article.2548845/

I actually meant Ryzen+Vega architecture.
No, Vega will be old news in 2020 and it won't be as efficient as Navi either way.

Rumors say that Navi will add tons of SRAM to improve rasterization efficiency...

nVidia uses the L2 cache for tiling purposes since the Maxwell era to reduce power consumption and memory bandwidth requirements:

https://www.techpowerup.com/231129/on-nvidias-tile-based-rendering

As allways consoles will show the way for pc to follow it will raise bar for new game pc specs too more ram will be needed more space more everything and console TF's cant be measured to pc TF .
I don't think this is true anymore:




Consoles always had a low-level API. PCs tend to favor high-level, inefficient APIs like DX9/DX11.

That's why people say that nV vs AMD flops are not the same.

It's because nVidia favors DX11 performance, while AMD GCN favors DX12 performance.

DX12 (which is a Mantle derivative, just like Vulkan) hasn't caught as fast as AMD would hope for many reasons (PC-focused devs hate low-level coding, Win7 still has a huge market share compared to Win10).

Progress of change is very slow, but if anything, I think it's the next-gen of consoles where AMD will reap huge rewards. It's a long-term strategy if you will.
 
The PS3 didn't benefit from faster storage (speeds are capped):

KfJqaGm.png


Regarding cutscenes, all PS3 ND games use MPEG-2 video files straight from the Blu-Ray disc (no HDD install). If it's stuttering, then your Blu-Ray laser is dying. :)


What happened there? Is it like QQera?


Polaris (2016 tech) on a 2020 console? Are you out of your mind?

https://forums.anandtech.com/thread...ineers-away-from-vega-forbes-article.2548845/


No, Vega will be old news in 2020 and it won't be as efficient as Navi either way.

Rumors say that Navi will add tons of SRAM to improve rasterization efficiency...

nVidia uses the L2 cache for tiling purposes since the Maxwell era to reduce power consumption and memory bandwidth requirements:

https://www.techpowerup.com/231129/on-nvidias-tile-based-rendering


I don't think this is true anymore:




Consoles always had a low-level API. PCs tend to favor high-level, inefficient APIs like DX9/DX11.

That's why people say that nV vs AMD flops are not the same.

It's because nVidia favors DX11 performance, while AMD GCN favors DX12 performance.

DX12 (which is a Mantle derivative, just like Vulkan) hasn't caught as fast as AMD would hope for many reasons (PC-focused devs hate low-level coding, Win7 still has a huge market share compared to Win10).

Progress of change is very slow, but if anything, I think it's the next-gen of consoles where AMD will reap huge rewards. It's a long-term strategy if you will.


That makes no sense, because I compared two PS3s next to each other with a stock drive and my upgrade, and install times were much faster, trophy list syncing loaded much faster and I actually launched games and got in them quicker, as well as some load times.

I noticed when I bought a Super Slim this year to finally plat Demon Souls because my BC Phat was starting to overheat, the stock Drive was much slower picking up right where I left off. So I'm going to eventually swap out to the 7200 that's in my OG.

The stuttering was a known issue even on Naughty Dog forums when they used to have them before they combined it with the Sony Community forums, and there was a firmware update that I believe corrected it. Since it went away after that update.

People even swapped back to the stock drive in the stuttering went away and when they swapped back to 7200 it persisted again. This was literally a brand new system I got and it happened as soon as the drive swap but the firmware update corrected it and the drive still works till this day no problem.
 
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That makes no sense, because I compared two PS3s next to each other with a stock drive and my upgrade, and install times were much faster, trophy list loaded faster and I actually launched games and got in them quicker, as well as some load times.

And I noticed when I bought a Super Slim this year to finally plat Demon Souls because my BC Phat was starting to overheat, the stock Drive was much slower picking up right where I left off. So I'm going to eventually swap out to the 7200 that's in my OG.
Maybe I should rephrase what I said: consoles don't benefit from faster storage (HDD, SSD) as much as a PC does.

A PS4 with an SSD is the same: you'll notice improved loading times, but nothing drastic. DF has already done some measurements that proves this.

That's why we need SSDs to become the next-gen baseline: all next-gen games will take SSD performance for granted.
 
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Maybe I should rephrase what I said: consoles don't benefit from faster storage (HDD, SSD) as much as a PC does.

