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TEKKEN 7 |OT| How I killed your mother

People keep talking about evasion. That's not a problem with the other person just retreats to the other side of the screen.

You know what would be actually useful?

-Figuring out how to see the lows that sweep you into combos and cost you 70% of your health.

-Figuring out how to end a match when the other person is blinking red without eating a Rage Art.

-Figuring out how to approach someone without getting launched.

-AOP actually ducking under most mids again.
Someone retreats to the other side of the screen? Feign weakness through missing a big attack to get them to try to punish. A terrible idea that becomes magic as you space it just far enough to evade or block their punish.
Lows? React or defuse them by crouching to make an opponent think it is time for mids.
Rage Arts? If I am honest I haven't figured this one out yet myself. For all the escapes people love to hate Xiaoyu for, it is really easy for her to get blown up by them.
Approach without getting launched? If you want absolute safety, an uncommon technique is to tap forward. You simply take a step, right. Well, for characters without a wavedash that step has full auto high/mid guard. Meaning you are only as open to a hit for the moment you touch forward.

In short you need to sticky note this quote to your gaming monitor when you play.
"To hell with circumstances; I create opportunities." - Bruce Lee
 

tariniel

Member
When I'm at work I sit here thinking about all the characters that sound fun to learn. I play Bryan but as I sit here I want to try Josie, King, Akuma... then when I get home I'm too tired to do anything and just watch twitch or something. Feels bad.
 
When I'm at work I sit here thinking about all the characters that sound fun to learn. I play Bryan but as I sit here I want to try Josie, King, Akuma... then when I get home I'm too tired to do anything and just watch twitch or something. Feels bad.

lol this is me, comes back from work, I am so going to play Tekken now! fires up Twitch and watch Aris play instead.
 
Someone retreats to the other side of the screen? Feign weakness through missing a big attack to get them to try to punish. A terrible idea that becomes magic as you space it just far enough to evade or block their punish.

I like this. Also obnoxious stuff like just crouching at ranges where they can't hit you, or going backturned.

But aside from those kinds of baiting strategies, in all but a few stages you can just walk them to the wall. If someone is nice enough to corner themselves for you, don't stop them!
 

sasuke_91

Member
I like this. Also obnoxious stuff like just crouching at ranges where they can't hit you, or going backturned.

But aside from those kinds of baiting strategies, in all but a few stages you can just walk them to the wall. If someone is nice enough to corner themselves for you, don't stop them!

Lol you're right.

At whatever this tournament is, Sephiblack is playing and that guy is pretty cool, so

https://www.twitch.tv/taketv

They do this every wednesday. Never listened to german commentary, but it seems to be decent.
 

halfbeast

Banned
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(she's bi)
 

Perineum

Member
How effective is a Heihachi player without perfect EWGF everytime? Seems a lot of his combos I find online don't require it to break 60/70 damage.
 

CSX

Member
Anyone experiencing random lag spikes tonight on PC? I had it happen on two matches in a row. Each time it happened, i check my internet speed to see if it was on my end but nope, getting full speed...

Kept happening a bit afterwards too. I decided to stop and go back to practice mode so i wouldn't piss off myself or my opponents in case if it was truly on my end

How effective is a Heihachi player without perfect EWGF everytime? Seems a lot of his combos I find online don't require it to break 60/70 damage.

what you need by perfect EWGF? If you mean doing it 100% of the time, he has other tools besides EWGF to pressure and combo with. GrayFox earlier in this thread typed out a mini heihachi faq for you to look at lol

Heihachi gets high juggle damage (high 60s and 70s) if the launcher is either EWGF or ff2. Even if you can't land two ewgfs in a row, he still gets plenty dmg with EWGF (or ff2), f3, df1, bf23 !S, CD44n1
 

remz

Member
Anyone experiencing random lag spikes tonight on PC? I had it happen on two matches in a row. Each time it happened, i check my internet speed to see if it was on my end but nope, getting full speed...
It pretty much happens every game to me, but I always chalk it up to australian players being lag switching fucks
 

GrayFoxPL

Member
Wasted whole day trying to get some fights. Shit worked horribly, can't connect 90% of the time and new online errors poped up - now during fight load game can sync for minutes and then network error, quit- that shit is new.

