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Tekken 7 - Offscreen videos

He looks like a low level quincy.

Apparently there's some kind of mechanic related to his glowing arm, if true it would be interesting. I agree about the design, he's super generic.

In terms of fighting style, Claudio and Lars are right up my alley. I could care less for realistic styles. This isnt a fight sim and I dont want a fight sim. I don't care for the current costumes that were shown for them in this build. The tattoo on Claudio just kills the design for me.

Rage Arts in general need more personality if they are going this route. Claudio is the only one that seems unique in that he doesn't string attacks together. Steve Fox's is also badass. There are probably others I haven't seen.

The right hand igniting is a first for a Tekken game and that mechanic alone has me very interested. Here is Aris's impressions of him if you want to see what other people thought of him:

https://www.youtube.com/watch?v=7SBRwODAcqc

Yeah ok, so it seems like a pretty lukewarm reception. Here's hoping the fire hand mechanic actually turns out to be decent.
 
His stance reminds me Goenitz from kof 96 and I think he has Terry's burn knuckle . Also the Rugal srk . Might be a tribute to SNK characters
 
Not feeling Rage Arts at all. Rage is pretty questionable in the first place, but then those Rage arts that can wipe out 80 (80?!?) percent of your health bar?

LOL. Also, the fact that it is so easy to pull off just makes it all the more worse.



Eh? I thought it was around 50%. Do you mean if you include them in a combo?
 
Claudio concept art:

ibiaUTyLEh9rz2.jpg
 
Claudio dedicated his life to bowling. Frame after frame, for many years, he honed his 'Strike Fist'- the legendary blue flame that got him banned from many of the most prestigious lanes throughout the world. Now, with his trademark shoes 'Turkey Lily', he competes only in yearly bowling invitationals.

With this year's Tekken Bowling tournament canceled, Claudio seeks to try his 'Strike Fist' in real combat.
 
Claudio dedicated his life to bowling. Frame after frame, for many years, he honed his 'Strike Fist'- the legendary blue flame that got him banned from many of the most prestigious lanes throughout the world. Now, with his trademark shoes 'Turkey Lily', he competes only in yearly bowling invitationals.

With this year's Tekken Bowling tournament canceled, Claudio seeks to try his 'Strike Fist' in real combat.
Thanks a lot. Now I'll be disappointed when this isn't his official profile.
 
Claudio dedicated his life to bowling. Frame after frame, for many years, he honed his 'Strike Fist'- the legendary blue flame that got him banned from many of the most prestigious lanes throughout the world. Now, with his trademark shoes 'Turkey Lily', he competes only in yearly bowling invitationals.

With this year's Tekken Bowling tournament canceled, Claudio seeks to try his 'Strike Fist' in real combat.


Amazing 7/7




Claudio's design makes me think very... I don't know... Soul Calibur/Final Fantasy. Kind of an extension of what they were doing with introducing Eliza, too.
 
Claudio concept art:

ibiaUTyLEh9rz2.jpg

I like this character design but for some reason his age doesn't match his attire. I can't imagine that face with this get up, something is a little off. It's the hair. How does one have such good taste in clothes and then such a shitty hair stylist? His clothes are regal and his hair is punk.
 
Oh yeah, I forgot about the tat. Hopefully he'll have a customization to remove it. And hopefully his face model will improve as the game furthers it's development, along with all of the other bizarre faces. Leo gets confirmed to be female, and now she's got a bunch of baby fat.

vs


I blame Tekken Revolution.

 
Summary of Harada's chat at the location test: http://www.avoidingthepuddle.com/ne...aradas-chat-session-at-the-location-test.html

Some interesting stuff.

The latest build of Tekken 7 is a lot more advanced then the one at the Location test. The location test is running on a 2 month old version of the game.
We have a budget that is 1/4 of that which we had back in Tekken 5. The team is hard at work developing but they can't help it if the team doesn't have enough funds to make everything.
Holding back on the stick during Paul's Rage Arts alters the ender part of it. You can choose to let the Rage Art play normally or hold back during it and Paul will not do the deathfist finisher. If you don't do that ender, you can replace it with your own combo.
We're maybe thinking of doing time release characters in Tekken 7.
The throw breaking was made easier but the team is still not completely set on it and may adjust it.
The background music in the final round of matches changes to a tune with a higher tempo.
At this Location Test, advanced players will probably have noticed that we made side stepping weaker in this build.

Too much stuff to quote, but some interesting comments on Tekken 4, 3rd strike and a bunch of other stuff in there too.
 
We have a budget that is 1/4 of that which we had back in Tekken 5. The team is hard at work developing but they can't help it if the team doesn't have enough funds to make everything.


That's really depressing. I hope Tekken 7 does well for them.

Feels like 3D fighters are dying :(
 
That's really depressing. I hope Tekken 7 does well for them.

Feels like 3D fighters are dying :(

I'm not surprised about the budget. Tekken used to be a multimillion-selling franchise (Tekken 3 sold 2.6 million in America alone). They screwed the franchise with Tekken 4, really.
 
The time release characters with the kind of budget they have makes sense. Wouldn't surprise me if we start seeing these characters be DLC. :( Still love you Harada!
 
I'm not surprised about the budget. Tekken used to be a multimillion-selling franchise (Tekken 3 sold 2.6 million in America alone). They screwed the franchise with Tekken 4, really.

Well Tekken 3 was the standout hit of the series. I thought Tekken 5 an 6 sold well though.
 
That's really depressing. I hope Tekken 7 does well for them.

Feels like 3D fighters are dying :(

Eh, personally I feel Tekken needs a semi reboot with it's roster. It's gotten too big, just pull another Tekken 3, bring in a couple of the more popular characters in the reboot, while the rest is new characters.
 
