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PS5 Pro Technical Seminar with Mark Cerny

Crayon

Member
When the leaders at Xbox got wind of the 16Tfs they felt they didn’t need a pro machine, they felt Sony was doing this machine just to stay with the Series X

This was before the current gen even launched and no one knew of PSSR

That is insane. When they said sx was their mid gen upgrade they really believed it.

That email from phil in the afterglow of road to ps5 was so unforgettable. He even said they were warned not to take TF so seriously and he did it anyway in the same email.
 
This presentation reinforced the idea that the SoC for the Pro should have some Infinity Memory. Maybe 32 or 64MB.
It would do a lot to help feed the Compute, RT and ML units.
If I understood his presentation correctly infinity cache wouldn’t help with their implementation of ML. But maybe I got that part wrong.

What I really liked was his emphasis on trying really hard to not have to go through system memory cause it just slows everything down.
 

HeWhoWalks

Gold Member
In the end, the PS5 Pro is weaker than I imagined. That's why I'm not surprised by the games shown on it so far.

I think it's a huge waste of Sony's money on this project, but as they said the project started in 2020, I assume they were afraid of the Series X when it was released (just remember that tweet from a Sony engineer doubting that hardware) and allocated budget for a mid-upgrade.
So what should it have been? At what price? And why?
 

Darsxx82

Member
In the end, those leaked MLD docs were quite inaccurate in many aspects of the PS5Pro specs. I wonder if they were ever genuine, intentionally edited to be misleading or "supplemented" with assumptions based on certain specifics...🤔
One more reminder that hardware leaks should always be taken with a grain of salt and never as true, no matter how real they may seem. There are always things that are impossible to know until the final hardware is ready.
 
It's not RDNA2 based, it's a custom design with mixed stuff.
Ray tracing is RDNA4, some raster parts are from RDNA3 and others have been left as they are on PS5 so RDNA2.
The machine learning stuff is designed by Sony and implemented by AMD.

Microsoft comments are ridiculous given that the base PS5 is enough to surpass their top machine in many games.
RDNA3 has hardly any performance improvements over RDNA2 in raster, and RT's performance is still light years behind Nvidia's when looking at the performance of games using it on the Pro.

PS5 Pro is disappointing in terms of price/performance, its biggest asset in that regard was PSSR and it hasn't done as well as many expected.
 

AGRacing

Member
What’s shocking about the DF interview to my ear is how little they’ve decided so far. Seems like this was either rushed or not well thought out.

For example.
Cerny is asked if PSSR updated can be pushed through at a console level when they improve the libraries or if games need to patch it.. and is answer is “I don’t know”.
This is the kind of thing that if I was going to market it as one of the three pillars of the Pro console I think I’d have figured out. They tip toe around what makes a good implementation vs a bad one as well… and it sounds like they’re talking about something that’s “in alpha” to me.
 

HeisenbergFX4

Gold Member
I KNOW MS are clueless but they cannot be this clueless!

Well, they are on the way out like Sega, shouldn't bother with them no more
They are indeed


I have said this many times here but watched the road to ps5 with Ybarra and Jason Ronald and a few others and they legit laughed at the power of the PS5 and even remarked Sony spent way too much money on the SSD and not enough on the power of the system

Just shows how much smarter Cerny is over the Xbox lead Jason Ronald
 
What’s shocking about the DF interview to my ear is how little they’ve decided so far. Seems like this was either rushed or not well thought out.

For example.
Cerny is asked if PSSR updated can be pushed through at a console level when they improve the libraries or if games need to patch it.. and is answer is “I don’t know”.
This is the kind of thing that if I was going to market it as one of the three pillars of the Pro console I think I’d have figured out. They tip toe around what makes a good implementation vs a bad one as well… and it sounds like they’re talking about something that’s “in alpha” to me.
Probably very unlikely. The only way would be to detect when a game is using FSR and inject PSSR there in the same way some modders did on PC in games like Starfield, but even then I doubt it can be done globally, as the way each game/engine implements upscalers is different.
 