Maybe it's the today's PS4 firmware update that did this. Either way I need a break.
 
The pic is Armor King who I did main, may he rest in peace. ;_;

I don't know a great deal about King, unfortunately. If you're struggling with something specific I may know a solution.

Not really struggling per se, just looking for some general tools other people that main King use, mixups, punishes, safe on block, general tips etc.
 

JusDoIt

Member
I downloaded Eliza and hopped online for the first time in a Tekken ever after five minutes of training mode last night. I haven't even played any of the offline story or arcade modes yet.

I got bodied, but I won some rounds. I am now 9th Kyu. It was the most fun I've had mashing and scrubbing it out in a long time.
 
I downloaded Eliza and hopped online for the first time in a Tekken ever after five minutes of training mode last night. I haven't even played any of the offline story or arcade modes yet.

I got bodied, but I won some rounds. I am now 9th Kyu. It was the most fun I've had mashing and scrubbing it out in a long time.
I guess I just don't have that mentality anymore lol where I can just pick a random character that looks cool and just start playing against others. I need to familiarize myself with the basics and the character's capabilities before I do anything (unless I'm playing a friend who has just as little idea of the game as I do).

And yeah, 3D fighters in general are great for just mashing it out since you can always get cool shit to happen.
 

JusDoIt

Member
I guess I just don't have that mentality anymore lol where I can just pick a random character that looks cool and just start playing against others. I need to familiarize myself with the basics and the character's capabilities before I do anything (unless I'm playing a friend who has just as little idea of the game as I do).

And yeah, 3D fighters in general are great for just mashing it out since you can always get cool shit to happen.

I usually buy all the games and never play them online because the only one I really play is SFV. Last night was an experiment that I think I'm going to continue with Tekken 7 and other games. Just hop online and be a scrub and get bodied with no expectations.
 
Not really struggling per se, just looking for some general tools other people that main King use, mixups, punishes, safe on block, general tips etc.

Did a small dive on the character, and these are the basic tools King would be using.

THROWS!
King is a throw character and if you use him you should be throwing lots. Don't need to learn all the multi-grabs, what's most important are the command grabs since they need to be broken properly. Shining Wizard (WR+2+4), Giant Swing (f,hcf+1), Tijuana Twister (f,hcf+2), Tombstone (d/b,f+2+4), Muscle Buster (qcb+1+2), Knee Bash (d/f+2+3) and Figure Four (d/b+2+3) are pretty much the main ones you'd want to focus on.

Standing attacks
Simple stuff like your jab strings, d/f+1 for mid, b+1 strings to keep people honest.

Lows
Scrubby Kings love Ali kicks (d+3+4,4,4) but you don't want that, because it's very high risk for very low reward. Keep it simple with d+4, d/b+3, and d/b+4.

Punishers
Your jab strings for 10f, your hopknee (u/f+4) for 15f, but don't forget about b+1,2 at 12f. Get it in there as much as you can since it's beefy damage. f+2,1 also reaches some ranges that hopknee won't.

Launchers
King has great whiff punishers and counterhit punishers. Besides throws, this is where the meat of your damage is going to come from with the character. Get acquainted with movement and using it to create opportunties to use these:
FC d/f+2 - primary whiff launch punisher
FC d/f+1 - low lariat launcher
CH b+1 - great to throw this out often when the spacing is right
CH f,f+1 - slower than b+1 but it reaches very far
CH d/b+3 - this move high crushes, so you can get a launch if you anticipate a slow high move
d1+2 - this is the yolo launcher, crushes highs but you might die if it gets blocked.

Extra stuff
WR+3 - very strong knee, neutral frames on block
f1+4 - King smacks you with his pecks. Must be really close to connect, but it's plus on hit and block. Set up your shenanigans with this.
f,f,n,1+2 - King's push move, has plus frames on hit and neutral on block, but on CH you get a free f+2,1.
f,f,n,2 - Sneaky low, neutral on hit, and a big damage throw animation on CH.

Oki
This is another very strong part of King's game, but I don't use the character and don't have a real grasp of how to go about setting up his stonger options here. Just know that you have ground throws and your opponent does not want to get caught in them, so they're going to be rushing off the ground in a hurry. You can use that to your advantage. And if they aren't, throw them.
 
