A game that pushes discovery, so you'll go into a secret cave and waste 4-5 weapons defeating enemies just to get a single Rock Salt. A game that pushes it's building mechanic but it takes too long to get what you want, and putting 10 minutes into something results in a vehicle that's fun for 10 seconds then it flips over or falls off a cliff.
The depths are just copy/pasted nonsense. If it were like, 1/3 the size, i think it'd be much better. To be honest, if all three elevations were about 1/3 their size, the game would be better.
The battle system I've never found impressive whatsoever. All the crazy shit you see people do on YouTube is always this jarring thing of using slowdown and menuing and stopping the sequence constantly because none of the aspects flow together well.
I always have the fantasy of the sky areas yielding pieces of unbreakable weapons you can unlock. The main map is where you find your outfits in caves and camps you find along the way. The depths are where you find your blueprints and building materials, but instead it's just a mishmash of stuff that i never know whether it's worth doing or not.
I'd still call the game a 7/10, or 8/10, but i understand what it's doing, but it's no 10/10.
Edit: I'm also salty about shitty Nintendo fucking everyone out of an extra $10 on release. To pretend like a game that doesn't run well, barely has a story or voice acting, and doesn't really push the industry forward much, I can't believe they treated their customers like that. You wait THAT long for a game that reuses SO MUCH.