It's really, really niche. I think the other thing is that outside of a few developers who have gathered a KS "following", most will probably never reach a multi-million dollar level, no matter what they do. That hype is just gone, and I think that was inevitable. Also, even if this game only gets the 900K goal (I think it will reach more, actually) it would still be a really great game, from what I saw in the demo.Still, it's a bit disappointing for a game like this. Kickstarter obviously isn't quite what it was for video games a few years ago but System Shock is like the PC game and they seem to be doing everything right with the KS, more than almost any other developer. Looks like that 1.7m Goal will be pretty difficult to reach.
Yeah, it would be great if they'd use UE4 instead of Unity. I'm tired of Unity.
It's really, really niche. I think the other thing is that outside of a few developers who have gathered a KS "following", most will probably never reach a multi-million dollar level, no matter what they do. That hype is just gone, and I think that was inevitable. Also, even if this game only gets the 900K goal (I think it will reach more, actually) it would still be a really great game, from what I saw in the demo.
Yeah, it would be great if they'd use UE4 instead of Unity. I'm tired of Unity.
It's likely because they're familiar with it. I feel like too many games are using Unity lately, and all of them are having the same issues.Is it because they'll make more of a profit using Unity?
It would be a success if this games reaches 1,2 million till the end of the kickstarter.
In fact, i prefer this, because i don't want those rpg elements of the 1,4 million goal. If this is a remaster, this has to be like the original game in terms of base design.
And I am tired of people thinking an engine switch would magically turn up performance and polish.
I would rather have them invest the time in improving the tech they have now.
They are limiting that to the paid version? I mean, I guess I shouldn't be surprised, seeing how they are run by the former CEO of EA, but still.Exactly, and Unity Pro will allow them to turn on Occlusion Culling which should greatly help performance.
They are limiting that to the paid version? I mean, I guess I shouldn't be surprised, seeing how they are run by the former CEO of EA, but still.
I think they have changed their business model recently, and this feature is no longer limited to the paid version.
I prefer no filtering on textures.
EIther that or offer an option for those who have inferior tastes (trilinear bleh).
It would be a success if this games reaches 1,2 million till the end of the kickstarter.
In fact, i prefer this, because i don't want those rpg elements of the 1,4 million goal. If this is a remaster, this has to be like the original game in terms of base design.
We understand this is a pretty vague term and has been confusing to backers. The original System Shock was ahead of its time and introduced a lot of new elements to gaming. We want to preserve that innovation and present a game we feel modern gamers will enjoy. Our goal is to have the gameplay somewhere between System Shock 1 and System Shock 2, with sprinkles of BioShock on top (rich melee attacks and ranged weapons, vending machines, upgrades, and damage types). If there’s enough of a demand, we’ll add a “Classic Mode” to one of the stretch goals that disables all RPG stuff as an option.
Why isn't this funded yet?!
It's clear it will be, but I thought it would do so in a day or two.
I mean at the end of the day it's 2016. Anyone who can't be assed to force it via GPU control panel probably doesn't care that much if it's there anyways.
Well, it's not more niche than, I don't know, Wasteland or something and I kinda thought that there was more of a thirst for System Shock(-like games) among long time PC gamers -- but, yeah, the Kickstarter hype is definitely gone.It's really, really niche. I think the other thing is that outside of a few developers who have gathered a KS "following", most will probably never reach a multi-million dollar level, no matter what they do. That hype is just gone, and I think that was inevitable. Also, even if this game only gets the 900K goal (I think it will reach more, actually) it would still be a really great game, from what I saw in the demo.
The only place trilinear filtering belongs is in hell or pre-ep1 half life 2
Still, it's a bit disappointing for a game like this. Kickstarter obviously isn't quite what it was for video games a few years ago but System Shock is like the PC game and they seem to be doing everything right with the KS, more than almost any other developer. Looks like that 1.7m Goal will be pretty difficult to reach.
People still went nuts with Bloodstained/Yooka Laylee/Shenmue III despite how cases like Mighty No. 9 were looking disappointing (and since the game was effectively done around that period it was a time we could tell.)Not Night Dive's fault at all here, but gamers can only get burned so many times. Shame too because they put out the demo and reaction has been generally positive.
