I beat this... last week? Or the week before. I don't remember. But the ending was good
. I don't really have time to write out full impressions now, but I came away impressed by the whole thing. It's honestly the only Mm game I've liked from beginning to end.
I genuinely like it when a game uses its hardware to its advantage like that. 999 did with the DS, Device 6 does that with the iPad/iPhone, and Tearaway does it with the Vita. Tearaway really should be a bundled game with the Vita as opposed to Welcome Park in order to show what the Vita can actually do from a development standpoint and a gamey-sense as opposed to a new device with interactive stuff akin to a phone or tablet. Sometimes devices need games like that to show why some of the things they have completely matter in a game development sense. It makes the concept of the device fully realized and ensures that the hardware is fully taken advantage of. It doesn't render any parts of it superfluous, really, nor does it treat any of its hardware specs as an add-on "just in case". I thought LittleBigPlanet Vita did that with the hardware, but this just takes the concept a step further.
It pleasantly uses the theme of arts and crafts to its advantage. Not only are you crafting out a landscape to deliver your message or solve puzzles, but you're using the arts and crafts bits in order to platform (ie: glue, foil paper, etc). Everything is interactive, much like having access to a plethora of arts and crafts items in a classroom or at home. You don't even necessarily have to make 'you' the star. I ended up making things around me the star, like, I dunno, a cute stuffed pig of mine, and audio from an arrangement of Proto Man's theme.
So, good game. Impressions later.