A PS4 with an SSD is the same: you'll notice improved loading times, but nothing drastical. DF has already done some measurements that proves this.

That's why we need SSDs to become the next-gen baseline: all next-gen games will take SSD performance for granted.

Oh yeah, I definitely agree there. The current consoles are limited by their SATA bus. I don't even think they're using SATA3, which is why USB drives load games faster than the internal, due to that bus interface being faster than the SATA interface I believe.
 
The current consoles are limited by their SATA bus. I don't even think they're using SATA3, which is why USB drives load games faster than the internal, due to that bus interface being faster than the SATA interface I believe.
Not really. SATA bus has nothing to do with speed caps (PS4 is capped at 30-45 MB/s, while the 2.5" 500GB 5400 RPM laptop HDD can go up to 100 MB/s).

SATA2 offers up to 300 MB/s. SATA3 can go up to 600 MB/s.

USB3 offers 5 Gbps (625 MB/s).

USB HDDs tend to have higher density platters, which increases the transfer rate (up to 200 MB/s). 200 MB/s is way below SATA2 specs to claim that it saturates the SATA bus...
 
Not really. SATA bus has nothing to do with speed caps (PS4 is capped at 30-45 MB/s, while the 2.5" 500GB 5400 RPM laptop HDD can go up to 100 MB/s).

SATA2 offers up to 300 MB/s. SATA3 can go up to 600 MB/s.

USB3 offers 5 Gbps (625 MB/s).

USB HDDs tend to have higher density platters, which increases the transfer rate (up to 200 MB/s). 200 MB/s is way below SATA2 specs to claim that it saturates the SATA bus...

Interesting, why do you think they would cap it slower than the bus allows for?
 
Looks good, but let's just hope it will be quiet. Can't wait to throw my Pro out the window and piss on it!
 
Limited resources on the CPU/RAM side?

Yeah but that CPU is used in laptops, and the ram is also used on graphics cards in PCs which doesn't cap the HDD bus. The ram feeds a CPU at a much higher rate than it's receiving from the hard drive.

Then again both consoles seem to do this.
 
Interesting, why do you think they would cap it slower than the bus allows for?
You mean slower than the HDD head can perform (HDD bottlenecks are always mechanical, not electronics-related).

The reason is pretty simple: console manufacturers always reserve resources for the OS (CPU, GPU, RAM, storage transfer rate).

When you're playing a game on the PS4, the OS also has to download games/patches from the PSN servers and install retail games from the BD-ROM transparently without hitches (PlayGo).

Limited resources on the CPU/RAM side?
The OS reserves 1.5 Jaguar CPU cores and 3-3.5GB of RAM for the OS.

There's also a dedicated co-processor (LZ/Zlib engine) to decompress assets on-the-fly, so the CPU doesn't have to do that.
 
Oh ok its the ray tracing their so upset about, RT probably not being on next gen. One mod even suggested banning all ray tracing discussions untill it lands on ps5.
Personally i dont care what will be in ps5, it will look fine no matter what for the exclusives. Even though i think exclusivety isnt allways a good thing.



Just be realistic, dont hope for massive TF, 32gb, 16 cores and large ssds.


No doubt something has to give, but I bet real money on ssds as standard. Personally I expect 20gb minimum ram, 8 zen 2 cores (pretty much guaranteed) and 10tf for ps5. I would actually not be completely shocked if we get 32gb ram though, in a ps4 scenario where they planned on 16gb gddr6 (plus ddr4 for OS) but doubled that at the last minute.

For the record this is based on a 500 dollar price point, if sony insists on $399 then either 20gb ram max or hybrid storage of some sort.
 
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Oh yeah, I definitely agree there. The current consoles are limited by their SATA bus. I don't even think they're using SATA3, which is why USB drives load games faster than the internal, due to that bus interface being faster than the SATA interface I believe.
No, externals are faster because they are used only for read access while the internal also does the operating system stuff. Add to that that both Sony and Microsoft limit the amount of bandwidth games can use and add to that the CPUs are shit and take a lot of time to decompress the data.
 
Well what matters is:
  • 7nm is ready
  • RAM is getting much cheaper
  • SSDs are getting cheaper as well
  • Navi is probably ready (said to release around October)
  • Zen+/Zen2 is basically a lock, which will upgrade these consoles CPUs exponencially compared to Jaguar
 
No, externals are faster because they are used only for read access while the internal also does the operating system stuff. Add to that that both Sony and Microsoft limit the amount of bandwidth games can use and add to that the CPUs are shit and take a lot of time to decompress the data.