Crayon

Member
They are indeed


I have said this many times here but watched the road to ps5 with Ybarra and Jason Ronald and a few others and they legit laughed at the power of the PS5 and even remarked Sony spent way too much money on the SSD and not enough on the power of the system

Just shows how much smarter Cerny is over the Xbox lead Jason Ronald

Did anyone there even mention the BOM? Because that's the shameful part.
 

SlimySnake

Flashless at the Golden Globes
IjXMs6i.jpeg


So memory bandwidth was the bottleneck after all. Well done.
 
They are indeed


I have said this many times here but watched the road to ps5 with Ybarra and Jason Ronald and a few others and they legit laughed at the power of the PS5 and even remarked Sony spent way too much money on the SSD and not enough on the power of the system

Just shows how much smarter Cerny is over the Xbox lead Jason Ronald
I guess having someone with first hand experience on game development designing a console has its advantages.
 

diffusionx

Gold Member
When the leaders at Xbox got wind of the 16Tfs they felt they didn’t need a pro machine, they felt Sony was doing this machine just to stay with the Series X

This was before the current gen even launched and no one knew of PSSR
If this was the case, then the first few months post-release where PS5 was outperforming XSX, even if only slightly, should have disabused them of this notion.

DF even wrote an article crying into their frametime analyzers about why XSX was getting bodied in comparisons.
 

JTCx

Member
The first 20 seconds are already pathetic: "This is a bits and bites talk with no game footage at all". Sure, THIS is how you sell an overpriced useless pice of hardware to your gaming audience. On the other hand, we already know there is nothing to sell anymore. He's not showing game footage because the actual real word difference is miniscule and not worth the money. This "technical seminar" is not gonna help sell PS5 Pro's at all.

Who is this technical presentation even for?
Name checks out.

This shit writes itself lmao
 

HeisenbergFX4

Gold Member
Did anyone there even mention the BOM? Because that's the shameful part.
Nope have never heard what the BOM was

If this was the case, then the first few months post-release where PS5 was outperforming XSX, even if only slightly, should have disabused them of this notion.

DF even wrote an article crying into their frametime analyzers about why XSX was getting bodied in comparisons.
Honestly the few times Ybarra brought it up as to why they were losing head to head they seemed totally baffled
 

FireFly

Member
In the end, those leaked MLD docs were quite inaccurate in many aspects of the PS5Pro specs. I wonder if they were ever genuine, intentionally edited to be misleading or "supplemented" with assumptions based on certain specifics...🤔
One more reminder that hardware leaks should always be taken with a grain of salt and never as true, no matter how real they may seem. There are always things that are impossible to know until the final hardware is ready.
The documents taken from the developer portal all seem to have been proven accurate. The big innacuracy was the 33.5 figure, which I suspect MLiD made up based on the other specs. At least Cerny said this was never in the documentation and came from a misunderstanding from someone commenting on the leaked information.

What’s shocking about the DF interview to my ear is how little they’ve decided so far. Seems like this was either rushed or not well thought out.

For example.
Cerny is asked if PSSR updated can be pushed through at a console level when they improve the libraries or if games need to patch it.. and is answer is “I don’t know”.
This is the kind of thing that if I was going to market it as one of the three pillars of the Pro console I think I’d have figured out. They tip toe around what makes a good implementation vs a bad one as well… and it sounds like they’re talking about something that’s “in alpha” to me.
Building ML models is a multi-year endeavour and Sony are basically where Nvidia were in 2020. I don't think it's case of rushing, since you need a lot of feedback from developers to improve the models, which you're only going to get from a full release. DLSS 3.0 took 2 years for Nvidia to release and XeSS 2 will have taken Intel 2.5 years as well, and they still don't have ray reconstruction working yet.
 
