If you mean about Grimm's birthday wishes from the last page, I'm hope his birthday isn'tThat wasn't very nice, NSQuote. :/
What? I was invited to a football game and free alcohol. You've never given me anything Zeke.
I wonder if having a Heavy would have helped a lot.Good lord that was rough. But we were able to do wave 7 in one try
Cheers, want to watch for their production and camera control.PSA for anyone interested in competitive TF2, especially the 9v9 format: There's going to be a showmatch between the best Highlander team from Europe (SNSD) and the current #1 North American team in UGC Platinum (The Syndicate) on Sunday 10/14 at 3:15 PM EST.
Here's all the info - http://www.vanillatf2.org/2012/10/eu-v-na-highlander-showmatch-snsd-v-the-syndicate-live-tonight/
It'll be streamed live by VanillaTV - http://www.vanillatf2.org/vanillatv/
the best Highlander team from Europe (SNSD)
The Janky Bunch!
Our match schedule for 10/15 finally went up... we're playing Swiftwater against some guys named The Barking Spiders. They also played (and mostly lost) during the summer season and are currently 2-2 for S8.
Since Nihon can't play on Monday, we're gonna have to shuffle Steve over to Pyro duties for this week.
Scout - DJ Crimson
Soldier - Rickenslacker
Pyro - SteveWinwood
Demoman - ExMachina
Heavy - Blizzard
Engineer - thefro
Medic - Javaman
Sniper - Capndrake
Spy - Matt
Let me know if you're on this list and you can't make it so I can find someone to fill in.
Headed back from NY tonight, but give 'em hell, Winwood and fellow Janky Bunch members. I should be back next week for regular pyroing duties now that NYCC is all done.
How's practice been for Swiftwater, btw? Any questions on the map I can answer? I noticed they removed the sniper nest right outside spawn so you won't have to worry about that. A lot of the changes are really cosmetic or just opening the map up a bit more. Watch for them to build a Sentry nest right beyond the first checkpoint in that tunnel section (it's a massive chokepoint that they can really slow you down on, so don't try to clear it without Matt sapping from behind or an Uber) and make sure you keep Javaman safe until he is charged up. You might want to consider the regular Uber, Java, for this map as there's a lot of blind corners that make good Sentry spots. Plus, you'll need it to clear the final point from Sentries, Heavies and shit.
Drake... well, we played this enough on 2f2f that you should know what to do.
On defense, remember that the spawn room for Red is in the middle of the map and has multiple exits: near Point B in the back, directly outside of Point C and directly above the final point.
On the last point, it is recessed into the ground. Don't try to pick it off from the covered bridge: you will probably die. If you can control the area above the last point (Fro, this might mean you sneaking in a Sentry up there) then they really can't stop your push. Consequently, on D, don't let them get anything set up there. When we used to play the regular version of this, we had to put in an Engie limit on the map because it's a completely campable final point.
Be sure, for pete's sake, to keep an eye above you. There are so many places to jump down from on this map that you will likely at some point be attacked from up there. I know; I do this all the time playing Pyro on this map.
I think they fixed this but you used to be able to hide stickies under the second checkpoint. In fact, I'm sure they fixed the clipping issues on that.
Be wary that there are some nice long corridors prime for sniping at spawn, the second checkpoint and pushing up the hill toward the last checkpoint.
Foxhound, stop looking at these notes.Just kidding. You can.
Let's see, what else. Oh, the ditch near spawn that the cart path crosses over is a nice place to cause aggravation because you can airblast folks on the cart from below and they don't always bother to
look down.
Quote this to see where I like to put my sentry guns. Red is for the sentry. Green is full ammo packs.
Lol, a little overkill on the security don't you think panny!
Still haven't finished none of the expert missions, meh
HOW CAN THAT BE?! :OThought Yeef might like this:
Considering the fact that searching Foxhound and highlander related terms brings up this thread as one of the first results, hiding our plans from sleuthing eyes is a very wise move.
On that note, I haven't found any intel on Swole Patrol, no standout players as far as I can see. I'm confident that as long as we coordinate with East's comms we'll have another decisive victory.
Good stuff from Nihon & Pangloss. Should be able to add a couple things to my strategy from that.
What I'd add is this seems to be a pretty good map to bail out with your sentry with all the flank routes if you get an opening.
Double negative brah.
I'm down. Will probably be playing lobbies tonight anyways.You guys want to practice the map tonight?
Swiftwater is my new favorite map.
Swiftwater is my new favorite map.
No part of swiftwater is good for scout. This needs to be done, because I'm getting worse at the class just by playing on it.
Why is it such a bitch to find a damn server with Swiftwater.
Also, it would help me if two classes suicide on the first point to get their guns for metal. I think the Platinum did it by having their Pyro and Scout go to team spectator and then rejoining at the first sentry spot.
Did you accidentally the whole word?Well, it's all over guys. Now that Dudebro is coming out, TF2 is going to 95% of its playerbase.
Oh god it's all up to me.
Oh god.
What if I fail.
You'll all blame me.
Oh god.
Most of the good sentry spots are going to be a bit out of range for a offensive uber + pyro/heavy/soldier to take out, so it's going to be up to you Exmachina. If they build on the platform above cp2 our best bet is to flank from the right tunnel. Steve, with those good sentry spots you're going to be critical in holding their ubers back. Assuming you can keep those ubers back and spies down I'm thinking it'll be an easy win. Are we going to meet up before the game and look at sentry spots?
I'm ready to spam at sentries when you are! Though if the engy's wrangling, we'll need other classes to focus it down too, or make sure the spy saps/sniper picks the engy.
I'll be online after dinner (which I am eating now!) till the match time... can host a listen server for us to just walk around the map and talk strategy, so if any of The Janky Bunch is online early I might bug you into joining. It'd be good to plan out our pushes a bit (show routes for not only the main push with uber but also where flanking classes would go) beforehand, since it seems like offense gets really punished for being disorganized on this map.
That's the way to do it.Quote for SUPERSECRET Jankybunch tactic.