Here's the problem:
Sounds like they are changing the base game by default and would "possibly" add a stretch goal for "Classic Mode". That's ridiculous. It punishes the most loyal fans of the game behind a larger pay wall.
rich melee attacks and ranged weapons, vending machines, upgrades, and damage types
Really can't put a good estimate on this KS's final numbers until we see if we've hit the floor level already, or its even lower. Unless something changes this will be a pretty front heavy Kickstarter, with likely 45% + of the funds coming in from the first 3 days.
Indeed, especially if one means the interpolation between the mip levels.Wat? Trilinear filtering belongs everywhere.
Plenty of restraint will have to be used on the score, to keep the atmosphere of the game intact. It is important to avoid a more arcadey, extreme approach like other games (see DOOM), but there are points in the game in which it could fit, if used sparingly.
We have received a lot of feedback when it comes to the balance of electronic and orchestral elements in the soundtrack, and fans who feel very strongly about both directions. I'd like to clear things up and put fans' minds at ease. We are planning to have many more electronic elements in the score for the final game than we have in the demo. While we feel that porting the original music over would run counter to our vision, we don't intend to lose the Cyberpunk feeling of the game by neglecting to reflect that Cyberpunkness in the music. We believe it is possible to retain a strong atmosphere, while incorporating many synthetic elements in the soundtrack.
. . .
A few people have asked about VO for System Shock. Yes, Terri Brosius is reprising her role as SHODAN, and yes, she still sounds spot-on for the part after 20 years. Just listen to her voice in the Kickstarter video! We have also been working with some new talent for the project. In the demo you heard Rachael Messer, a newcomer to the Shock series, acting wonderfully as Rebecca Lansing. The original System Shock was one of the first games with full VO, and in the same vein we don't want to settle for anything less than exceptional acting in System Shock.
. . .
Lastly, I'm very excited to talk about the remix album stretch goal for the project. We have a roster of talented musicians on board to help us remix the original System Shock 1 OST.
The first artist that I would like to reveal that we are working with is none other than Robotkid (Josh Randall) of the original System Shock 2 music team. We know that there are a ton of fans of the System Shock 2 music and of Robotkid's style throughout it.
I have been working with the programming department in the game to try to get this remix album in the game as an alternative or unlockable mode for the game. Nothing confirmed on this yet, as it is a lot of programming work to make it happen, but do know that we are trying to make this work for people who want a more nostalgic experience than a modern one.
We have added a new tier to the Kickstarter. The $100 Tier contains all of the goodies that can be found inside the $75 Tier (a physical copy of the game in a Steel Case, Closed Beta Access and Digital Copies of System Shock 1 and 2) with the addition of a great Artbook, put together by our friends at Arms and Anchor!
If you would like the Art Book by itself, we will have a system in place to purchase addons for your pledged tier in the upcoming weeks.
That depends. Some of those that fail to meet their goal have serious issues with development because they're underfunded.Hmm. Maybe it wouldn't be all that bad for a kickstarter project funding not get ballooned for once. Higher chances for the game to release in a timely manner and with a cohesive vision with all the attention given to the very core aspects of the game.
That depends. Some of those that fail to meet their goal have serious issues with development because they're underfunded.
I think that has smarter stretch goals too from what I see, so it'd probably be for the best to actually meet those.
Man I'm surprised this isn't funded yet. Kinda disappointing that there's not more hype for this game :/.
I imagine that hasn't had THAT large of an effect for a game like this, but it probably didn't help.I wouldn't be surprised if what happened with Mighty N.9 has made people a bit wary of kickstarter for a while.
Man I'm surprised this isn't funded yet. Kinda disappointing that there's not more hype for this game :/.
Man I'm surprised this isn't funded yet. Kinda disappointing that there's not more hype for this game :/.
I thought the demo was rubbish so I wouldn't back on that alone, and since I never played the series I have no loyalty to it, I guess a lot of people feel the same way.
And you wouldn't be happy about SS1 being brought to the standard of 2 (or beyond it, as subjective as that will be)?A little surprising, but I figured that most people like myself are much more fond of System Shock 2. Is that not the case?