Q: Whats the most important thing, to you, about a games art and design? Howd that translate to Tearaway and Tearaway Unfolded?
Rex Crowle: I think really being cohesive and treating the game not as a collection of assets, but as a believable scene. Sometimes when Im playing games I get a little bit frustrated that Im looking at a lot of beautiful elements, but I dont feel that theyve all come together as a whole Im looking at a lot of noise on-screen, and theres a bit too much of a push on the tech side to just show off.
If you were watching an animated film, youve often got the characters in front and quite a simple background. Its hard with games to not just succumb to the temptation of just adding more and more. I think an important part of the creative process is to remove things and strip things back to make sure that it reads well. Particularly if youre making a 3D world it needs to be something you can navigate through, so you need good visual signposting and to treat the world as a moving composition that is guiding the player through it.