Absolutely. Seems great so far, I'm loving it.I think we have a new "server start map."
Absolutely. Seems great so far, I'm loving it.I think we have a new "server start map."
TF2 secretly takes place on Mars.The rover is also in granary, double cross and 2Fort.
You guys make it sound fun. Next GAF night I can drop in for is Sunday or Monday, so I'll give it a shot then.I think we have a new "server start map."
Uber that changes the timescale of the server and increased the target's speed by a ton
they could call it the qui-
uh...
Supposely in Badwater Basin.
I posted that before I even played the map.You guys make it sound fun.
I posted that before I even played the map.
It's not very hard for a map to become the server start map. Here are the list of requirements:
- Be a King of the Hill Map
It's crazy that we basically got nothing the first six months this year and now within the span of 2 or so months it looks like we're getting 2 major updates and a minor update.
Hopefully next year the updates will be a little better balanced over the course of the year.
Forkball 2.0
I honestly don't think I've ever seen so many positive impressions about a map on here before.
Forkball 2.0
Is the robot head stuff real? I thought something like that would get much more attention but I'm only just now finding out about it along with the rover :I
Reading this is more painful than playing a payload map!!
Valve working on a Saturday and releasing TF2 updates.
Hopefully Monday will be day 1.
It actually doesn't if you take the lower path. The route that going out the front spawn door leads you on is probably the longest path to the point. If you head right, you get to the area under the point in just a few seconds.I think it's just alright. It takes way too long to get from spawn to the point. And there are a lot of staircase areas where more maneuverable classes like Scouts can really play it out (Snacks in particular was kicking my ass)
f that noiseMini-sentries can dominate on the point with those low walls making them harder to hit, but letting them fire away freely.
Mini sentries ruin koth.
RUIN.
Outside of cp I feel every mode has a class that kills any fun to be had.Mini sentries ruin koth.
RUIN.
Nice! I haven't had any good drops lately. :Tfound a cremator's conscience yaaay
I have long held this position. More than 1-2 scouts means countermeasures as you mention (and I don't feel like natascha is even effecitve on scouts anymore since you have to be so close to get the slowdown).Everything ruins everything.
Honestly, having more than 2 of any class on a team (on any map) makes the game significantly less interesting. I'm not a fan of mini-sentries, but if the other team decides to run 80 scouts, then my only choices are to go scout myself, go natascha heavy or go combat engineer. Either way, it's terrible (assuming I'm not in the mood to play scout).
Did you hear the story from 1235 where Scottish Resistance, Case of Australium, Idea Tube, Triclops, Napper's Respite, Dalokohs Bar, Enormous Haunted Eyeball, Phlogistinator, and the Administrator walked into a bar?