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Fafalada

Fafracer forever
and RT's performance is still light years behind Nvidia's when looking at the performance of games using it on the Pro.
That hasn't exactly been measured yet.
On one end - games need to actually adopt RDNA4 enhancements and we don't know which/how many have done so, and on the other - any comparisons so far are almost entirely eyeballed without actual RT metrics. So where exactly performance lands is just as nebulous as what 'light years' means in this context (I don't imagine you'd put a number on it either).
The only thing we've seen so far is that - again - eyeballing it, but whatever - 2-3x claims made by Cerny seem to hold up.

I suppose we'll have a better idea after PC GPUs launch.

They tip toe around what makes a good implementation vs a bad one as well… and it sounds like they’re talking about something that’s “in alpha” to me.
Sony's approach to developer tools have always been more hands-off than not - ie. give as much freedom as possible. This in turn also means more ambiguity on 'what's right'(and can lead to negative results) - but it's one thing they've been consistent on for ... 25 years or so.
MS tends to be more instructive and that has its own set of tradeoffs - but I'll agree it looks better when you're using it as PR, people don't like the indecisiveness. Also why their recent years of 'strategy' updates likely haven't landed so well as they adopted the open-ended talking points instead.
 

Caio

Member
Ha, Mark Cerny confirming the 33 TF figure is no where in the developer docs just like I mentioned is a possibility a while back. But no, some people took exception to that.
Marc did mention that to come close to those 33TF, developers would need dedicated PS5 PRO libraries and would have to optimize specifically for the new hardware, placing an additional burden on the already overworked developers. :D Personally, I’m content as long as they deliver excellent work, providing Fidelity graphics at 60 fps and improved Ray-Tracing, that's all !
 

Wolzard

Member
So what should it have been? At what price? And why?

I'm on the team that this shouldn't have been released. Looking at the sales performance of the PS5, a console refresh was completely unnecessary. The PS4 Pro only existed because of the boom in 4K TVs. Still, it sold very little compared to the base console.
 

Topher

Identifies as young
I'm on the team that this shouldn't have been released. Looking at the sales performance of the PS5, a console refresh was completely unnecessary. The PS4 Pro only existed because of the boom in 4K TVs. Still, it sold very little compared to the base console.

That doesn't make sense considering how well it sold its first month. So it is a product that many people are interested in, just not most. But why do you care? If it isn't for you then that is fine, but to say it shouldn't even exist is bizarre.

Personally I'm looking at the improvements in games like Space Marines 2 and thinking "yeah, this is why I bought this".
 
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HeisenbergFX4

Gold Member
I'm on the team that this shouldn't have been released. Looking at the sales performance of the PS5, a console refresh was completely unnecessary. The PS4 Pro only existed because of the boom in 4K TVs. Still, it sold very little compared to the base console.
It’s not why Sony made the PS4 Pro per Sonys own words

It was made to keep people in the PlayStation ecosystem who might jump ship mid cycle
 

Crayon

Member
Nope have never heard what the BOM was

I am facepalm.

Our 12 teraflops costs us $700 to make. I wonder how much their 10 teraflops costs. <- This would be near the top of my mind in that situation. I wasn't there though, so maybe it wasn't the time. Sounds like a silly thing to not think about when you are getting ready to take a $200 bath on every one you sell.
 

Nonehxc

Member
They are indeed


I have said this many times here but watched the road to ps5 with Ybarra and Jason Ronald and a few others and they legit laughed at the power of the PS5 and even remarked Sony spent way too much money on the SSD and not enough on the power of the system

Just shows how much smarter Cerny is over the Xbox lead Jason Ronald
Well, GamePass Mimir can always work as a human broom if Electrical Engineering 101 keeps eluding him.
 

HeWhoWalks

Gold Member
I'm on the team that this shouldn't have been released. Looking at the sales performance of the PS5, a console refresh was completely unnecessary. The PS4 Pro only existed because of the boom in 4K TVs. Still, it sold very little compared to the base console.
It sold well its first month. Absolutely nothing wrong with putting this out, and if it's not for you, don't buy it. Easy solution! :)

Besides, Sony said nothing close to what you did about why the 4 Pro existed. The whole point was to retain their audience.
 
