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TEKKEN 7 |OT| How I killed your mother

CSX

Member
So I am curious what folks recommend for pads for this game.

The DS4 is great IMO, but I wasn't sure if there was a preferred one for fighters when it comes to doing EWGF. I can do a EWGF fairly consistently on pad, but only if it is a combo opener. The second I want to do a second one back to back, my thumb shits out.

theres no preferred dpad. Hell even the xb1 dpad i could ewgfs but it gets uncomfortable since i have to streched my thumb to the lower middle of the controller to access the dpad.

I have done ewgfs on a ds2, ds3, ds4, and hori pad. My personal preference is the ds2 but the ds4 overall is the better one out of the other dualshocks for its buttons. I have less input errors when it comes to pressing 1,2,3, and 4 with the ds4.
 
I suppose I may need to make a college class for learning Ling Xiaoyu. I thought one video would be enough, because I personally like the personal discovery.

Xiaometry: How To Play Ling Xiaoyu

To answer your question

3+4
25 Total Frames
2-10 Parry
+5 Opponent BT on Parry (Nothing Guaranteed)

All the technical garb out of the way. Her spins are very strong, both from forward and backturned. Although the backturned spin doesnt parry, it is absolute magic to spin around attacks.

Dancing?
b+3+4, RDS d+1+4, repeat

d+1+2, AOP b+3+4, RDS d+1+4, u/b+1+2, repeat
b+3+4, 2+3+4~RDS b+3+4, 2+3+4~RDS b+3+4 (RDS 3+4 to then spin around the thirsty and punish them)
d+1+2, AOP b+3+4, RDS d+1+4, u/b+3+4~d+1+2, AOP f+3+4
u/b+1+2[3], d+3+4[1], d/b+1+2[3], u+3+4[1], repeat
The combinations are endless really, so find what you like and what gets the opponent wanting a bite of Xiaoyu only to get her ballerina shoe stuck up their back passage.

What the WHAT @ the bold. These commands I didn't even know existed. I know u/b+3+4 but not u/b+1+2. Like WUT??? Looks like stuff I'll have to check out tomorrow night.

I've done RDS and just holding b while spamming 3+4. I've seen PLing do it, but I feel like a retard, and I don't see the utility for it, especially with walls.

I prefer to play and make my opponent guess rather than bait them into attacking me and now I'm the one guessing what to do for punishment. Getting jailed from jab/mid chop spammers makes me want to break my DS4 in half by twisting it. Not even d/f+1 or b+1 can get me out. Gotta stop them before they gain momentum.

I play to be the aggressor. Half the defense, double the offense.

thats...
not a mixup.

ff+1,2 can be canceled into RDS. You can throw with f+1+3 or f+2+4 or launch with RDS+4 if you've "trained" them to expect to be thrown.

b+2,2 is a mid, low that ends in RDS. You can do the first b+2 and go straight into the launch/throw option if you want, or do the other 2 to hit low. From the low 2, I can also add RDS+1 in the arsenal.

OR ss+3 (cancel) games

OR just run straight up to them and throw them or launch with d/f 1~2 if they have been "trained" to duck the throw. I cannot tell you have many matches I've won just from sprinting across the screen and throwing a backdashing Bryan Fury.

If those are not mixups then perhaps you can tell me the proper term.
 
any good xiaoyu vid guides out there?

I feel like a douche for just replying to this with "lol."

TBQH I am unsure if it is even possible to make a video that is comprehensive enough. I was watching (half...I nodded off) of an hour-30 minute Asuka video. I imagine Ling's would be at least double that to cover everything.

NinthPixel's Xiaometry is a good start for beginners, but I'm afraid it won't cover the stuff you'll need to know beyond Grand Master rank, where your opponents will begin blocking and punishing your RDS+4 (hell, some of them will know how to punish your ff+3~RDS on clean hit before you even get out a RDS+4 or RDS+d+3!!! A Jin did this to me today.)

But there are wayyyyyy too many combo vids, and vids of people doing things when the CPU is just standing there. A lot of that stuff is just impractical.

