Actually though, asshole Luke was entertaining.
Asshole Luke is actually my least hated character right now (He gets brownie points for abusing Mieu). I already hate all the other party members more then I hate Luke.
Actually though, asshole Luke was entertaining.
I've just been wrecked twice in one of the early game boss battles... (first 5 hours)
Arietta and her monster cronies, it's like everyone who isn't Luke is doing shockingly low damage to the beasts and quite literally 1 damage per hit on Arietta herself, did I miss an entire section of game because i'm either under-leveled, under-equipped or both! This makes me look back with fondness at the Wolf boss from Vesperia, at least I was damaging that guy
Are you talking about the fight on top of the castle ?
IF so :Kill arietta first ..you hsould be alright if you haven't rushed the game . Meaning Stay some time in the castle to level up a little . Arrieta should be the first to fall .. Check up your skill to see if there aren't some negative bonuses applied ..( there shouldn't be )
What level are/were you?Well I guess it's grind time then, will check the skills since I kind of forgot they were actually there.
The PS2 version was pretty bad on the world map. It would often drop to about 15FPS, even when you arent near forest areas.15 hours in and I'm liking it. There was just one boss fight troubeling me, but other than that it's smooth sailing. I did notice that the framerate takes a nosedive when walking on the worldmap in forest area's. Very ugly. Was this a problem with the PS2 version?
Loading times are a-okay. Three-four seconds tops.
My formation is to have the healer and the Necromancer as far as possible on the battle field, it helps a lot.What level are/were you?
I was level 14-16 when I foughtSpeaking of which, make sure in the strategy section you've set everyone to attack the same target, otherwise they may go attacking one of the other targets instead of your target.Arietta this time. Arietta is a cake walk comparing to the sword dancer you can fight straight afterwards(Admittedly you can fight it a a bit later, but I always like to do sword dancers as soon as they become available to fight so I don't forget). Boy did I have a blast trying to beat that with how pathetic the AI is.
The PS2 version was pretty bad on the world map. It would often drop to about 15FPS, even when you arent near forest areas.
Loading times were worse in the ps2 version too.
Yeah, I have them set to that too in the strategy for bosses. However Jade still stupidly runs up to the enemy and melees it sometimes, despite the fact he has plenty of TP to use magic, and all his strike arts are switched off. I've also seen Tear heal herself, or me instead of healing the person who is at 300hp, and no, the person isn't out of range. In some cases I end up just controlling Jade, the melee AI isn't quite as bad. Though they'll still stupidly stand in the spot where an AoE is about to hit. I'm not really holding it against Abyss though, most AI's have issues like that.My formation is to have the healer and the Necromancer as far as possible on the battle field, it helps a lot.
The music in this game is beautiful <3
Jade still stupidly runs up to the enemy and melees it sometimes, despite the fact he has plenty of TP to use magic, and all his strike arts are switched off.
That is what I have got it set to.For jade AI :
-Use only artes
-consume all TP
should do the trick
My formation is to have the healer and the Necromancer as far as possible on the battle field, it helps a lot.
The music in this game is beautiful <3
Ehh. As far as Tales OSTs go, it's fairly mediocre. This is when Sakuraba really started to phone in most of his music.
TOS had a far better soundtrack.
I was lvl 11 but I grinded up to 13 and did it, those two levels made more difference than i'd expect, that and altering the attack strategy so thanks for the assistance.What level are/were you?
I was level 14-16 when I foughtSpeaking of which, make sure in the strategy section you've set everyone to attack the same target, otherwise they may go attacking one of the other targets instead of your target.Arietta this time. Arietta is a cake walk comparing to the sword dancer you can fight straight afterwards(Admittedly you can fight it a a bit later, but I always like to do sword dancers as soon as they become available to fight so I don't forget). Boy did I have a blast trying to beat that with how pathetic the AI is.