Ah ok, that makes sense.
 
No, externals are faster because they are used only for read access while the internal also does the operating system stuff.
External HDDs have higher platter density, that's why.

Regarding the OS, XB1 has 8GB of NAND storage exclusively for the OS. PS4 has a faster OS (NAND is 32MB only), so internal HDDs have nothing to do with that.

add to that the CPUs are shit and take a lot of time to decompress the data.
Why does everyone keep repeating this like it's true?

Both consoles have dedicated co-processors to decompress data:

https://en.wikipedia.org/wiki/PlayStation_4_technical_specifications#Hardware_modules
http://vgleaks.com/world-exclusive-durangos-move-engines/
http://www.redgamingtech.com/xbox-o...s-memory-bandwidth-performance-tech-tribunal/

It wouldn't make sense to use Jaguar for that. Same for video decoding/encoding.
 
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External HDDs have higher platter density, that's why.

Regarding the OS, XB1 has 8GB of NAND storage exclusively for the OS. PS4 has a faster OS (NAND is 32MB only), so internal HDDs have nothing to do with that.


Why does everyone keep repeating this like it's true?

Both consoles have dedicated co-processors to decompress data:

https://en.wikipedia.org/wiki/PlayStation_4_technical_specifications#Hardware_modules
http://vgleaks.com/world-exclusive-durangos-move-engines/
http://www.redgamingtech.com/xbox-o...s-memory-bandwidth-performance-tech-tribunal/

It wouldn't make sense to use Jaguar for that. Same for video decoding/encoding.
Oh so that's one of the reasons those Jaguars were able to perform some miracles on these consoles.
 
What would make an external have a thicker platter density if they are essentially the same drive just in a different case? Comparing 1TB to 1TB?
 
Oh so that's one of the reasons those Jaguars were able to perform some miracles on these consoles.
It's a different philosophy compared to PCs where the CPU has to do all the "chores". DF keeps repeating this CPU/decompression "mantra" and people think it's true. It's not.

Do you think that the PS5 Zen2 CPU will do compression/decompression just because it's faster compared to Jaguar?

No, it's going to have an upgraded set of dedicated co-processors with better compression algorithms.

What would make an external have a thicker platter density if they are essentially the same drive just in a different case? Comparing 1TB to 1TB?
A 500GB/1TB external hard drive will yield zero improvement in loading times.

People tend to use 4-8 TB external HDDs. 500GB-1TB makes sense only if you use an SSD.
 
Oh so that's one of the reasons those Jaguars were able to perform some miracles on these consoles.

I don't think that's true though, jaguar does impact loading. After all you have faster loading on 4pro vs. 4 thanks to the cpu clock being higher on pro. I've also never heard of external storage being faster than internal, if both drives are equal then internal Should be faster or at least just as fast. Internal ssd is the fastest solution for ps4. I don't know maybe one of you has benchmarks on this.
 
Or perhaps the Zlib decoder is clocked higher as well... same for the Move engines.
I'm no engineer but I do know you get massively faster loading times on PC with the same drive in the consoles. Just compare kingdom come load times on pc vs ps4 both with ssd... Sata does play a role but even a mechanical drive on PC with a good cpu blitzes consoles + ssd. You definitely get higher load times on pcs with much weaker cpus compared to the high end.
 
I'm no engineer but I do know you get massively faster loading times on PC with the same drive in the consoles. Just compare kingdom come load times on pc vs ps4 both with ssd... Sata does play a role but even a mechanical drive on PC with a good cpu blitzes consoles + ssd. You definitely get higher load times on pcs with much weaker cpus compared to the high end.
Comparing PCs to consoles is a fallacy and I've already explained why (a CPU on a PC is supposed to perform everything, from decompression to audio calculations). Consoles don't do that.

When you overclock a console (whether it's a PS4 or an XBOX), then all processors are clocked higher, since everything is tied to the system clock. It's as simple as that.
 
Comparing PCs to consoles is a fallacy and I've already explained why (a CPU on a PC is supposed to perform everything, from decompression to audio calculations). Consoles don't do that.

When you overclock a console (whether it's a PS4 or an XBOX), then all processors are clocked higher, since everything is tied to the system clock. It's as simple as that.

