Wasnt exactly fair. We would need to start at the same time. Any big releases coming up soon you plan on getting? After Zesteria
Type-0
(surprise)
Wasnt exactly fair. We would need to start at the same time. Any big releases coming up soon you plan on getting? After Zesteria
Sorta both.
Using the out of battle menu to switch characters, fight with all characters 150 times, and after, within battle, use the battle act to switch randomly. Seems this does it. worked for me and everyone else.
For the item collecting one, just open all chests, do all side quests, and open all chests in the EX dungeon. Many people, including me, have gotten it without getting ALL items or opening ALL chests, though.
We still have no idea the exact numbers or the exact flags for the trophy, but these methods work.
Oh Goddammit ...
nice, how long did it take?And thus I lay down my hand, if but for a brief respite...
Huh? I've seen mystic arte/hi ougi videos and Lailah and Mikleo both have a second one.
What kind of stuff can you do with blast gauge?
The Kamui healing and Kamui strong attack split the usage between both characters, right? It does seem a little too easy to get back thanks to the guard charge. What's the maximum number of bars you can get?
How is dashing/side-stepping managed? At first I thought it would be with the blast gauge but it seems I was wrong. And the other resources are just HP and Spirit Chain for artes. Can you just spam the dashing? odd.
Also, that blast gauge pushback hability works on bosses too...?
When you go into Kamui your Blast gauge is combined. It will split evenly on separation. Does that help?
How is dashing/side-stepping managed? At first I thought it would be with the blast gauge but it seems I was wrong. And the other resources are just HP and Spirit Chain for artes. Can you just spam the dashing? odd.
Thanks Kayos and Peff. I assume evading properly gets you SC?
As for SC. The max is 100. Each Arte has a different cost but you just can't chain more than 4 without using the Blast Gauge.
On another note, you can't continue to battle out in the field. Your max SC will drop after every battle and that means you will start with less SC each and every fight. You have to eat cooking to stay out in the field or go back to town and rest
That doesn't make much sense to me. Why not be able to spend you SC any number of artes you can/want to do and then use 1BG to refill if you want? Sounds like a very weird and artificial limitation. Is it done this way to balance something out or just a dumb decision?
Another weird one. So you have to stack up tons of food before entering a dungeon to prevent not having any SC at all when you reach the boss?
All this things you guys are telling sound so weird after how simple, compact and effective Graces' system was. Or most Udo's, really.
Interestingly it's not just attacks, you can advance the 4-action limit by stepping too, and Kamuis have a 3-action limit instead, not to mention it takes ages for them to recover SC.
So dashing may take 1 off one of the 4 artes you can do in a combo... or reset the cap entirely? How does that work? Are you actually in control of that? Does the "reset dash" require skill or is it kinda random?
Finally got the game! I've only put about two hours in but my thoughts so far:
-This doesn't seem to be brought up much, but I like how each enemy in Monster Book has some kind of comment from the cast about them.
-It's weird to play a Tales game where items don't have icons. One of the series traditions I thought they'd never drop.
-Camera is indeed annoying in tighter spaces, and now that I'm getting more visually intensive attacks the framerate is starting to suffer. Pop-in is really noticeable but at least it loads in fast unlike the Xillias where there'd be invisible objects in front of you for several seconds.
-Pretty positive opinion of the characters so far.
You will not reset the tree with the dash successfully. You must stop temporarily in order to properly reset otherwise you'll mess up the combo entirely giving the boss invincibility frames.
That sounds interesting. So you can build long combos spacing 4 arte chunks with calculated pauses and dashes...?
Thanks for answering all these questions by the way. I'm very interested on how all o this works.
In order to stagger the boss, timing is pretty key. When you use your artes to continue bashing him is really important. If you don't think you can keep the combo going with your AI party then you can expend the Blast Gauge to reset your counter.
That sounds way more interesting. A few more things: does entering Kamui at the end of a arte batch reset the counter? How does Kamui having a limit of 3 artes instead of 4 play into combo building? And lastly: Any limitation on how can A and B artes be combined in sequence?
Could you please elaborate a bit on that, please Kayos?
Dashing uses SC.
Though as far as I can tell, Free Run doesn't, which is a bit weird.
Good job keisuke!!And thus I lay down my hand, if but for a brief respite...
This water temple man. What the fuck.
Sorta both.
Using the out of battle menu to switch characters, fight with all characters 150 times, and after, within battle, use the battle act to switch randomly. Seems this does it. worked for me and everyone else.
For the item collecting one, just open all chests, do all side quests, and open all chests in the EX dungeon. Many people, including me, have gotten it without getting ALL items or opening ALL chests, though.
We still have no idea the exact numbers or the exact flags for the trophy, but these methods work.
The story is serviceable if not a bit boring. It's really simple and doesn't have dumb twists for the sake of padding, but it felt like nothing happened for a good chunk of the story, there are only a few interesting bits and that's it. I did not like the ending. I like the cast though. No one was annoying or an asshole.
What, no 'dumb' twists? But they're the best thing about Tales stories
How far am I into the story if I just got Dezel?
The game is extremely straightforward. Like hilarious so.
In exchange for being straightforward the story tries to get the characters to think a bit more about what's going on and what they're doing instead of trying to tell them it every time. It's actually a little bit refreshing in that respect. The moral conflict for the MC helps this a bit.
You're at the 15 hour mark ish? The game is roughly 50 hours. Give or take 10.
I'm glad the the cast in this game is not dumb and follows the antics of the dumb MC. In the past it was like MC goes "I'm going to join this war" and instead of the smart on in the group going "oh shit this is a bad idea" everyone's brains turns off and follows the MC like a mindless idiot. Here everyone voices their own thoughts and Sorey just makes a choice. And even then Sorey does shit that he doesn't want to do either because Lailah said "fuck you. no."