I didn't see much of that, but then again I only posted in the console technology sub forum. In the next gen speculation thread the mods were adamant about next gen not having ssd and called me dumb, but as we get closer to launch we see these rumors and how far ssd prices are falling lol.
Not all SSDs are SATA to be swappable with HDDs. I think they will have a M.2 SSD.
Regarding USB HDDs, that's an interesting question... will they be supported if SSD is the next-gen baseline?
I call utter bs. 8 core ZEN2 CPU with 12TF Navi GPU on the same die? For 700+ bucks maybe. We are talking about the latest generation tech from AMD and people expect it to cost 500$ max? Keep believing that nonsense. Besides, you will need decent cooling for it. I want to remind people that Xbox One X cost 500$ and it had an old, outdated Jaguar CPU at that time. GPU was the only thing that was improved significantly compared to Xbox One, and they had to go for a much beefier cooling as a result. And as I said, it still cost 500$ although Kinect was also stripped from the package.
Do people seriously think that they just slap together these dev kits in few months according to the latest tech trends and proceed to mass produce it? LMAO! We are talking about a custom APU with a custom motherboard and cooling here, not some PC case where you slap in whatever you want. Unless that console is launched in 2021 you can forget about Zen2 and Navi.
Agreed. So.. PS5 in not going to have a +14TF and 32GB ram ? Dead on arrival. Lol, PS5 is gonna have, if we are lucky 2017 hardware
The PS3 didn't benefit from faster storage (speeds are capped):Oh I am not concerned with that aspect. It is something I would be doing eventually in the next gen systems, just wondering how they will tackle slower drives if games are built with flash speeds in mind.
I remember when I put a 500GB Caviar Black 7200rpm drive in my PS3 back in '09 it made the PS3 load so much faster in almost all facets, but some game's cut scenes like Uncharted stuttered due to it being designed around the slower drive. I believe it was eventually ironed out. So I am wondering the reverse effect in that. It may not be that huge of an issue since games are also designed with the PC in mind with various configurations.
What happened there? Is it like QQera?Tell me about it, the boards mods are having an agenda over there, its impossible to get discussions going there, its no suprise devs left that forum a long time ago. Its a good thing DF member(s) are registred here and not on B3D!
Polaris (2016 tech) on a 2020 console? Are you out of your mind?I personally expect something based on current Ryzen+Polaris architecture. Obviously downclocked to save on cooling, and maybe some added features from newer generations because it will be custom APU after all. I'm looking at that 8-10TF zone. No more than 16GB of RAM. Forget about SSD.
No, Vega will be old news in 2020 and it won't be as efficient as Navi either way.I actually meant Ryzen+Vega architecture.
I don't think this is true anymore:As allways consoles will show the way for pc to follow it will raise bar for new game pc specs too more ram will be needed more space more everything and console TF's cant be measured to pc TF .
The PS3 didn't benefit from faster storage (speeds are capped):
![]()
Regarding cutscenes, all PS3 ND games use MPEG-2 video files straight from the Blu-Ray disc (no HDD install). If it's stuttering, then your Blu-Ray laser is dying.
What happened there? Is it like QQera?
Polaris (2016 tech) on a 2020 console? Are you out of your mind?
https://forums.anandtech.com/thread...ineers-away-from-vega-forbes-article.2548845/
No, Vega will be old news in 2020 and it won't be as efficient as Navi either way.
Rumors say that Navi will add tons of SRAM to improve rasterization efficiency...
nVidia uses the L2 cache for tiling purposes since the Maxwell era to reduce power consumption and memory bandwidth requirements:
https://www.techpowerup.com/231129/on-nvidias-tile-based-rendering
I don't think this is true anymore:
Consoles always had a low-level API. PCs tend to favor high-level, inefficient APIs like DX9/DX11.
That's why people say that nV vs AMD flops are not the same.
It's because nVidia favors DX11 performance, while AMD GCN favors DX12 performance.
DX12 (which is a Mantle derivative, just like Vulkan) hasn't caught as fast as AMD would hope for many reasons (PC-focused devs hate low-level coding, Win7 still has a huge market share compared to Win10).
Progress of change is very slow, but if anything, I think it's the next-gen of consoles where AMD will reap huge rewards. It's a long-term strategy if you will.
Maybe I should rephrase what I said: consoles don't benefit from faster storage (HDD, SSD) as much as a PC does.That makes no sense, because I compared two PS3s next to each other with a stock drive and my upgrade, and install times were much faster, trophy list loaded faster and I actually launched games and got in them quicker, as well as some load times.