I am this spot right now with everyone at level 13 (except Anise at level 11)I was lvl 11 but I grinded up to 13 and did it, those two levels made more difference than i'd expect, that and altering the attack strategy so thanks for the assistance.
And since we are on about the soundtrack i'm thinking that Nuclear Muffin may be right so far, no tracks have stood out to me at this point.
Eh I thought Abyss's soundtrack was quite weak apart from the final quarter of the game.
Yeah, that's pretty much what I was saying earlier.I am this spot right now with everyone at level 13 (except Anise at level 11)and the idiocy of the AI is gonna make me burst into flames while fighting the Sword Dancer. I'm going with controlling Luke to lure the Sword Dancer around while Jade, Tear and Anise blast him from as afar away as possible, disabling all their Strike Artes and still, after a while they decide to melee him even if they have TPs and I've set everyone to 100% consumption. I understand that if the Sword Dancer was easily beaten just by literally running in circles around him it would be kinda bad but it is still annoying when the AI completely ignores my orders.
Yeah, that's pretty much what I was saying earlier.The AI is pretty apalling. What I ended up doing was controlling jade, and leave Luke in guard mode stood still to tank him. Tear managed to keep him alive while I battered him with magic. Though, the worst thing about you mentioning that it would be bad if you beat him by running around in circles? For the final 7k I did just that with Jade. Running away, using spell, and then running away, again.
I swear, whenever people mention ToTA they always complain about asshole Luke. For me, I loved asshole Luke, even to the point that he's my favorite Tales protagonist after Yuri. He's just different to most of the other main characters in rpgs (excluding Yuri, hence my fave).
Well, I loved most of Sakuraba boss themes in TotA (particularly against the colosseum cameo and Van). Also, Motoo Fujiwara themes, SO GOOD!
...honest to goodness traitor who actually did something worthy of "losing their trust", otherwise known as Queen Douchebag of the Universe, Anise Tatlin. Fuck that bitch.
Fujiwara themes own pretty much every other song in Tales for me. Bump of Chicken = awesome group.
I'm pretty sure you're not supposed to beat him at this level . You'll come back in this region , so it might be best to not tackle that beast right now ...I am this spot right now with everyone at level 13 (except Anise at level 11)and the idiocy of the AI is gonna make me burst into flames while fighting the Sword Dancer. I'm going with controlling Luke to lure the Sword Dancer around while Jade, Tear and Anise blast him from as afar away as possible, disabling all their Strike Artes and still, after a while they decide to melee him even if they have TPs and I've set everyone to 100% consumption. I understand that if the Sword Dancer was easily beaten just by literally running in circles around him it would be kinda bad but it is still annoying when the AI completely ignores my orders.
I can see that I'm not supposed to beat him at this level, having to play around the settings so much was enough proof of that, but it seemed completely doable if it wasn't for the rampant idiocy of my comrades so I got kinda stubborn.I'm pretty sure you're not supposed to beat him at this level . You'll come back in this region , so it might be best to not tackle that beast right now ...
I remember suffering a huge defeat the first time i've played this game and came back at LV 20 ..it doesn't drop anything of value anyway (You should still beat him to unlocked that quest if my memory is correct )
Yeah, I really do completely agree with you.I can see that I'm not supposed to beat him at this level, having to play around the settings so much was enough proof of that, but it seemed completely doable if it wasn't for the rampant idiocy of my comrades so I got kinda stubborn.
Namco Bandai didn't ship enough copies it seems. Most places were sold on the day of release.low stocks in uk? Iam hard to get something for xmas so put this on a list of things, guy at GAME say it not out yet and he not have it before January lol.
looked it up and looks like its out of stock every where
Yup,Luke was baller. Most of the party acts much worselong-hairedafter that terrible Akzeriuth part, especially that actual, honest to goodness traitor who actually did something worthy of "losing their trust", otherwise known as Queen Douchebag of the Universe, Anise Tatlin. Fuck that bitch.
