What I took from the last few pages
thefro:
-Moving your sentry during terrible comms always ends with a bad day. Sorry that it happened to you.
-3x is the fastest the cart moves at. And you meant the Pain Train, not the Equalizer.
-If you switch wrenches for any reason, all your buildings blow up. There's no way around it, unfortunately.
Accidante:
-I need to steal your internet.
Fallengorn:
-Kuro is hoarding all the ice cream.
Blizzard:
-On a proper comp team, 6s or highlander, the Medic is usually the highest scoring class. If any class scores higher or comparable than the Medic, then either the Medic is doing terrible or that person is going on a one man monster roll and dominating everybody on the other team.
-Engineers tend to score low, especially on attack/defense maps. If they're not on the bottom three of their team, then either the other team is terrible and keeps failing at pushing past a sentry, or their own team is terrible and you're getting a ton of points from respawns and teleports.
-Everyone else tends to score based on how well they're killing, with caveats given to the team's strategy and map situation. This is why Pyro and Scout tend to score low on Attack/Defense maps, since they have a hard time killing and are then often used for defensive or utility reasons, like sentry babysitting, spy checking, and bonk usage. A Pyro can still score high if they're the target of most of the heals and ubers instead of the Heavy or Demo, and a Scout can still score high if it's a map like Upward, which we'll be playing later this season.
Anyway, for now let's focus on the next map.
...wtf is ctf_vitalism? I've never played on it before. And it's on beta version 2?