Some dude on Tekken Z updated the Ling Bible. Spend time studying that.
 

sasuke_91

Member
I've done RDS and just holding b while spamming 3+4. I've seen PLing do it, but I feel like a retard, and I don't see the utility for it, especially with walls.

I prefer to play and make my opponent guess rather than bait them into attacking me and now I'm the one guessing what to do for punishment. Getting jailed from jab/mid chop spammers makes me want to break my DS4 in half by twisting it. Not even d/f+1 or b+1 can get me out. Gotta stop them before they gain momentum.
You have to do both effectively. Yes, Xiaoyu's mix-up game is strong, especially from RDS and AOP, but so are her options for movement in order to bait your opponent into whiffing moves.
Going into RDS b+3+4 evades a lot of moves and your RDS 4 will do the rest after they whiff.
 

GrayFoxPL

Member
How the fuck am I supposed to beat Asuka as Steve?

Use shoulders 3,2 and 4,1 and hold forward to go to peak a boo. Also 1,2,1 ,4_3 F to PKB, string is too fast to counter on reaction. From PKB use 1+2 throw, df+2, it's an elbow, and d+1 and d+2. Without stance use db+2, d+1 and fc df+1 F for PKB and 3+4 d+2.

That will make player abandon reversal attempts. I assume thats the problem.
 

Redx508

Member
I feel like a douche for just replying to this with "lol."

TBQH I am unsure if it is even possible to make a video that is comprehensive enough. I was watching (half...I nodded off) of an hour-30 minute Asuka video. I imagine Ling's would be at least double that to cover everything.

NinthPixel's Xiaometry is a good start for beginners, but I'm afraid it won't cover the stuff you'll need to know beyond Grand Master rank, where your opponents will begin blocking and punishing your RDS+4 (hell, some of them will know how to punish your ff+3~RDS on clean hit before you even get out a RDS+4 or RDS+d+3!!! A Jin did this to me today.)

But there are wayyyyyy too many combo vids, and vids of people doing things when the CPU is just standing there. A lot of that stuff is just impractical.

Some dude on Tekken Z updated the Ling Bible. Spend time studying that.

thx for the info.
 
Use shoulders 3,2 and 4,1 and hold forward to go to peak a boo. Also 1,2,1 ,4_3 F to PKB, string is too fast to counter on reaction. From PKB use 1+2 throw, df+2, it's an elbow, and d+1 and d+2. Without stance use db+2, d+1 and fc df+1 F for PKB and 3+4 d+2.

That will make player abandon reversal attempts. I assume thats the problem.

Knew about the duck shoulders, but theyre difficult to hit when they play defensively the whole time. If I try that I usually get hit by her cartwheel into launch.

1,2,1 into PKB is good but the whole problem is even getting in on a defensive one who cartwheels all day and counter baits all the time. If I use that string in neutral it usually doesnt have enough range to reach her before I'm getting hit with her CH low or cartwheeled, and then if i try it after blocking her negative stuff its usually a bait into her reversal. How do I reverse her reversal if I think its coming? I know there's a way to do it.

I completely forgot about the PKB throw though and did not notice that d/f+2 is an elbow, thats good stuff thanks!
 

Coreda

Member
Is there a gallery or video of all the items included in the Deluxe edition? Tried searching but couldn't find one. Read a RPS piece a couple weeks ago which mentioned it comes with a bunch more character customization items and was wondering what they were.
 
the whole problem is even getting in on a defensive one who cartwheels all day and counter baits all the time.

I think you mean her b3?

You need to go into practice mode and see what options you have to beat all her followups. Typically there's one that beats both b3,4 and b3,2 and then another one that beats b3 with no followup. If you're really lucky your character has one that beats all three. Make sure it's something that hurts.

Anyway, with that in hand, you have a legit option of dash up > block to discourage constant b3/reversal spam. Because the Asuka gets really hurt when she picks either of those against that option. So then she stops doing it all the time (good) or gets hurt for it (great).

