There's a picture of a Fruit Fucker about to molest a Mann Co. crate on the Monday Night Combat store page now, so... (Plus one of the classes wearing an Engineer hardhat and such.)
rar said:
in competitive play it pays to be selective about when to overheal. in a defensive situation healing a scout you just buffed seconds before from 150 to 185 can result in the loss of a crit by a few seconds when attacking and the scout is lit. another common situation is choosing whether to spend 10s healing a 30hp demo or 2s overhealing two scouts to 185hpfirst. its subtle but it can be the difference between a point won and lost.
I knew this was going to be about competitive play. In 6v6 bouts where you're working as a tightly-organized team that knows everyone else and healing targets are limited, that makes sense to keep that level of control on your healing. For the average pub play by a new player on teams of 12v12, who has a good likelihood of never touching competitive play in their life, the option is convenient and a nice way of removing some of the punishment for playing an active Medic. (I remember the hand cramps I could get holding down the 360's trigger for so long back when I played it on console, until I think I found the option there.)
rar said:
ive seen plenty of medics who have trouble being aware of who theyre healing. most of the time they dont even realise it
As long as they're not healing a Spy, they're still helping the team, even if in a clumsy way. And they're probably just unfamiliar with the game if that's a big issue, happens to everybody learning the ropes.
rar said:
its not just lazy, its less versatile and more clunky. click release click vs release click to switch heal targets could be the difference between a saving uber flash. ive never had a cramp from holding down a mouse button and it doesnt increase the likelihood of misclicking
You do realize to switch heal targets with the option on, you just click on your next preferred target, right? That's an even faster switch between heal targets than "release click" The only part I would even consider "clunky" is stopping healing, which just requires you to click on empty space instead of a person, go out of range of your target, or switch weapons.
rar said:
ive never seen a decent competitive medic who uses autoheal. i just think its a bad decision
Not everyone has the goal of playing 6v6 competitive. And if you're not healing people who are hurt while you wait for "crit heals," most of the time they aren't going to understand, and think you're just a terrible Medic.