And I noticed when I bought a Super Slim this year to finally plat Demon Souls because my BC Phat was starting to overheat, the stock Drive was much slower picking up right where I left off. So I'm going to eventually swap out to the 7200 that's in my OG.
Maybe I should rephrase what I said: consoles don't benefit from faster storage (HDD, SSD) as much as a PC does.
A PS4 with an SSD is the same: you'll notice improved loading times, but nothing drastical. DF has already done some measurements that proves this.
That's why we need SSDs to become the next-gen baseline: all next-gen games will take SSD performance for granted.
Not really. SATA bus has nothing to do with speed caps (PS4 is capped at 30-45 MB/s, while the 2.5" 500GB 5400 RPM laptop HDD can go up to 100 MB/s).The current consoles are limited by their SATA bus. I don't even think they're using SATA3, which is why USB drives load games faster than the internal, due to that bus interface being faster than the SATA interface I believe.
Not really. SATA bus has nothing to do with speed caps (PS4 is capped at 30-45 MB/s, while the 2.5" 500GB 5400 RPM laptop HDD can go up to 100 MB/s).
SATA2 offers up to 300 MB/s. SATA3 can go up to 600 MB/s.
USB3 offers 5 Gbps (625 MB/s).
USB HDDs tend to have higher density platters, which increases the transfer rate (up to 200 MB/s). 200 MB/s is way below SATA2 specs to claim that it saturates the SATA bus...
Limited resources on the CPU/RAM side?Interesting, why do you think they would cap it slower than the bus allows for?
Limited resources on the CPU/RAM side?
You mean slower than the HDD head can perform (HDD bottlenecks are always mechanical, not electronics-related).Interesting, why do you think they would cap it slower than the bus allows for?
The OS reserves 1.5 Jaguar CPU cores and 3-3.5GB of RAM for the OS.Limited resources on the CPU/RAM side?
Oh ok its the ray tracing their so upset about, RT probably not being on next gen. One mod even suggested banning all ray tracing discussions untill it lands on ps5.
Personally i dont care what will be in ps5, it will look fine no matter what for the exclusives. Even though i think exclusivety isnt allways a good thing.
Just be realistic, dont hope for massive TF, 32gb, 16 cores and large ssds.
No, externals are faster because they are used only for read access while the internal also does the operating system stuff. Add to that that both Sony and Microsoft limit the amount of bandwidth games can use and add to that the CPUs are shit and take a lot of time to decompress the data.Oh yeah, I definitely agree there. The current consoles are limited by their SATA bus. I don't even think they're using SATA3, which is why USB drives load games faster than the internal, due to that bus interface being faster than the SATA interface I believe.
No, externals are faster because they are used only for read access while the internal also does the operating system stuff. Add to that that both Sony and Microsoft limit the amount of bandwidth games can use and add to that the CPUs are shit and take a lot of time to decompress the data.
External HDDs have higher platter density, that's why.No, externals are faster because they are used only for read access while the internal also does the operating system stuff.
Why does everyone keep repeating this like it's true?add to that the CPUs are shit and take a lot of time to decompress the data.
Oh so that's one of the reasons those Jaguars were able to perform some miracles on these consoles.External HDDs have higher platter density, that's why.
Regarding the OS, XB1 has 8GB of NAND storage exclusively for the OS. PS4 has a faster OS (NAND is 32MB only), so internal HDDs have nothing to do with that.
Why does everyone keep repeating this like it's true?
Both consoles have dedicated co-processors to decompress data:
https://en.wikipedia.org/wiki/PlayStation_4_technical_specifications#Hardware_modules
http://vgleaks.com/world-exclusive-durangos-move-engines/
http://www.redgamingtech.com/xbox-o...s-memory-bandwidth-performance-tech-tribunal/
It wouldn't make sense to use Jaguar for that. Same for video decoding/encoding.
It's a different philosophy compared to PCs where the CPU has to do all the "chores". DF keeps repeating this CPU/decompression "mantra" and people think it's true. It's not.Oh so that's one of the reasons those Jaguars were able to perform some miracles on these consoles.
A 500GB/1TB external hard drive will yield zero improvement in loading times.What would make an external have a thicker platter density if they are essentially the same drive just in a different case? Comparing 1TB to 1TB?
Oh so that's one of the reasons those Jaguars were able to perform some miracles on these consoles.
Or perhaps the Zlib decoder is clocked higher as well... same for the Move engines.I don't think that's true though, jaguar does impact loading. After all you have faster loading on 4pro vs. 4 thanks to the cpu clock being higher on pro.