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reinking

Gold Member
I'm on the team that this shouldn't have been released. Looking at the sales performance of the PS5, a console refresh was completely unnecessary. The PS4 Pro only existed because of the boom in 4K TVs. Still, it sold very little compared to the base console.

I'm on the team that bought one and thinks that people that did not think it was needed should save their money. 🤷‍♂️
 

T-Cake

Member
Everytime he says "TOPS" I'm having a glug of my beer. He's saying "TOPS" in a funny manner so I'm already on the floor laughing.
 

Wolzard

Member
That doesn't make sense considering how well it sold its first month. So it is a product that many people are interested in, just not most. But why do you care? If it isn't for you then that is fine, but to say it shouldn't even exist is bizarre.

Personally I'm looking at the improvements in games like Space Marines 2 and thinking "yeah, this is why I bought this".

It sold well its first month. Absolutely nothing wrong with putting this out, and if it's not for you, don't buy it. Easy solution! :)

Besides, Sony said nothing close to what you did about why the 4 Pro existed. The whole point was to retain their audience.

Enthusiasts always buy at launch, that doesn't mean much. Do we have numbers yet? I believe that in the long term, it will sell less than the PS4 Pro.
The PS5 base had too good deals on Black Friday to ignore.
I personally think that the investment made by Sony will give very little return. But as I said, when it comes to investments, Sony is taking a lot of blind shots.
 

Topher

Identifies as young
Enthusiasts always buy at launch, that doesn't mean much. Do we have numbers yet? I believe that in the long term, it will sell less than the PS4 Pro.
The PS5 base had too good deals on Black Friday to ignore.
I personally think that the investment made by Sony will give very little return. But as I said, when it comes to investments, Sony is taking a lot of blind shots.

PS5 Pro doesn't have to outsell PS4 Pro to be a success. Just as RTX 4090 doesn't have to outsell RTX 3090. These are products sold for profit. If sales subside then prices can be adjusted. You are basically making an argument that no high end versions of products should exist and that really doesn't make sense.
 

yogaflame

Member
Good to hear Cerny explain more about Ps5 pro. It also assures ps5 pro owners that as we wait for ps6 maybe 4 years from now, PSSR ML will continue to grow and be updated and better games will come out especially next year. For me its still a good investment as we wait for ps6.
 

HeWhoWalks

Gold Member
Enthusiasts always buy at launch, that doesn't mean much. Do we have numbers yet? I believe that in the long term, it will sell less than the PS4 Pro.
The PS5 base had too good deals on Black Friday to ignore.
I personally think that the investment made by Sony will give very little return. But as I said, when it comes to investments, Sony is taking a lot of blind shots.
Yes, we do have numbers and this is why research is critical. The system doesn't have to outdo or even match the PS4 Pro to be considered a success (we've heard Sony put it in perspective and what their expectations are). As Topher put it, you're saying the higher end shouldn't exist, when the numbers prove that there's a market for these things.

PS5's good deals didn't top the Pro from selling. That's the big picture here.
 
In the end, the PS5 Pro is weaker than I imagined. That's why I'm not surprised by the games shown on it so far.

I think it's a huge waste of Sony's money on this project, but as they said the project started in 2020, I assume they were afraid of the Series X when it was released (just remember that tweet from a Sony engineer doubting that hardware) and allocated budget for a mid-upgrade.

Fantasy narrative.

Huge waste of money? What money. It’s going to pay itself back and make ps6 hardware ML even better

The games shown on it so far are extremely impressive
 
So it's RDNA2 (for BC) + RDNA3 (vertex & geometry engine) + RDNA4 RT + fully custom ML hardware and GPU customizations with a power similar to a 4080 (300 TOPs, 8-bit), no 2x sparse matrix shenanigans as it's very custom and powerful. Sony designed and own the ML hardware (and software obviously). Warriors are going to spin this for years, decades even. So many Xbox fans hoping it would not be custom and arguing about the word custom used in the leaks.