Well Tekken 3 was the standout hit of the series. I thought Tekken 5 an 6 sold well though.

It was already a hit franchise by then, though, Tekken 2 sold 1.7 mill in America. However, TTT sold 1.3 mill and T4 sold 1.2 mill. I have no cumulative numbers for T5, I only know it sold 350k in its first six months. These are NPD numbers btw, I have some old-ass numbers from way back when. :P
 

That was a good read. I'm liking that Harada have that mentality of taking the lack of opinion in certain things into respect.

The other week when Harada went to an American tournament (StrongStyle) which had different players from around the world, there was a Tekken 4 tournament being ran with some players pointing to it and saying 'MY BEST GAME!' He considered it a weird scene to see.

smh.
 
You can't port 2D sprite based animation to a 3D character.

ByeBitch.gif

Umm...so?

How does that change the fact that all those games were built from the ground up, and T7 had recycled most of its content so far?

I don't know, I think my point has been pretty simple and clear, while your responses are looking more and more childish and hyper-defensive. My sentiment has been echoed by several, both here and abroad. Covering your eyes and saying "LA LA LA LA" isn't going to change the fact some major franchise fatigue had settled in. Being hyper defensive about T7 isn't going to make it better. In fact, ironically, it could make it worse if people don't voice their concerns. That's what a beta test is for.

Except SF4 adapted a ton of old animations for legacy characters for a new engine. You know, things like Shoto Cr. Roundhouse, DPs, Hurricane Kicks. So I fail to see what you're trying to get at here.

You can't understand the difference between (1) completely reanimating a move from scratch so that it's completely new in a new game...and (2) literally copy/pasting 10+ year old keyframes?
 
The animation recycling is unavoidable. You guys need to understand that now we know how T7 has 1/4 the budget of Tekken 5, expectations should be grounded.
 
You can't understand the difference between (1) completely reanimating a move from scratch so that it's completely new in a new game...and (2) literally copy/pasting 10+ year old keyframes?

You are exaggerating with the 10 year comment quite a bit there. While there is some carry over, a lot of it was from Tekken 6 where they touched up the animation for a lot of the legacy moves quite a bit. From there we got Tag 2 and now we have Tekken 7 with a fraction of the budget. Some of you people talk like they're still using Tekken 1 and 2 animations across the board, which is straight up bullshit.
 
Its wrong/misunderstood information.

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Also the most expensive Tekken ever made was Tekken 6.



Tekken has always maintained and still boasts the highest production values for a fighter. Don't see why T7 will be any different.

That's a relief. I thought we were witnessing the beginning of the end.
 
Its wrong/misunderstood information.

AKzwkkv.png

Also the most expensive Tekken ever made was Tekken 6.



Tekken has always maintained and still boasts the highest production values for a fighter. Don't see why T7 will be any different.

So, lower budget than Tekken 6, but higher than 5? Sounds fine, especially if they are working off of a lot of the stuff they built with 6 and TTT2
 
So, lower budget than Tekken 6, but higher than 5? Sounds fine, especially if they are working off of a lot of the stuff they built with 6 and TTT2

All the better for it. I liked a lot of the customizations in Tekken 6 (they seemed much more tailored to the specific character they were made for than Tag Tournament 2 customs were) so I'm glad to see those making a return in some capacity. And I wouldn't mind seeing some legacy costumes for, say, Yoshimitsu or Miguel using mostly Tekken 6's assets. Other characters as well, if they're getting their standard 2p outfits changed.
 
All the better for it. I liked a lot of the customizations in Tekken 6 (they seemed much more tailored to the specific character they were made for than Tag Tournament 2 customs were) so I'm glad to see those making a return in some capacity. And I wouldn't mind seeing some legacy costumes for, say, Yoshimitsu or Miguel using mostly Tekken 6's assets. Other characters as well, if they're getting their standard 2p outfits changed.

I hope hair customization comes back too, I fuckin loved that.
 
I hope hair customization comes back too, I fuckin loved that.

Without a doubt it will. I just hope they let you do left & right bangs separately again (taken out in Tag 2), and add some new options. Hopefully it'll look a little more natural too, with the color and whatnot.
 
all this talk about being on a tight budget, but evidence here and there is cropping for this game being a Ps4 exclusive, so far anyways. hmm
 
all this talk about being on a tight budget, but evidence here and there is cropping for this game being a Ps4 exclusive, so far anyways. hmm

What a random post.

Except for the series' past history on the PlayStation consoles (which is mostly irrelevant), there's really no evidence to support that. Also, if you read above, the budget trimming is much less extreme than what we initially heard.
 
OK, forget what I said about this being exclusive. that's probably not going to happen.

the only thing that puzzles is me is if what is said about the arcade board is true, why not just opt to use a regular high end PC instead? with all previous tekken installments they only saw themselves porting to playstation and that's why the arcade boards ran on PS hardware. but why NOW would they continue to use P.S hardware in the arcades?
 
What a random post.

Except for the series' past history on the PlayStation consoles (which is mostly irrelevant), there's really no evidence to support that. Also, if you read above, the budget trimming is much less extreme than what we initially heard.

yes, the series past history on the PlayStation consoles is a thing of the past however, I'm pretty sure tekken is still largely recognized as a PlayStation franchise.

and i'm sure harada knows that, given how even after its gone multiplatform it pretty much flops on any other platform except for playstation.

then they come out with other exclusive playstation games so it's safe to say most of the hardcore tekken fanbase is on playstation. so it's not completely out of this world thinking it'd be exclusive again
 
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