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TEKKEN 7 |OT| How I killed your mother

Ferrio

Banned
Having fun with Lucky Chloe, but she seems really basic which is a shame. Still don't understand the point of her twist moves, especially going between left and right. Doing db+4, 4, db+4, 4, db+4, 4 x 10000 is funny as hell against newbies.
 

Pachimari

Member
I think it's just for the ESRB, doesn't actually make a difference in-game.
Oh, so it won't try and prefer matching me up with Japanese players when matchmatching online? And it'll show me flag as Denmark. Good to know. I'll play around with the game when I get back home! :)
 

dawid

Member
How should i button-map my arcade stick to match the real arcade version? (Or is there an even better way to map it?)
 
Wait, can I not press anything and just naturally block anything but lows?
yeah, if you are in neutral / (or "*" in game notation/ N in text notation) the game will automatically guard high/mid attacks but its not 100% reliable, i think it doesnt block all hits in multi-hitting strings so ideally you'd like to be blocking going to neutral then blocking is helpful.
Yeah, but that does not teach me all the systems really. I can learn execution there, but not much else. In case I have not missed something.
you definitely wanna check out the characters top 10-15 moves and integrate them into your game play.
https://drunkardshade.com/2017/05/27/tekken-7-top-15-moves-for-all-characters/

The training mode is super useful to because defense/offense/wakeup are all really important in this game. You can use training mode for execution as you said but you can go through your move lists and see which strings combo always, which combo on counter hit or launch on counter hit, what moves are good for punishing or catching side step/side walking. making your opponent laydown and try scenarios where: the opponent lays flat (see what moves hit straight down), they try roll back (you may have a string that can float them up so you can combo them again), etc. on the same page, another poster was having issue getting hit while down. you can record the opponent preforming specific hits/combos while you're on the ground and you can see what options you have to get out of it (backroll, sideroll~backroll, laying still, getup kick, etc.).

How should i button-map my arcade stick to match the real arcade version? (Or is there an even better way to map it?)

(LP) (RP)
(LK) (RK)
 

Brandon F

Well congratulations! You got yourself caught!
So is there a lack of ghost AI to face in Treasure battle? I mean I have had multiple situations of fighting literally the same AI foe every couple rounds, including once literally back to back! Just a bit strange and worrisome.
 

Danielsan

Member
So is there a lack of ghost AI to face in Treasure battle? I mean I have had multiple situations of fighting literally the same AI foe every couple rounds, including once literally back to back! Just a bit strange and worrisome.
I noticed that as well when starting yesterday. Though I didn't get too many recurring fighters after that. I hope they introduce online player ghosts at some point.
 

Wallach

Member
Okay, this game is a little overwhelming and very alien to me. I mean, I suck at fighting games anyway, but boy after playing a lot of KI and SFIV before, I have no idea how the systems work at all. There is no training mode and that does not help me either in that regard. Are all of the moves linkable, can you combo/cancel them and holy shit there are a lot of moves for every character - when do I use what?

I choose Alisa that I want to learn the game with because she seems hilarious, but I guess I alrady also choose a difficult character?

Don't stress too much over feeling overwhelmed - that is pretty natural when first jumping into any fighting game, much less going from 2D -> 3D rules (especially one like Tekken with big movelists for each character). As to your rule questions, the main things to remember are that all movement commands cancel into other movement commands, and movement commands cancel into attacks. Being able to cancel an attack into movement (like being able to back out of an attack before it comes out) is character-specific stuff and will be in the movelist; as a standard rule you generally cannot.

I'd probably focus on trying to get comfortable with the movement of Tekken, and once you figure out which character appeals to you the most, start trying to figure out that character's sort of "key" moves. Don't try and learn how to apply every single attack, because there is a nearly infinite amount of situations in Tekken and a lot of those moves aren't that useful outside of certain ones. Knowing all that shit - like how to adjust your combo if you are coming at a wall at a weird angle - is stuff you can only learn over time.

Just look for some basic stuff that you can put together to get a general gameplan going using some of that character's better moves. You can look at various character tutorials, but this link is pretty useful in this context:

https://drunkardshade.com/2017/05/27/tekken-7-top-15-moves-for-all-characters/

Like, I haven't played Tekken for 20 years, so I kind of feel like I'm in the same boat almost. So from the jump I'm trying to just grab like ~8-10 moves out of Paul's moveset that are good and give me a wide enough set of tools that I can focus on learning how to move and still get some damage out of as many situations as I can recognize (which isn't many right this moment)

For the most part I feel like Tekken is almost entirely movement and knowledge based, even moreso than 2D fighters. Let yourself learn all of the knowledge part over time - including your own character's moveset - and focus on learning how to move around, otherwise it'll feel like you never seem to have the opportunity to use any of the moves or combos you bothered learning because your opponent will always be in the wrong place at the wrong time.
 

Onemic

Member
If anyone was worried about the PC player base I dont think you have anything to fear

T7 almost matched SFV's all time peak of concurrent users. 13,776 users for T7 vs 13,807 for SFV
 

Brandon F

Well congratulations! You got yourself caught!
Tekken Tunes fixes the biggest gripe I had with it on TTT2 which was a lack of shuffle or randomization. Before you had to manually set music to stages iirc and if you got tired or bored of a track, you had to dive into the main menu and adjust. It was amateur hour despite the novelty.

Now you can thankfully just select an album, create a mix, or shuffle the catalogue, but you can long specify tracks to play at a whim. Better, but not really there yet.

The game also doesnt has a popup telling you the song and game the current track stems from. Would be nice given many may likely just choose to shuffle all and wouldn't really know which era each piece hails from. Cmon Harada!

