Do enough regulars even play TF2 anymore to make capthepoint worth it? With quickplay defaulting to Valve servers you probably need a good number of regular players to get a game going before randoms start joining.
Well, I've considered that a lot. On one hand, statistically speaking, TF2 is pretty active still. On the other hand, if we were to anecdotally base TF2 activity off of this thread (or major updates, or even my Steam Friends list), I would say that it is fading, if not dying.
From what I can recall about the Capthatpoint server, big updates (though they are few and far between these days) made the server busy. Halloween events usually populated it as well. I would like to define "busy" as some weeknights being near maximum capacity, and reaching maximum capacity on weekends.
I've noticed that servers with established communities (Starz, Critsandvich, etc) are usually pretty filled on weeknights, and definitely on weekends. So, I'd like to give it another (and better) shot at making it a good community server. Obviously it would require more than just setting up a server and waiting, but getting community involved and advertising.
Those last two things mentioned above are what I didn't really excel at with the first attempt at the server. I think initial buzz about the server faded away, people who wanted to help got distracted or busy (as will usually happen, I'm not blaming anyone by any means). So community participation dwindled, and that seems to be pretty necessary for a actively populated server.
I'm banking a bit on more TF2 updates (Mannpower, Competitive, etc) to be more refined and consistent, but I'd also like to maybe host another type of game such as UT2K4 (which is admittedly even older than TF2) plus get the Cards Against Humanity website working. I think these would be good initial steps, by giving options (not too many).
TL;DR - I'm gonna try again, but do things better and hope that it works.
--SpaceB0y