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Team Fortress 2 |OT4| Official Halo Thread of Polearms and High Fashion

Sianos

Member
Well, I can get "Brony server", "Loli server" and "Christian server", but yeah, "Baroni server" lost me.

...

*throws a ring at you*
That friendly Engineer you see?
He's actually Baroni in disguise!

Think the shapeshifter, as they stab people with knives and always disguise as the same person.
 

Clydefrog

Member
jIZOR.jpg


Babby hands or oversized slice?
 
Update.
Source Engine Changes (TF2, DoD:S, HL2:DM)
Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
Added check to prevent player names from containing color codes
setinfo console command will now reject attempts to set / change convars with any unusual characters

Team Fortress 2
Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
Fixed not being able to equip all-class items properly
Fixed the DX8 water effect
Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket
Fixed the Strange Sandman not accepting the Posthumous Kills strange part
 
D

Deleted member 102362

Unconfirmed Member
No new cosmetic item in this update...Valve, what happened??
 

Yeef

Member
Surprised this hasn't been mentioned yet; it looks like TF2 is getting (has) a party system:

Today's update introduced a new version of quickplay. It is currently in beta. A small percentage of players will be asked if they want to try out the beta, when they press the "Start playing" button.

Here's what you need to know as a server operator:

* Eligibility rules, maps, etc. have not changed

* The new system does not utilize the server browser.

* You might see some extra console spam.

* Your server must opt into this potential stream of traffic by setting "tf_mm_servermode 1"

* Regular joins through through other means can coexist with joins through quickplay beta, with one significant shortcoming: If the first person to join your server joins outside of the new matchmaking system, the system will treat your server is "full". If the first person to join your server comes in through the matchmaking system, your server will accept players from either source. This shortcoming will be addressed soon.

So, basically:

* Set "tf_mm_servermode 1" to avoid missing out on any traffic from the beta matchmaking system.

* If it causes any problems, then opt out! That's why it's called "beta!"

From a player perspective, the new system offers two main features:

* Form a search party with friends and find a server together.

* Never get matched into an empty server by yourself. A server will always be seeded with at least N players. (Currently N = 2 since there will not be many players using the system, but we will increase that over time.)


Thank you!

Your humble servant,
Fletch

Just to be clear, the this new feature is in beta status, but it has shipped in the regular game.

It is not in the TF beta.
 

Alienups

Member
TF_Matchmaking_WizardStep
TF_Matchmaking_WizardStep_INVALID
TF_Matchmaking_WizardStep_TOBOR_PLAY_FOR_BRAGGING_ RIGHTS
TF_Matchmaking_WizardStep_TOBOR_CHALLENGE
TF_Matchmaking_WizardStep_QUICKPLAY
TF_Matchmaking_WizardStep_SEARCHING
TF_Matchmaking_WizardStep_TOBOR_SELECT_CRSK
TF_Matchmaking_WizardStep_MARATHON_LENGTH
TF_Matchmaking_WizardStep_MU_VU_MU_BONUS
TF_Matchmaking_WizardStep_COMMANDER_ALLIANCE

team fortress 2 content.gcf\tf\resource\ui\LobbyPanel.res
team fortress 2 content.gcf\tf\resource\ui\LobbyContainerFrame.res

They contain references to matchmaking with "ChatLog", "PartyPlayerList", "EstimatedWaitTimeLabel", "WaitingForLeaderLabel" and "JoinLateCheckButton"


beepboopson.png
 
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