Does tekken jukebox have the tekken revolution ost? i liked the main menu music from that

Yep.
 

DKL

Member
So like... rage arts is actually a good whiff punish, right?

Wanna be sure I'm doing this correctly :v

(like... the thing has armor too lol)

That said, derped around in ranked and did ok, but I knew I was in trouble when I came across an Asuka that could low parry lol
 

Sinatar

Official GAF Bottom Feeder
So Aris has spent a bunch of time with both the PS4Pro and PC versions of the game and he says the PC version is by far the best. Beyond the visual bump he says the netcode seems a lot better, match quality was much higher. Rickstah agrees having played both as well.
 

Kashiwaba

Member
If anyone was worried about the PC player base I dont think you have anything to fear

T7 almost matched SFV's all time peak of concurrent users. 13,776 users for T7 vs 13,807 for SFV

On average SFV has 1300ish concurrent players on steam, so ya there is nothing to worry about, but cross play would have made things way better :(.

Edit: can anyone explain the difference between rage art and rage drive or whatever it's called?
 

Wallach

Member
On average SFV has 1300ish concurrent players on steam, so ya there is nothing to worry about, but cross play would have made things way better :(.

Edit: can anyone explain the difference between rage art and rage drive or whatever it's called?

Rage Art is sort of like Tekken's version of an Ultra from Street Fighter. It requires a simpler input (I think you can even map Rage Art to a single button in the control config), and does the whole cinematic flash. All Rage Arts have armor in the startup, so while you can get killed before it comes out, you won't get interrupted by getting hit. These attacks also deal damage in relation to how much health you have left; if you use them right at 25% health or whatever you get Rage at, they will do much less damage than if you land one with like 3% health left.

Rage Drives are more like EX moves from Street Fighter. They are essentially a souped-up version of one of your existing special moves that gains additional properties compared to normal (most frequently faster startup, more damage, much better block advantage, and better hit properties like launch or pushback). These do not have innate armor like Rage Arts and you can more easily get hit out of these.

Using either one of these options will immediately end your Rage state, which means you no longer have the Rage damage buff for the rest of the match.
 

Kashiwaba

Member
Rage Art is sort of like Tekken's version of an Ultra from Street Fighter. It requires a simpler input (I think you can even map Rage Art to a single button in the control config), and does the whole cinematic flash. All Rage Arts have armor in the startup, so while you can get killed before it comes out, you won't get interrupted by getting hit. These attacks also deal damage in relation to how much health you have left; if you use them right at 25% health or whatever you get Rage at, they will do much less damage than if you land one with like 3% health left.

Rage Drives are more like EX moves from Street Fighter. They are essentially a souped-up version of one of your existing special moves that gains additional properties compared to normal (most frequently faster startup, more damage, much better block advantage, and better hit properties like launch or pushback). These do not have innate armor like Rage Arts and you can more easily get hit out of these.

Using either one of these options will immediately end your Rage state, which means you no longer have the Rage damage buff for the rest of the match.

How do i get the rage state? Is it the red/blue aura? But i have no idea how it starts.
 

T.O.P

Banned
Love the game, and Bryan is tons of fun but holy fuck, this game has an insane amount of combos and strings compared to KI-SF-GG, so much shot to learn

Feeling so lost but loving every second of it
 
I've only learned the absolute basics of Katarina's strings and Jesus this character is a power house.

Just a 1,1,3 string followed by the full five 3 string is like 40%.

I'm in love.
 

J-Skee

Member
I love Tekken & have been playing the series my whole life, but I swear, when juggles got introduced, I became lost. I've never been able to execute one. Just some combos that I remember from Tekken 5. Are there guides out to help out?
 

superjona

Member
So I unlocked King's Okada costume, but I can't seem to hit the Rainmaker. Every time I'm in rage mode I just hit a piledriver, whether I'm pressing down-left or down-right. How can I hit the Rainmaker instead of the piledriver?
 
So Aris has spent a bunch of time with both the PS4Pro and PC versions of the game and he says the PC version is by far the best. Beyond the visual bump he says the netcode seems a lot better, match quality was much higher. Rickstah agrees having played both as well.

yeah seems so but the community is on ps4 by legacy and ps4 is the tourney standard. i was torn between building a pc or buying a ps4 but I have to buy a ps4 pro and get used to that version because I dont wanna grind the pc version and lose at a tourney cuz the ps4 version felt different or some resolution/stage/slowdown quirk.
 

Onemic

Member
I love Tekken & have been playing the series my whole life, but I swear, when juggles got introduced, I became lost. I've never been able to execute one. Just some combos that I remember from Tekken 5. Are there guides out to help out?

Combo videos or just guides on how to play the game?
 

NEO0MJ

Member
I forgot how much of a pain it was to collect money quick. Going to take a long time to unlock all unique costumes. Kinda funny how Jack has so many of them.

So I unlocked King's Okada costume, but I can't seem to hit the Rainmaker. Every time I'm in rage mode I just hit a piledriver, whether I'm pressing down-left or down-right. How can I hit the Rainmaker instead of the piledriver?

I know this is a silly question but did you equip the whole set?
 

ZeroX03

Banned
I know this is a silly question but did you equip the whole set?

I bet they didn't.

It's the full outfit, the mask and the belt. All three or it doesn't work.

I've only learned the absolute basics of Katarina's strings and Jesus this character is a power house.

Just a 1,1,3 string followed by the full five 3 string is like 40%.

I'm in love.

Buce, I think you got your notations mixed up, I think you meant 4. Also that's not a combo lol, practice mode lies to you. Set CPU Action 2 to guard.
 
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