So I'm coming from Street Fighter and I'm finding it super overwhelming. My movement in general feels super wonky. I think that's my main problem. I'm just not moving around how I want to and it's incredibly frustrating.
This is how I visualize the playing field. someone can correct me if it's wrong. The field is more or less a vertical 2D plane that is parallel to the TV screen. The same plane from any 2D fighter actually. This invisible plane cuts through the 2 characters. On this plane I can think of the game as a sort of regular 2D fighter with back to block, down to crouch, up to jump, backdashing, etc. Now being a 3D fighter, this 2D plane CAN ROTATE about the center of both characters with side stepping/walking and certain fighting moves. After rotating whatever degrees to the right or left, this becomes the new 2D fighting plane until it is rotated again.
All this to just say that this is wildly different than soul Calibur 8 way run which I guess I'd consider to be a "full" 3D fighter. Not better or worse. Just in the sense that movement isn't restricted at all when it comes to rotating the vertical 2D plane in soul Calibur.
So my question is, if I'm starting out, am I wrong or how messed up will I be with learning the game if I think of Tekken as a "mostly" 2D fighter? Is this how I'm supposed to think of it? How far can I get if ignore side stepping for now? I guess it'd also depend on the character right? I'd imagine some characters are better or have really good moves that rotate the plane.
Another thing I'm realizing is that the moves aren't as dial-in as I thought they would be. There's some strict timing involved for those 10 hit combos.
tl;dr: I am bad but I'll keep at it for now.