That's interesting but in the end you just said everything is clocked higher because of the cpu upclock, So its kind of tomayto tomato. There's still a correlation between console clocks and load times, in other words.

Also, not having a special bus or whatever certainly doesn't hurt pc in comparison to consoles so perhaps with Zen 2 cores the cup could handle everything just like pc?
 
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Please explain, because that makes absolutely no sense.
Should I explain how mechanical drives work and why density matters for transfer rates?

Do you also want an analysis of stuff like PMR, HAMR etc?

I think that's beyond the scope of this thread, but I'm pretty sure you'll find plenty of articles if you're genuinely interested on HDD technology.

That's interesting but in the end you just said everything is clocked higher because of the cpu upclock, So its kind of tomayto tomato. There's still a correlation between console clocks and load times, in other words.
Correlation does not imply causation.

Just because the CPU processor (among other things) is clocked higher, it does not mean that the CPU handles decompression.

I suggest to study the architecture of both consoles if you want to have an informed opinion. It's public info since... 2013.

Also, not having a special bus or whatever certainly doesn't hurt pc in comparison to consoles so perhaps with Zen 2 cores the cup could handle everything just like pc?
Again: consoles (even if they're PC-based) have a different philosophy of programming compared to PCs.

You have dedicated co-processors for audio, video, compression etc. It makes ZERO sense to use the CPU for dedicated tasks.
 
Again: consoles (even if they're PC-based) have a different philosophy of programming compared to PCs.

You have dedicated co-processors for audio, video, compression etc. It makes ZERO sense to use the CPU for dedicated tasks.

It makes sense to me to save money on limiting the amount of processors on board and motherboard complexity if the cpu is good enough to do everything anyways.
 
Should I explain how mechanical drives work and why density matters for transfer rates?
The point is that you are saying that an external drive has a higher areal density than an internal drive, which is a ridiculous statement.

You need to be more clear when you throw something like that around, because modern internal and external drives are pretty much the same when it comes to areal density. There is no difference between an external 4TB 2.5" HDD and an internal 4TB 2.5" HDD.
 
It makes sense to me to save money on limiting the amount of processors on board and motherboard complexity if the cpu is good enough to do everything anyways.
No, it doesn't make sense and you'll understand why if you study the die/chip diagram.

We're talking about a single chip (APU), where did you see multiple on board processors and motherboard complexity? We're not talking about Saturn.

It's because tha majority of the transistor budget goes to the CPU/GPU. Dedicated co-processors (ASICs) don't consume a lot of die space on the APU. They're dirt cheap and very power efficient.
 
The point is that you are saying that an external drive has a higher areal density than an internal drive, which is a ridiculous statement.

You need to be more clear when you throw something like that around, because modern internal and external drives are pretty much the same when it comes to areal density. There is no difference between an external 4TB 2.5" HDD and an internal 4TB 2.5" HDD.
Show me an internal 4TB HDD that fits inside a PS4?

AFAIK, all PS4s require a 9.5mm HDD. 12.5mm won't fit.

So yeah, the max internal you can put is 2TB and the max external you can use is 8TB.

Guess which one has higher platter density? :)
 
No, it doesn't make sense and you'll understand why if you study the die/chip diagram.

We're talking about a single chip (APU), where did you see multiple on board processors and motherboard complexity? We're not talking about Saturn.

It's because tha majority of the transistor budget goes to the CPU/GPU. Dedicated co-processors (ASICs) don't consume a lot of die space on the APU. They're dirt cheap and very power efficient.
Do PC gpus have these and if not do you actually know how much these co processors cost or are you just guessing?
 
The PS3 didn't benefit from faster storage (speeds are capped):

KfJqaGm.png


Regarding cutscenes, all PS3 ND games use MPEG-2 video files straight from the Blu-Ray disc (no HDD install). If it's stuttering, then your Blu-Ray laser is dying. :)


What happened there? Is it like QQera?


Polaris (2016 tech) on a 2020 console? Are you out of your mind?

https://forums.anandtech.com/thread...ineers-away-from-vega-forbes-article.2548845/


No, Vega will be old news in 2020 and it won't be as efficient as Navi either way.