I can see that I'm not supposed to beat him at this level, having to play around the settings so much was enough proof of that, but it seemed completely doable if it wasn't for the rampant idiocy of my comrades so I got kinda stubborn.
...It's days like these I'm honored to call this man my brother.
Anise needed to die. In fact, she needed to somehow receive the Quickening, survive said lightning strike and become an immortal so that she can repeatedly die in multiple fires of various degrees, all of which appear at random. The game would have seriously been better if Arietta had killed her in their "duel" and you got her instead, because then at least you'd get a summoner type character which was oddly missing from the game.
At least Guy told Natalia, Anise and Jade to fuck off and therefore redeemed his man points after stupid Akzeriuth.
AI isn't perfect but it does it job ..that sword dancer do a lot of damage for your poor character with so low Def...All the sword dancers or fell beasts ( it's one or the other ) appear far before you can take them down normally ..that's how they are ... if you're not willing to take up the challenge of defeating them early , then just come back later . they are totally doable.it's certainly not the AI fault as this guy spoutting ridiculous damage ( at this point of the game )
You have great taste.Really? Grand Chokmah's song is still one of the best town music of all time.
Agreed. (Likely endgame spoilers)Yup,Luke was baller. Most of the party acts much worselong-hairedafter that terrible Akzeriuth part, especially that actual, honest to goodness traitor who actually did something worthy of "losing their trust", otherwise known as Queen Douchebag of the Universe, Anise Tatlin. Fuck that bitch.
It is the AI's fault if the reason why it is hard to beat is that the AI itself goes off script for no reason because otherwise the Sword Dancer wouldn't get a single hit on me, which probably would be a problem as well, I guess but that's another issue even if related to this one.AI isn't perfect but it does it job ..that sword dancer do a lot of damage for your poor character with so low Def...All the sword dancers or fell beasts ( it's one or the other ) appear far before you can take them down normally ..that's how they are ... if you're not willing to take up the challenge of defeating them early , then just come back later . they are totally doable.it's certainly not the AI fault as this guy spoutting ridiculous damage ( at this point of the game )
You're missing the point though. While yes, the sword dancer does do a lot of damage that isn't what we're complaining about, it wouldn't be a problem if the AI didn't ignore your strategy setup and go running in to melee to get sliced and diced. I'm not sure if it's a glitch with the artes only strategy setting, because actually, Tear doesn't seem to run in and melee when I set her to Heal. I mean okay, she heals the wrong people sometimes but I can forgive that. Thinking about it, I don't even remember it happening in the PS2 version, but that could just be my memory failing me.
It is the AI's fault if the reason why it is hard to beat is that the AI itself goes off script for no reason because otherwise the Sword Dancer wouldn't get a single hit on me, which probably would be a problem as well, I guess but that's another issue even if related to this one.
Now let's be clear, this is not an incredible problem and I don't want to make it appear like I'm giving it too much weight, just something I consider sub-optimal, I'll simply go back to it when I can beat it cleanly.
That's the jist of it, yes.Wait so you're telling me you told the character to stay away , use only their artes without thinking of their MP and still having Mp they go short range ?
If the grind positions are correct, this is a bug.
there is alos this weird behaviour when you are supposed to be long range but with an ennemy too close they automaticly switch close range . I only had this problem in the japanese ( PS2 ) version .. when i played it undub afterwards i never encountered it.
Like Zafir said, that's pretty much it and this behaviour doesn't show up just when the Dancer is near the casters, because I pay attention so that the situation doesn't occur. They even go as far as crossing the entire battlefield to poke him while their MP bar is nearly full.Wait so you're telling me you told the character to stay away , use only their artes without thinking of their MP and still having Mp they go short range ?
If the grind positions are correct, this is a bug.
there is alos this weird behaviour when you are supposed to be long range but with an ennemy too close they automaticly switch close range . I only had this problem in the japanese ( PS2 ) version .. when i played it undub afterwards i never encountered it.