semiconscious
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well, all I can say is that the depths may very well be my least favorite place, & the ugliest place, i've ever spent time in while playing a video game...
Tears was a massive disappointment. Unless you loved fuse and ultrahand, how can anyone say this game delivered after 6 f'ing years of development? All the backlash over people pointing out how much of a DLC it looked like when those concerns were totally justified.
It doesn't feel like a sequel it feels like they used the discarded ideas they had when making Botw to make a dlc then decided to call it a new game. With all that time and the luxury of reusing so many assets, even reusing the same world, why isn't there tons of fresh new content? This game has rocked my faith in Aonuma and Nintendos ability to deliver on whatever the next Zelda will be. The very design of this game isn't as good as Botw as exploration isn't as good, abilities weren't as good, and you gave to constantly pause the action to fumble around with lining up edges of objects to use ultrahand. They even managed to bungle to dungeons in Tears.
It's not a bad game it's just disappointing as all get out.
Is it troll? How come is boring? There are lot of people who also like it. Combat is also difference. Shrine is having different puzzle. Maybe the game is not for you?6 years for a glorified BOTW DLC with tacked on building mechanics nobody asked for and the exact same combat system. This game feels like a gigantic chore. You just get tired of doing shrines over and over again…finding korok seeds….rinse and repeat… The map is huge with the multiple depths, but it’s also empty and dead. I was really excited with the sky island, but when I dropped back down to Hyrule, I suddenly felt like I was just playing BoTW all over again. All of the BoTW burnout came rushing back. I have tried very hard to like this game but it's not for me.
I will never understand this opinion. The abilities are so much better in TotK it’s ridiculous (both standalone as well as the synergy between them). Magnesis is strictly improved upon with Ultrahand. Cryonis was useless throughout 95% of BotW. And then they padded out the rest of the runes with the exact same rune just using a different shape on the bomb. The only worthwhile addition to keep in TotK would’ve been Stasis, and even then all of the new additions have way more utility than that one.abilities weren't as good
There are certain parts where I agree with you. If you go and try to do everything this game is just chore with lot's of copy and paste. And I hate the grind required for equipment etc., but I felt the exploration was handled so much better than BotW. In BotW I explored maybe 50 to 60 percent of the map before I was like f it and beelined the final dungeon. In TotK I enjoyed being able to fly around everywhere and more readily access verticality in a way that was just impossible in BotW. That said, I don't think my experience would have been as great without the dupe glitch though. Being able to mass produce essential building resources greatly enhanced my overall experience. I'm not a big fan of forced scarcity in games that are long enough with their core content. In the end, this game for me fulfilled the potential of BotW.6 years for a glorified BOTW DLC with tacked on building mechanics nobody asked for and the exact same combat system. This game feels like a gigantic chore. You just get tired of doing shrines over and over again…finding korok seeds….rinse and repeat… The map is huge with the multiple depths, but it’s also empty and dead. I was really excited with the sky island, but when I dropped back down to Hyrule, I suddenly felt like I was just playing BoTW all over again. All of the BoTW burnout came rushing back. I have tried very hard to like this game but it's not for me.
It didn’t? BotW was 4 copy-paste blights and then the final boss was yet another version of those four but smashed together alongside a final form that basically just stood in place on a big field..any flaw of the first title like boss quality
They are extremely simple boss fights with no challenge at all if you are even a little bit skilled in action game.It didn’t? BotW was 4 copy-paste blights and then the final boss was yet another version of those four but smashed together alongside a final form that basically just stood in place on a big field..
Meanwhile TotK has unique bosses in each area. And the final boss/act is up there with the best in the entire franchise imo.
Yeah I’m not arguing difficulty, they’re easy by design. But to say it’s not a huge improvement over the copy-paste stuff we got in BotW just sounds bonkers to me. It’s night and day.They are extremely simple boss fights with no challenge at all if you are even a little bit skilled in action game.
I mean.... so is botw.6 years for a glorified BOTW DLC with tacked on building mechanics nobody asked for and the exact same combat system. This game feels like a gigantic chore. You just get tired of doing shrines over and over again…finding korok seeds….rinse and repeat… The map is huge with the multiple depths, but it’s also empty and dead. I was really excited with the sky island, but when I dropped back down to Hyrule, I suddenly felt like I was just playing BoTW all over again. All of the BoTW burnout came rushing back. I have tried very hard to like this game but it's not for me.
I can praise the change, but i'm not gonna overly praise the final result, does it sound better to you?Yeah I’m not arguing difficulty, they’re easy by design. But to say it’s not a huge improvement over the copy-paste stuff we got in BotW just sounds bonkers to me. It’s night and day.
I don’t really care. I’m just saying it’s a huge improvement over what we got in BotW.I can praise the change, but i'm not gonna overly praise the final result, does it sound better to you?
I get what you say, but being a huge improvement while still being super meh is not something that i want to praise that much.I don’t really care. I’m just saying it’s a huge improvement over what we got in BotW.
Saying it’s not an improvement reads to me like you’d rather just fight the same “flying dragon” in four different color variations in each temple.
It’s all good, I get what you mean. I’m just saying that even if you’d consider the bosses to be equally crappy in both titles, the variety alone is better in TotK so it’d still be an improvement either way, strictly speaking.I admit they changed them if this is your problem with what i said.
Amen. The whole "i've tried so hard to get into this" mentality is beyond stupid.I was going to be snarky but for the love of God, stop doing this to yourself. Hundreds of games are released every day, just find something that better suits you.
Amen. The whole "i've tried so hard to get into this" mentality is beyond stupid.