It's a 16.7-18 Tflops machine the same way PS5 is a 10-10.3 Tflops machine

The Cerny patent about RT and new acceleration hardware (traversal logic + stack management) was 100% true.


As the ML hardware specifically uses the increased L0 and L1 caches EDIT: even better, they use the vector registers of WGPs, totalling 15MB at 200TB/s (increased L0 cache is for RT hardware), there was no need to increase the L2 cache.

Similarly the new RT hardware units included in the shaders will alleviate main GDDR6 accesses vs PS5 games using hardware RT. It's probably where the claims about memory efficiency come from.
 
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paolo11

Member
So it's RDNA2 (for BC) + RDNA3 (vertex & geometry engine) + RDNA4 RT + fully custom ML hardware and GPU customizations with a power similar to a 4080, no 2x sparse matrix shenanigans as it's very custom and powerful. Sony designed and own the ML hardware (and software obviously). Warriors are going to spin this for years, decades even. So many Xbox fans hoping it would not be custom and arguing about the word custom used in the leaks.

It's a 16.7-18 Tflops machine the same way PS5 is a 10-10.3 Tflops machine

The Cerny patent about RT and new acceleration hardware (traversal logic + stack management) was 100% true.


As the ML hardware specifically uses the increased L0 and L1 caches, there was no need to increase the L2 cache.

Similarly the new RT hardware units included in the shaders will alleviate main GDDR6 accesses vs PS5 games using hardware RT. It's probably where the claims about memory efficiency come from.
Wait, same power as desktop 4080 the ps5 pro?
 

Wolzard

Member
PS5 Pro doesn't have to outsell PS4 Pro to be a success. Just as RTX 4090 doesn't have to outsell RTX 3090. These are products sold for profit. If sales subside then prices can be adjusted. You are basically making an argument that no high end versions of products should exist and that really doesn't make sense.

This comparison doesn't make any sense. Nvidia has a wide range of products, from the most expensive to the cheapest, with good profit margins on top of them. In fact, the 4090 is precisely where Nvidia makes the biggest profit, although it sells less.
We are talking about consoles, which usually only have one version that is subsidized and sold for years without modifications.

Yes, we do have numbers and this is why research is critical. The system doesn't have to outdo or even match the PS4 Pro to be considered a success (we've heard Sony put it in perspective and what their expectations are). As Topher put it, you're saying the higher end shouldn't exist, when the numbers prove that there's a market for these things.

PS5's good deals didn't top the Pro from selling. That's the big picture here.

And what are the numbers? So Sony now does charity, spends money on research, development and manufacturing and doesn't have to recoup those costs. :messenger_tears_of_joy:

Fantasy narrative.

Huge waste of money? What money. It’s going to pay itself back and make ps6 hardware ML even better

The games shown on it so far are extremely impressive

What games are these? Sorry, but it's your fantasy narrative, your quality criteria are probably too low to be impressed by anything they show you.
But that's my opinion, you don't need to be defensive. You probably don't get money from Sony for this.
 

Topher

Identifies as young
This comparison doesn't make any sense. Nvidia has a wide range of products, from the most expensive to the cheapest, with good profit margins on top of them. In fact, the 4090 is precisely where Nvidia makes the biggest profit, although it sells less.
We are talking about consoles, which usually only have one version that is subsidized and sold for years without modifications.

The problem is you are looking at PS5 Pro from a traditional subsidized console point of view. If that is what it was then I would agree with you, but that's not what it is. Clearly the PS5 Pro price is designed for higher margins. There is no need to chase market share and there is no competition in mid-gen space. Like 4090, it is targeting enthusiasts who are willing to pay more. So, as you say, selling less isn't really an issue.
 

