Holy shit, I have that weapon and never noticed that particular effect. I guess it's not too bad since you won't see most Engineers until after you deploy the UberCharge.
The blog post is coming any minute.
How do I know? I just feel it.
I liked some of the SourceTV chat too:LOL, oh god this great. "Sixghost is.... getting a lot of work done."
Fuck I should have signed up. "There... appears to be a soldier... running around in circles on the point... whipping people?"
The blog post is coming any minute.
How do I know? I just feel it.
It freed the rest of the team up to hold middle or run offense 95% of the time, which was key. You'd need at least 2 people to hold the intel otherwise.
I know Proven said there's no good sentry spots on the map, but the couple I was running are deceivingly good. The big key is that sentry location forces the other team to push in from the bottom and likely back out from the bottom as well, due to some of the map quirks. And that's much slower than the middle.
Looking around cp_standin, it seems like A and B are the only good points for sniper. I have a clear view of the point and across the whole area on A, and for B, I can see into the point, but it's riskier for me because I have to be pretty close. I can see decently across the area in C, but I have to get real close to get a shot at the point.
From this one observation, I'm thinking we can either roll up on A right away, and I can try to keep bad dudes off the point there while you all try to move to B. I could also try to keep dudes off B while you guys take A, but that's a lot harder for me.
Food for thought.
From the scrim before on vitalism, mini sentries seemed nearly useless, but a level 3 (occasionally wrangled to prevent direct hit kills or whatnot) sentry in the intel room seemed very strong on the other team. I think we saw a few level 3 sentries in the capture area as well, but those were easier to take out. I'm glad the fro used the placement he did.
Apparently I was totally screwing up on the ammo as well. I was only aware of ammo in four places: Left hut, right hut, front stairs, back stairs. In addition I thought the stairs ammo and health (opposite sides from each other) were small. I kept running out of ammo in the top of the capture area, and the point itself only has small health and no ammo, so I kept running to the hut to refill ammo. In retrospect, running back down the stairs and getting that ammo to half-refill would have probably been optimal.Seemed is the operative word. Whenever I ran minis on that map I was able to dominate their Demoman (if he focused on jumping around) and Scout, which really screwed up their capping power and helped cover our flanks from all but the Sniper and Spy. I got really good at recycling metal on that map too. There's never a medium ammo box too far away, and they're always tucked away in places that provide you cover anyway. The more you run around the map, the smaller it feels. With four across the middle of the map in total, all of them next to health packs, and then the dropped weapons from the people I killed, I was rolling in business.
Oh well, I shouldn't complain. You guys got the win and made it a shut out. Your plan worked, and it worked well.
I liked some of the SourceTV chat too:
I'm learning so much
Like wut
Like things
Need someone to take over my Heavy spot tonight. Going to be hell of busy.
Yeah.
Like wut? >:|I know you're talking about me.
I did learn things.
So I have 4 refined, 1 reclaimed, and 1 scrap that has been sitting in my inventory since forever. I don't really care about hats, so I probably won't be spending it. Anyone want it?
I'll take it if you're just giving it away.
Still no day 2 update. Day one was posted around 11:30 AM EST yesterday, so knowing Valve, today's blog post will be about 9 PM EST. Because why not.
Pangloss and I just played a match on standin and B is definitely the key. Rolling up on B while I sniped A at the start seemed to work alright for us.Looking around cp_standin, it seems like A and B are the only good points for sniper. I have a clear view of the point and across the whole area on A, and for B, I can see into the point, but it's riskier for me because I have to be pretty close. I can see decently across the area in C, but I have to get real close to get a shot at the point.
From this one observation, I'm thinking we can either roll up on A right away, and I can try to keep bad dudes off the point there while you all try to move to B. I could also try to keep dudes off B while you guys take A, but that's a lot harder for me.
Food for thought.
Alright. I'll send it your way.
Fixed.wtf? don't give it to jerkball!
wtf? don't give it to forkball!
I'll take it if you're just giving it away.
Still no day 2 update. Day one was posted around 11:30 AM EST yesterday, so knowing Valve, today's blog post will be about 9 PM EST. Because why not.
It is too late. The damage has been done, and can never be undone.
Wrong. I'm going to craft it into a bad hat, then craft that hat with another for an even worse hat, and continue until I only have the worst hat in the game.well way to go, idiot.
forkball's going to craft that metal and get a shitty hat
I don't know... I can't help but feel like they only tried to go in and out from bottom because we held the barn so much... But I trust your judgement and I see where you saw the synergy. If we're constantly pushing ubers and kritz from barn, then they're going to have to fan out across the sides of the map, and the sentry spots will cause problems as they're attacking from the bottom level instead of the top.
Wrong. I'm going to craft it into a bad hat, then craft that hat with another for an even worse hat, and continue until I only have the worst hat in the game.
Well that background pic of the Pyro is new, no?
New second weapon!
They had a blog post about how weapons are made and this was the example, too.
That's a new weapon.
Primary.
This was shown in the F2P trailer last year.
Lol it looked like the soldier was smoking a crack pipe.
So the Soldier doesn't have a home. That can only mean...
This was shown in the F2P trailer last year.
I can't find that Pyro/Engy/Soldier picture of the Pyro and Engy starving.