Edit: Just checked and ff2 and df1+2 beat all followups for okay damage, uf2 beats b3,4 and b3,2 for strong damage. There might be other options too, i dunno.
 

Spuck-uk

Banned
Hot take time. The new characters they added in Tekken 7, are better/more interesting than the characters they dropped from Tag 2.

Hell the only one I'd even remotely care about coming back would be Julia, and even then..
 
Any tips for getting off Jin's EWHF more consistently? I know how to do it (df+2 simultaneously), I just can't do it at will instantly. Pretty frustrating.
 

sasuke_91

Member
Any tips for getting off Jin's EWHF more consistently? I know how to do it (df+2 simultaneously), I just can't do it at will instantly. Pretty frustrating.

One way is to bind 2 to one of the left shoulder buttons so you only have to coordniate one hand instead of two, but T7 doesn't let you bind buttons twice.
What you can though is pressing 2 before you press df. You will THINK you press it before df comes out, but you actually press the buttons at the same time.


Regarding the characters thing: I like most of the new characters, even if I hate fighting them. And characters like Eliza, Lucky Chloe and Gigas I tolerate :p
 
One way is to bind 2 to one of the left shoulder buttons so you only have to coordniate one hand instead of two, but T7 doesn't let you bind buttons twice.
What you can though is pressing 2 before you press df. You will THINK you press it before df comes out, but you actually press the buttons at the same time.


Regarding the characters thing: I like most of the new characters, even if I hate fighting them. And characters like Eliza, Lucky Chloe and Gigas I tolerate :p

Thanks, that method seems to be working much better for me. Just a matter of practice now.
 
What the WHAT @ the bold. These commands I didn't even know existed. I know u/b+3+4 but not u/b+1+2. Like WUT??? Looks like stuff I'll have to check out tomorrow night.

I've done RDS and just holding b while spamming 3+4. I've seen PLing do it, but I feel like a retard, and I don't see the utility for it, especially with walls.

I prefer to play and make my opponent guess rather than bait them into attacking me and now I'm the one guessing what to do for punishment. Getting jailed from jab/mid chop spammers makes me want to break my DS4 in half by twisting it. Not even d/f+1 or b+1 can get me out. Gotta stop them before they gain momentum.

I play to be the aggressor. Half the defense, double the offense.
u/b+1+2 and d/b+1+2 are Hypnotist stance. You see the utility of dancing when you watch how opponents react. Xiaoyu's true style is psychological Judo, and it takes a lot of failure before you instinctively know the exact moment to redirect their energy against them.

Let them jail you and observe. People will only poke for so long before they try something bigger to get a hit. Throw away the first round if you need to in order to count the openings an opponent leaves you. Nothing is air tight, especially when playing Xiaoyu.

Ultimately, you are going to have to stop wanting to win meaningless ranked games so much and focus on learning. Growth comes from experimenting, it is not waiting for failure to evolve into success by itself.
 

Pygrus

Member
Anyone know of any recent Leo guides? Seems like he (Is he officially considered a he?)

I looked for stuff but a lot of it seems old.

Seems similar to what I was use to in TTT2 though.
 

GrayFoxPL

Member
Knew about the duck shoulders, but theyre difficult to hit when they play defensively the whole time. If I try that I usually get hit by her cartwheel into launch.

1,2,1 into PKB is good but the whole problem is even getting in on a defensive one who cartwheels all day and counter baits all the time. If I use that string in neutral it usually doesnt have enough range to reach her before I'm getting hit with her CH low or cartwheeled, and then if i try it after blocking her negative stuff its usually a bait into her reversal. How do I reverse her reversal if I think its coming? I know there's a way to do it.

I completely forgot about the PKB throw though and did not notice that d/f+2 is an elbow, thats good stuff thanks!

No problem.

Reversal of reversal is chicken, you do it by f+1+3 if attack is 1 or 3 and f+2+4 if 2 or 4. It's nearly impossible to do it on reaction but eg. with Steve you do ff+2 and you know it's gonna be reversed so you hold 2 and input f+4 during the attack, mash even.
 
