I think one of the most
irking aspects of the game is that they encourage you to replay cases to "perfect them" by getting "perfect" answers from your interrogation subjects and a perfect, complete amount of "correct" clues.
There's just so much that's unnatural about that. To me, an investigation game is supposed to focus on your thought, your wit, your investigation, and therefore consequences that you've created and are responsible for.
Don't misunderstand me, I think replaying cases for a different outcome is fun and interesting, kind of like how Heavy Rain (although Cage doesn't) encourages you to play again to see what else might happen. I love that.
But LA Noire wants you to replay cases so you can
perfect your outcome based on the number of
correct things you do in your case. That whole notion really annoys me.
As you can see, it's encouraged people to quit their missions, and restart to get a perfect "score" in their interrogations and clue-finding. I don't feel like this sort of game should be encouraging anyone to do that! I feel like if you made mistakes or got an outcome you weren't expecting, oh well, live with your consequences, learn from it, and try again later. But it's like, sometimes, this game is directly looking at you and telling you "
You didn't investigate the right way".
"You got 15/15 clues and 8/8 correct answers! Here's a score."
Ugh.
Tobor said:
If they get rid of the open world in a sequel, I'll be pissed. It's an opportunity to feel immersed in a previous time, and the conversations that take place during the driving add a lot of dimension to the characters. Regardless of who developed it, the driving conversations feel like a Rockstar game.
Maybe I wouldn't mind if they keep the open world, so long as they try to fix it. By fix it, I mean make it relevant to the game's design and purpose. Right now it's just empty and there. Perhaps it makes the experience because it makes its seem like LA is your investigation level and the people in there are your subjects, but the game doesn't truly make you feel that way because your cases never take place outside of point A, point B, and point C, and you can't even really interact with the people or places in LA outside of those case points.