I'm no engineer but I do know you get massively faster loading times on PC with the same drive in the consoles. Just compare kingdom come load times on pc vs ps4 both with ssd... Sata does play a role but even a mechanical drive on PC with a good cpu blitzes consoles + ssd. You definitely get higher load times on pcs with much weaker cpus compared to the high end.Or perhaps the Zlib decoder is clocked higher as well... same for the Move engines.
Comparing PCs to consoles is a fallacy and I've already explained why (a CPU on a PC is supposed to perform everything, from decompression to audio calculations). Consoles don't do that.I'm no engineer but I do know you get massively faster loading times on PC with the same drive in the consoles. Just compare kingdom come load times on pc vs ps4 both with ssd... Sata does play a role but even a mechanical drive on PC with a good cpu blitzes consoles + ssd. You definitely get higher load times on pcs with much weaker cpus compared to the high end.
External HDDs have higher platter density, that's why.
Comparing PCs to consoles is a fallacy and I've already explained why (a CPU on a PC is supposed to perform everything, from decompression to audio calculations). Consoles don't do that.
When you overclock a console (whether it's a PS4 or an XBOX), then all processors are clocked higher, since everything is tied to the system clock. It's as simple as that.
Well what matters is:
- 7nm is ready
- RAM is getting much cheaper
- SSDs are getting cheaper as well
- Navi is probably ready (said to release around October)
- Zen+/Zen2 is basically a lock, which will upgrade these consoles CPUs exponencially compared to Jaguar
Should I explain how mechanical drives work and why density matters for transfer rates?Please explain, because that makes absolutely no sense.
Correlation does not imply causation.That's interesting but in the end you just said everything is clocked higher because of the cpu upclock, So its kind of tomayto tomato. There's still a correlation between console clocks and load times, in other words.
Again: consoles (even if they're PC-based) have a different philosophy of programming compared to PCs.Also, not having a special bus or whatever certainly doesn't hurt pc in comparison to consoles so perhaps with Zen 2 cores the cup could handle everything just like pc?
Again: consoles (even if they're PC-based) have a different philosophy of programming compared to PCs.
You have dedicated co-processors for audio, video, compression etc. It makes ZERO sense to use the CPU for dedicated tasks.
The point is that you are saying that an external drive has a higher areal density than an internal drive, which is a ridiculous statement.Should I explain how mechanical drives work and why density matters for transfer rates?
No, it doesn't make sense and you'll understand why if you study the die/chip diagram.It makes sense to me to save money on limiting the amount of processors on board and motherboard complexity if the cpu is good enough to do everything anyways.
Show me an internal 4TB HDD that fits inside a PS4?The point is that you are saying that an external drive has a higher areal density than an internal drive, which is a ridiculous statement.
You need to be more clear when you throw something like that around, because modern internal and external drives are pretty much the same when it comes to areal density. There is no difference between an external 4TB 2.5" HDD and an internal 4TB 2.5" HDD.
Do PC gpus have these and if not do you actually know how much these co processors cost or are you just guessing?No, it doesn't make sense and you'll understand why if you study the die/chip diagram.
We're talking about a single chip (APU), where did you see multiple on board processors and motherboard complexity? We're not talking about Saturn.
It's because tha majority of the transistor budget goes to the CPU/GPU. Dedicated co-processors (ASICs) don't consume a lot of die space on the APU. They're dirt cheap and very power efficient.
Same as all the other Sony rumors. They always sound way too good to be true.That sounds almost too good to be true... lol
The PS3 didn't benefit from faster storage (speeds are capped):
![]()
Regarding cutscenes, all PS3 ND games use MPEG-2 video files straight from the Blu-Ray disc (no HDD install). If it's stuttering, then your Blu-Ray laser is dying.
What happened there? Is it like QQera?
Polaris (2016 tech) on a 2020 console? Are you out of your mind?
https://forums.anandtech.com/thread...ineers-away-from-vega-forbes-article.2548845/
No, Vega will be old news in 2020 and it won't be as efficient as Navi either way.
Rumors say that Navi will add tons of SRAM to improve rasterization efficiency...
nVidia uses the L2 cache for tiling purposes since the Maxwell era to reduce power consumption and memory bandwidth requirements:
https://www.techpowerup.com/231129/on-nvidias-tile-based-rendering
I don't think this is true anymore:
Consoles always had a low-level API. PCs tend to favor high-level, inefficient APIs like DX9/DX11.
That's why people say that nV vs AMD flops are not the same.
It's because nVidia favors DX11 performance, while AMD GCN favors DX12 performance.
DX12 (which is a Mantle derivative, just like Vulkan) hasn't caught as fast as AMD would hope for many reasons (PC-focused devs hate low-level coding, Win7 still has a huge market share compared to Win10).