Freaking wallcombos courtesy of R/Kappa

yuna.gif


Anyone want to play? I'm pretty rusty getting back from vacation and not playing for like 2 weeks. Steam ID: Sim.
 

NEO0MJ

Member
Anyone here faces groans of annoyance when they pick a character? My Akuma gets so much hate from my circle, even though he's pretty weak. I get better results with my Kazumi, though even she's disliked, but not as bad.
 

Perineum

Member
So last two days I tried to learn some Jack 7 before taking him online. Took him online and... let's just say I'm no Saint.

Aside from DF 1, 1 I feel like I could never hit anyone for shit. I kept trying to space a FF2 launch, or a DF2 launch, and would just eat shit constantly. Once I was under pressure I felt I would crumble and had no good move to create space again. On top of that his combos would not land consistently for me once I went online where offline I had a 100% ratio. His most basic launcher combo, DF2, F4, B1, DF 1, 1, Dash B3,2, 2. It would almost always drop after the back 1. I was just flabber gasted.

It sucks, because I oddly enough enjoy playing him and Lars a lot. Got frustrated losing so I went back to Shaheen and bodied people left and right.

My plan is to at this point literally mess with every character in the roster to get them above GM or GM, and then make a calculated decision on a main and secondary.

Anyone have some Jack 7 tips?
 
So last two days I tried to learn some Jack 7 before taking him online. Took him online and... let's just say I'm no Saint.

Aside from DF 1, 1 I feel like I could never hit anyone for shit. I kept trying to space a FF2 launch, or a DF2 launch, and would just eat shit constantly. Once I was under pressure I felt I would crumble and had no good move to create space again. On top of that his combos would not land consistently for me once I went online where offline I had a 100% ratio. His most basic launcher combo, DF2, F4, B1, DF 1, 1, Dash B3,2, 2. It would almost always drop after the back 1. I was just flabber gasted.

It sucks, because I oddly enough enjoy playing him and Lars a lot. Got frustrated losing so I went back to Shaheen and bodied people left and right.

My plan is to at this point literally mess with every character in the roster to get them above GM or GM, and then make a calculated decision on a main and secondary.

Anyone have some Jack 7 tips?

d/f+2
d/b+1
FC d/b+1
f,f+1
2
d/f+1
Debugger

This will be 90% of your toolset when using Jack, outside of punishers. Jack's gameplan is simple. Are they standing still doing nothing? Harass with lows and throws. Are they pressing buttons? Backdash and setup your d/f+2 whiff punisher. Got them ducking your lows? f,f+1. Got them trying to chase your backdash? f,f+1. Unsure of what to do? Check them with your 2 jab and d/f+1. Of course, you can expand on each of these scenarios with more moves but this is the very basic plan of attack, and it works at every level.

If you want to land his staple combo more often you can drop the f+4 for just a regular 4. Makes landing the b+1 less tight and you only sacrifice 2 damage.
 
Jack 7 tip: where cosmetics that make him so bulky that the person you are playing against can't even see what attacks you are trying to do because they literally disappear in front of him.

Maybe that's just an anti Ling strategy.
 

Perineum

Member
d/f+2
d/b+1
FC d/b+1
f,f+1
2
d/f+1
Debugger

This will be 90% of your toolset when using Jack, outside of punishers. Jack's gameplan is simple. Are they standing still doing nothing? Harass with lows and throws. Are they pressing buttons? Backdash and setup your d/f+2 whiff punisher. Got them ducking your lows? f,f+1. Got them trying to chase your backdash? f,f+1. Unsure of what to do? Check them with your 2 jab and d/f+1. Of course, you can expand on each of these scenarios with more moves but this is the very basic plan of attack, and it works at every level.

If you want to land his staple combo more often you can drop the f+4 for just a regular 4. Makes landing the b+1 less tight and you only sacrifice 2 damage.

Good shit! Thank you.
 