Wolzard

Member
Horizon
TLOU1/2
GoW:R
GT7
Stellar Blade
FF7:R

Need I go on?

No, you need to see an ophthalmologist.

The problem is you are looking at PS5 Pro from a traditional subsidized console point of view. If that is what it was then I would agree with you, but that's not what it is. Clearly the PS5 Pro price is designed for higher margins. There is no need to chase market share and there is no competition in mid-gen space. Like 4090, it is targeting enthusiasts who are willing to pay more. So, as you say, selling less isn't really an issue.

There must be some kind of subsidy, especially given the fact that they closed the console completely to the use of discs, to lock the consumer into PSN.
If it is for high margins, the base PS5 already offers this with ease.
The PS5 Pro is not a refinement of the process, it is just an upgrade on top of existing hardware, which made it more expensive. The initial goal was probably to sell the console at the same price as the PS5, but this was not possible due to several factors.
 

HeWhoWalks

Gold Member
And what are the numbers? So Sony now does charity, spends money on research, development and manufacturing and doesn't have to recoup those costs. :messenger_tears_of_joy:
I mean, if you actually want a genuine discussion, you need numbers to have it. "Fantasy narratives" come from folks who do no research. Right here on the site you're on has several topics discussing November's Pro numbers, so seek those out so you can at least have some idea of how things are performing.
 
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This comparison doesn't make any sense. Nvidia has a wide range of products, from the most expensive to the cheapest, with good profit margins on top of them. In fact, the 4090 is precisely where Nvidia makes the biggest profit, although it sells less.
We are talking about consoles, which usually only have one version that is subsidized and sold for years without modifications.



And what are the numbers? So Sony now does charity, spends money on research, development and manufacturing and doesn't have to recoup those costs. :messenger_tears_of_joy:



What games are these? Sorry, but it's your fantasy narrative, your quality criteria are probably too low to be impressed by anything they show you.
But that's my opinion, you don't need to be defensive. You probably don't get money from Sony for this.
If you don’t know which games look extremely impressive on the Pro, then 1) you have too small of TV, 2) don’t play enough games to have a pre/post comparison 3) have too small of catalogue to compare 4) don’t have a Pro, 5) being a d*ck. In any event, the Pro is quite impressive, for reference Avatar, RE, TLOU, SM2, Outlaws, Callisto, FF, etc all look great compared to base. Absolutely worth the upgrade as everything that I want to play runs ~60 with great IQ now. I’ve also picked up a number of games I would never have before simply to see how they’re doing on the Pro. Sony executed well here, even with the hiccups from lackluster developers.
 

Topher

Identifies as young
There must be some kind of subsidy, especially given the fact that they closed the console completely to the use of discs, to lock the consumer into PSN.
If it is for high margins, the base PS5 already offers this with ease.
The PS5 Pro is not a refinement of the process, it is just an upgrade on top of existing hardware, which made it more expensive. The initial goal was probably to sell the console at the same price as the PS5, but this was not possible due to several factors.

What are you talking about? PS5 Pro is not closed to the use of discs.

How does base PS5 have high margins and is subsidized at the same time?

The goal of Pro was to sell at the same price as PS5? What?
 
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FireFly

Member
There must be some kind of subsidy, especially given the fact that they closed the console completely to the use of discs, to lock the consumer into PSN.
If it is for high margins, the base PS5 already offers this with ease.
The PS5 Pro is not a refinement of the process, it is just an upgrade on top of existing hardware, which made it more expensive. The initial goal was probably to sell the console at the same price as the PS5, but this was not possible due to several factors.
The PS5 most likely just breaks even, given that Sony said they didn't have room to cut prices and Microsoft have admitted they were making a loss per unit. The extra BOM for the bigger APU and bigger SSD shouldn't be more than $150 and could be as low as $100, depending on what margins AMD charge. So we would expect Sony to be making at least $100 in profit per unit.
 
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