Rumors say that Navi will add tons of SRAM to improve rasterization efficiency...

nVidia uses the L2 cache for tiling purposes since the Maxwell era to reduce power consumption and memory bandwidth requirements:

https://www.techpowerup.com/231129/on-nvidias-tile-based-rendering


I don't think this is true anymore:




Consoles always had a low-level API. PCs tend to favor high-level, inefficient APIs like DX9/DX11.

That's why people say that nV vs AMD flops are not the same.

It's because nVidia favors DX11 performance, while AMD GCN favors DX12 performance.

DX12 (which is a Mantle derivative, just like Vulkan) hasn't caught as fast as AMD would hope for many reasons (PC-focused devs hate low-level coding, Win7 still has a huge market share compared to Win10).

Progress of change is very slow, but if anything, I think it's the next-gen of consoles where AMD will reap huge rewards. It's a long-term strategy if you will.



i disagre with the 2x number. that was true when he was relevant in game making. around PS2 era.

nowdays since the achitecture is the same. its more like. I'd say 25-35% more performance for same on paper specs.
 
Do PC gpus have these and if not do you actually know how much these co processors cost or are you just guessing?
Early AMD GCN GPUs had an audio DSP, but few games (Mantle ones) utilized it. It's not a baseline feature on PCs.

There's no Zlib decoder AFAIK. Video decoding/encoding exists and it's being utilized in some apps (same for mobile SoCs).

And yes, they actually cost pennies in terms of transistor budget. They pay more for royalties (if it's licenced tech like Tensilica).

i disagre with the 2x number. that was true when he was relevant in game making. around PS2 era.

nowdays since the achitecture is the same. its more like. I'd say 25-35% more performance for same on paper specs.
It was also true during the PS360 era.

PCs didn't have Mantle-like APIs (DX12/Vulkan) back then.
 
Imagine playing games like RDR 2 at 4K at 60 fps!!!!!!

That depends on if developers start implementing options to disable 30FPS caps in their games as an option.

I highly doubt developers will update their games many years later, so they can take advantage of current hardware.
 
As allways consoles will show the way for pc to follow it will raise bar for new game pc specs too more ram will be needed more space more everything and console TF's cant be measured to pc TF .

Yes they can. We literally have over a decades worth of proof at this point. Go watch any of thousands of comparisons on You Tube. I did a comparison myself with an 8800GT(half core clock)vs Xbox 360 on Bioshock Infinite and Alan Wake.
 
That depends on if developers start implementing options to disable 30FPS caps in their games as an option.

I highly doubt developers will update their games many years later, so they can take advantage of current hardware.
Major AAA games like RDR2 and TLOU2 will get 60 fps patches, I would bet money on that.
 
Show me an internal 4TB HDD that fits inside a PS4?

AFAIK, all PS4s require a 9.5mm HDD. 12.5mm won't fit.

So yeah, the max internal you can put is 2TB and the max external you can use is 8TB.

Guess which one has higher platter density? :)
Seagate Firecuda 2TB avg. 1327 Gb/in², PS4 compatible 2.5" HDD.
Seagate ST8000AS0002 8TB drive avg. 848 Gb/in², 3.5" HDD.

Yeah, guess which has higher areal density. :messenger_blowing_kiss:
 
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Seagate Firecuda 2TB avg. 1327 Gb/in², PS4 compatible 2.5" HDD.
Seagate ST8000AS0002 8TB drive avg. 848 Gb/in², 3.5" HDD.
I don't see any internal 2.5" 4TB HDD in your list. Where's that?

I'm genuinely asking, because I want to upgrade my 2TB HDD (chugging along since 2014) and I cannot find anything...
 
I don't see any internal 2.5" 4TB HDD in your list. Where's that?
Stop moving goalposts. You made that comparison. You pulled the 2TB vs 8TB ("hurr durr, 8TB is denser!!!111 I got ya!") out of your arse and asked me to guess which has higher density. I've just shown you that the internal 2.5" platters are tighter packed than 8TB 3.5" ones... which means your "external drives have higher density and that is why they're faster" is flat out wrong if you compare modern drives with each other.

There is no 4TB drive which fits the PS4, this was the first time you've moved the goalpost, because that wasn't even on the table. I've said that a 4TB external is the same as a 4TB internal as long as they're the same form factor, because an external drive is just an internal drive with a case. This is why your statement made no sense to me to begin with and why I've asked you to explain that to me, but instead you told me to do some google-fu and educate myself.

btw: the HGST Travelstar 5k1000 that comes with most Pros has 1Gb/in² areal density.