God, I wish I could end every combo with Lars' air grab. It's just so satisfying to land.

Also with that being said, does anyone have a link to optimal Lars combos? I use the combos in the intro vid that SquirrelSoup recommended but even the creator of the video admitted that these aren't entirely optimal combos.
The Philippines is kinda south...

Dhalsim gotta make it in Tekken x SF.
Just found it a bit weird considering it's a region with a population of 1.7 billion that it hasn't gotten a rep in Tekken and yet SF did way back in the 90s.

Tekken has actually been great in terms of representing different nationalities. The biggest change would have to be characters speaking their native language.
 

MechaX

Member
When I'm at work I sit here thinking about all the characters that sound fun to learn. I play Bryan but as I sit here I want to try Josie, King, Akuma... then when I get home I'm too tired to do anything and just watch twitch or something. Feels bad.

And this has pretty much been me with any game since I started the big-boy post graduate job 3 years ago (except maybe Tales of Berseria and Persona 5)...

And with the lack of a tutorial in this game, I will be like "let's watch a short Aris video" and there goes my night.
 
Wait a shitting moment, Lars can do his headbutt (1+2) grab directly after going into dynamic entry?

Why isn't this listed in the movelist?
 

CSX

Member
Guess ill finally learn Kings throw breaks instead of always mashing 2

i always do that too. Anything to avoid the RDC shame lol

But I also started ducking when they go for those grabs since you can see a quick crouch dash before the throw animation. They can mix it up with a mid launcher though :\
 

LegendX48

Member
I'm reliving what happened to me in Tag 2 here realizing that I'm hot garbage online >.>

Played about 20ish matches, won 4. That and the game kept on constantly minimizing itself which was annoying. edit: updating windows and junk solved it, I think.
 
As a SF player, I'm having a real hard time working out why I'm getting juggled so easily by good players. Seemingly by moves that don't look like obvious u/f launchers. I *think* I'm getting counterhit, but it's hard to tell if there's no indicator.

Getting popped into the air, mid arena, juggled all the way to the wall, slammed against it and then getting kicked while slumping down and trying to get up it is a pretty bitter pill to swallow. Seems like way too much reward for one mistake, unless I'm somehow not escaping.

Regardless of that, I'm actually doing pretty well, I think my winrate is near 70%.
 
As a SF player, I'm having a real hard time working out why I'm getting juggled so easily by good players. Seemingly by moves that don't look like obvious u/f launchers. I *think* I'm getting counterhit, but it's hard to tell if there's no indicator.

Getting popped into the air, mid arena, juggled all the way to the wall, slammed against it and then getting kicked while slumping down and trying to get up it is a pretty bitter pill to swallow. Seems like way too much reward for one mistake, unless I'm somehow not escaping.

Regardless of that, I'm actually doing pretty well, I think my winrate is near 70%.
CounterHits in this game come with a loud sound effect and the receiving character crumples.

Plenty of characters have launchers that arent u/f
 
Seems like way too much reward for one mistake, unless I'm somehow not escaping.

Eh, getting launched means you made a pretty big mistake. And usually they'd have to take a risk to get it.

Think of it like this, how much do you get hurt when someone lands a full jump-in or a crush counter combo in SF? The difference isn't really that big.
 

sasuke_91

Member
As a SF player, I'm having a real hard time working out why I'm getting juggled so easily by good players. Seemingly by moves that don't look like obvious u/f launchers. I *think* I'm getting counterhit, but it's hard to tell if there's no indicator.

Getting popped into the air, mid arena, juggled all the way to the wall, slammed against it and then getting kicked while slumping down and trying to get up it is a pretty bitter pill to swallow. Seems like way too much reward for one mistake, unless I'm somehow not escaping.

Regardless of that, I'm actually doing pretty well, I think my winrate is near 70%.

You generally defend standing in Tekken and most launchers are mids. Low launchers are normally extremely slow and risky, so getting launched normally means that you made a mistake like whiffing a move or attacking at the wrong time. Counterhit launchers are a somewhat different story as most of them involve setups.
It may be a hard pill to swallow at first, but you won't get launched nearly as often in the future as you are now. Landing a launcher is a big reward for a good block or read. Throwing them out mindlessly is something you don't want to do.
 
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