Progress of change is very slow, but if anything, I think it's the next-gen of consoles where AMD will reap huge rewards. It's a long-term strategy if you will.
Early AMD GCN GPUs had an audio DSP, but few games (Mantle ones) utilized it. It's not a baseline feature on PCs.Do PC gpus have these and if not do you actually know how much these co processors cost or are you just guessing?
It was also true during the PS360 era.i disagre with the 2x number. that was true when he was relevant in game making. around PS2 era.
nowdays since the achitecture is the same. its more like. I'd say 25-35% more performance for same on paper specs.
Imagine playing games like RDR 2 at 4K at 60 fps!!!!!!
As allways consoles will show the way for pc to follow it will raise bar for new game pc specs too more ram will be needed more space more everything and console TF's cant be measured to pc TF .
Major AAA games like RDR2 and TLOU2 will get 60 fps patches, I would bet money on that.That depends on if developers start implementing options to disable 30FPS caps in their games as an option.
I highly doubt developers will update their games many years later, so they can take advantage of current hardware.
Seagate Firecuda 2TB avg. 1327 Gb/in², PS4 compatible 2.5" HDD.Show me an internal 4TB HDD that fits inside a PS4?
AFAIK, all PS4s require a 9.5mm HDD. 12.5mm won't fit.
So yeah, the max internal you can put is 2TB and the max external you can use is 8TB.
Guess which one has higher platter density?![]()
I don't see any internal 2.5" 4TB HDD in your list. Where's that?Seagate Firecuda 2TB avg. 1327 Gb/in², PS4 compatible 2.5" HDD.
Seagate ST8000AS0002 8TB drive avg. 848 Gb/in², 3.5" HDD.
Stop moving goalposts. You made that comparison. You pulled the 2TB vs 8TB ("hurr durr, 8TB is denser!!!111 I got ya!") out of your arse and asked me to guess which has higher density. I've just shown you that the internal 2.5" platters are tighter packed than 8TB 3.5" ones... which means your "external drives have higher density and that is why they're faster" is flat out wrong if you compare modern drives with each other.I don't see any internal 2.5" 4TB HDD in your list. Where's that?
No friendo, you started moving the goalposts and being passive aggressive for no apparent reason (I guess you had a bad day and you decided to vent on the internet, right?).Stop moving goalposts..
No, I didn't. What I said is that the internal limit is 2TB and the external limit is 8TB.You made that comparison. You pulled the 2TB vs 8TB ("hurr durr, 8TB is denser!!!111 I got ya!") out of your arse.
There is no difference between an external 4TB 2.5" HDD and an internal 4TB 2.5" HDD.
You need to start comparing apples to apples, not apples to oranges.I've just shown you that the internal 2.5" platters are tighter packed than 8TB 3.5" ones... which means your "external drives have higher density and that is why they're faster" is flat out wrong if you compare modern drives with each other..
But you mentioned an internal 4TB 2.5" HDD in a console-specific context. Not my fault if you haven't done your research. I have a 2TB HDD on my PS4 since 2014 and there's no upgrade option for that.There is no 4TB drive which fits the PS4, this was the first time you've moved the goalpost, because that wasn't even on the table..
You should. Knowledge is power. Being an ignoramus is not.and educate myself..
Doesn't really matter, 500GB 5400 RPM is the baseline of this gen for both consoles.btw: the HGST Travelstar 5k1000 that comes with most Pros has 1Gb/in² areal density..
You forget the fact that constantly increasing platter sizes, amount of platters/heads and RPM (we're still stuck at 5400-7200 RPM, minus 10-15K server HDDs) is not viable.An external drive is usually faster because they have more platters and thus more heads, not because of areal density.
not on a single die, but it will have Zen 2 and navi, easily.I call utter bs. 8 core ZEN2 CPU with 12TF Navi GPU on the same die? For 700+ bucks maybe. We are talking about the latest generation tech from AMD and people expect it to cost 500$ max? Keep believing that nonsense. Besides, you will need decent cooling for it. I want to remind people that Xbox One X cost 500$ and it had an old, outdated Jaguar CPU at that time. GPU was the only thing that was improved significantly compared to Xbox One, and they had to go for a much beefier cooling as a result. And as I said, it still cost 500$ although Kinect was also stripped from the package.
Do people seriously think that they just slap together these dev kits in few months according to the latest tech trends and proceed to mass produce it? LMAO! We are talking about a custom APU with a custom motherboard and cooling here, not some PC case where you slap in whatever you want. Unless that console is launched in 2021 you can forget about Zen2 and Navi.
What happened there? Is it like QQera?