An external drive is usually faster because they have more platters and thus more heads, not because of areal density.
 
Stop moving goalposts..
No friendo, you started moving the goalposts and being passive aggressive for no apparent reason (I guess you had a bad day and you decided to vent on the internet, right?).

I'm only here for honest & friendly discussion, not dealing with passive aggressive jerks. I'll do you one last favor and address your post, sentence by sentence.

You made that comparison. You pulled the 2TB vs 8TB ("hurr durr, 8TB is denser!!!111 I got ya!") out of your arse.
No, I didn't. What I said is that the internal limit is 2TB and the external limit is 8TB.

You said this:

There is no difference between an external 4TB 2.5" HDD and an internal 4TB 2.5" HDD.

And I asked where I can buy an internal 4TB HDD to put in my PS4... then you moved the goalposts. Pot/kettle/black.

I've just shown you that the internal 2.5" platters are tighter packed than 8TB 3.5" ones... which means your "external drives have higher density and that is why they're faster" is flat out wrong if you compare modern drives with each other..
You need to start comparing apples to apples, not apples to oranges.

A 3.5" HDD can have bigger platters (shocker, I know!) with more tracks and more platters & read/write heads.

Assuming that everything else is the same (platter diameter, number of platters/heads, RPM speed), then a HDD with higher areal density will yield higher transfer rates. As simple as that. Use your brain next time (not going to hold my breath though).

There is no 4TB drive which fits the PS4, this was the first time you've moved the goalpost, because that wasn't even on the table..
But you mentioned an internal 4TB 2.5" HDD in a console-specific context. Not my fault if you haven't done your research. I have a 2TB HDD on my PS4 since 2014 and there's no upgrade option for that.

and educate myself..
You should. Knowledge is power. Being an ignoramus is not.

btw: the HGST Travelstar 5k1000 that comes with most Pros has 1Gb/in² areal density..
Doesn't really matter, 500GB 5400 RPM is the baseline of this gen for both consoles.

You can also put an 1TB SSD, but the benefits are not going to be huge (as it should).

An external drive is usually faster because they have more platters and thus more heads, not because of areal density.
You forget the fact that constantly increasing platter sizes, amount of platters/heads and RPM (we're still stuck at 5400-7200 RPM, minus 10-15K server HDDs) is not viable.

What is viable is drastically increasing the platter density and that's what they've being doing for over 4 decades:

https://blog.seagate.com/craftsman-ship/hamr-next-leap-forward-now/

This is my last post towards you, now you can enjoy your place in my ignore list. :)
 
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I call utter bs. 8 core ZEN2 CPU with 12TF Navi GPU on the same die? For 700+ bucks maybe. We are talking about the latest generation tech from AMD and people expect it to cost 500$ max? Keep believing that nonsense. Besides, you will need decent cooling for it. I want to remind people that Xbox One X cost 500$ and it had an old, outdated Jaguar CPU at that time. GPU was the only thing that was improved significantly compared to Xbox One, and they had to go for a much beefier cooling as a result. And as I said, it still cost 500$ although Kinect was also stripped from the package.

Do people seriously think that they just slap together these dev kits in few months according to the latest tech trends and proceed to mass produce it? LMAO! We are talking about a custom APU with a custom motherboard and cooling here, not some PC case where you slap in whatever you want. Unless that console is launched in 2021 you can forget about Zen2 and Navi.
not on a single die, but it will have Zen 2 and navi, easily.
 
What happened there? Is it like QQera?

I dont know what QQera is :P What happens there is the usual that happens on all forums, users have their preffered platforms, nothing wrong with that. But when the mods have theirs and filter out anything thats negative to their favourite platform, thats just wrong.
An exempel is Nvidias RTX line of GPU's, yes theres much wrong with them in special price, but downplaying/bashing just about anything regarding RT because of it is the wrong direction a pro tech forum should take. When someone thinks a PS4 game isnt really pushing any boundries tech wise, that results in perm ban, insulting the devs. On the other side its totally okay to negate anything A4 has done with Metro, thats not insulting the devs.

Thats why mentioning B3D here or anywhere doesnt really give any credibility in any way. I think that tech discussion forums shouldnt be having bias moderators, or they should keep it to themselfs.
 
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