Xillia has quite a bit of design problems, but it's still a fun game to play, imo. Like, whenever people criticize Xillia--for me at least--I'm criticizing some design flaws, some system flaws, one of the characters, the execution of the boss battles, and the lack of variety in terms of subquests in the game. I also feel like the endgame and Act 4 itself was rushed. It's not like I hate the game, and apparently acknowledging flaws and expressing things you dislike about the game = you really hate the game and you're consistently bashing it when you say stuff like that. But that isn't true at all. I like it; I like 5/6ths of the cast, the scene direction, the anime cutscenes, the music, etc. I just don't like that it seems to have fallen short in some areas. It seems like it was supposed to be an ambitious game but fell victim to perhaps stuff like dev time or something? You can't help but to not feel like it was rushed along, especially by the time you get to the end. Like Final Fantasy XIII-2, Xillia 2 is attempting to rectify the problems that the original game had. Let's hope it goes smoothly.
Yep, pretty much agree with this 100%, the game is actually pretty awesome, but there's just some stuff that should have been ironed out if the game had more dev time, like the boss battle balancing and stuff. (Also didn't help I played on Hard mode, so normal encounters were tons of fun but boss battles were extremely tedious.)
I mean shoot I bought the game and beat it the main story within a week, which is rare for me since I usually take Tales games in short bursts. The problem is that after that week there wasn't much end-game content for me to keep a lasting impression on me. :/