Pygrus

Member
Finally took my Leo online. Got my ass handed to me but did end up winning some matches. I want to try out other characters, but I feel like I need to just dedicate to one and go from there.

I think I need to spend a lot of time in practice mode getting just general movement down. I think movement is going to be one of the things I'm always going to struggle with in this series.
 

CSX

Member
Played against a King player in online ranked. We were three apart in rank. The score was 22-1 but no one had the demotion/promotion chance after playing so many games. Weird but whatever.

Thanks to endless revenge match that allow this to happen :) Playing for so long without seeing the matchmaking waiting room is so goddam wonderful.
 
u/b+1+2 and d/b+1+2 are Hypnotist stance. You see the utility of dancing when you watch how opponents react. Xiaoyu's true style is psychological Judo, and it takes a lot of failure before you instinctively know the exact moment to redirect their energy against them.

Let them jail you and observe. People will only poke for so long before they try something bigger to get a hit. Throw away the first round if you need to in order to count the openings an opponent leaves you. Nothing is air tight, especially when playing Xiaoyu.

Ultimately, you are going to have to stop wanting to win meaningless ranked games so much and focus on learning. Growth comes from experimenting, it is not waiting for failure to evolve into success by itself.

People keep talking about evasion. That's not a problem with the other person just retreats to the other side of the screen.

You know what would be actually useful?

-Figuring out how to see the lows that sweep you into combos and cost you 70% of your health.

-Figuring out how to end a match when the other person is blinking red without eating a Rage Art.

-Figuring out how to approach someone without getting launched.

-AOP actually ducking under most mids again.
 

joeblow

Member
^^^ Go into practice mode. Input Ling's d+1+2 and then stand by tapping up. Repeat that a few times and notice what's going on: she not only ducks down, but she also auto sidesteps to her right. That's the reason why she evades mids and lows so often.
 
^^^ Go into practice mode. Input Ling's d+1+2 and then stand by tapping up. Repeat that a few times and notice what's going on: she not only ducks down, but she also auto sidesteps to her right. That's the reason why she evades mids and lows so often.

Yes, and I read a guide that if you SS to the right before going into AOP the the evasion works even more effectively.

I've watched YouTube videos demonstrating that if you d+1, she ducks so low that if someone activates a Rage Art, she'll duck under most of them. Feels like AOP used to do that without even doing the butterfly (d). I'm still getting launched from mids more often than I ever remember.

Evades lows? I WISH!!! That's has never happened for me.


Need to see more of this but not in a highlight reel. Actual matches.

https://youtu.be/WibFBkongwQ
 

sasuke_91

Member
AOP ducks under enough mids without being broken. Making it even stronger would make it way too strong.

The thing about sweeps... yeah, that's a thing you have to practice. If you block a sweep though, Xiaoyu's combo after that actually does decent damage.
 

Spuck-uk

Banned
People keep talking about evasion. That's not a problem with the other person just retreats to the other side of the screen.

You know what would be actually useful?

-Figuring out how to see the lows that sweep you into combos and cost you 70% of your health.

-Figuring out how to end a match when the other person is blinking red without eating a Rage Art.

-Figuring out how to approach someone without getting launched.

-AOP actually ducking under most mids again.

You're looking for buffs to arguably the best character in the game instead of learning basic spacing and patience.
 

Nuszka

Member
Lee has a big problem, in that Shaheen and Law both do what he does, but with way less effort and more damage.

Yeah, i have been playing him for the past view days and i agree he is in a funny spot. But honestly i wouldn't want anything changed with him, i kinda enjoy the challenge, being always aware where you are , optimizing wall carry for that beefy damage at the end.
Just leave him as is.
 

Spuck-uk

Banned
Yeah, i have been playing him for the past view days and i agree he is in a funny spot. But honestly i wouldn't want anything changed with him, i kinda enjoy the challenge, being always aware where you are , optimizing wall carry for that beefy damage at the end.
Just leave him as is.

He's perfectly fine as is, as long as you're okay with the heavy execution.
 
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