Well, Recent 'Published by Nintendo' Software.
Metroid Prime 2: Echoes
I wish they would have kept some of the stuff from the original Prime intact, instead of redoing (botching) it.
-Samus' model in Echoes, while more detailed, looks less human. The stand is almost always awkward and the bright colors of the suit make it look like it's made of plastic.
-Rolling out of a ball isn't as fluid in Echoes as it was in Prime. It seems very stiff now.
-The water in Echoes not only has a worse top texture, but it's no longer interactive. I don't understand why that's the case.
-The closeup of her face seems less detailed and less realistic. Something about her eyes looks plastic, unlike the first title.
Paper Mario 2
I really do enjoy this game, but slowing down the experience isn't fun for me.
-The load times between rooms in an area really slows down the entire experience and makes dungeons more of a chore. It seem that for a game so simple graphically they could load an entire area all at once so I wouldnt have to deal with black screens after each pipe warp. The Tree, for instance, would have gone alonge much faster and been so much less boring had I been able to zip through all of the pipes and walk seamlessly from one room to the next.
Anyone else have technical or graphical complaint of recent software?
Metroid Prime 2: Echoes
I wish they would have kept some of the stuff from the original Prime intact, instead of redoing (botching) it.
-Samus' model in Echoes, while more detailed, looks less human. The stand is almost always awkward and the bright colors of the suit make it look like it's made of plastic.
-Rolling out of a ball isn't as fluid in Echoes as it was in Prime. It seems very stiff now.
-The water in Echoes not only has a worse top texture, but it's no longer interactive. I don't understand why that's the case.
-The closeup of her face seems less detailed and less realistic. Something about her eyes looks plastic, unlike the first title.
Paper Mario 2
I really do enjoy this game, but slowing down the experience isn't fun for me.
-The load times between rooms in an area really slows down the entire experience and makes dungeons more of a chore. It seem that for a game so simple graphically they could load an entire area all at once so I wouldnt have to deal with black screens after each pipe warp. The Tree, for instance, would have gone alonge much faster and been so much less boring had I been able to zip through all of the pipes and walk seamlessly from one room to the next.
Anyone else have technical or graphical complaint of recent software?