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TEKKEN 7 |OT| How I killed your mother

Gr1mLock

Passing metallic gas
Not gonna lie, it's daunting as fuck to learn a new character.

Still fun as hell though.

Just wish the online worked so I could get more consistent practice with them.

I have 4 previous mains and another handful of characters I always wanted to learn but never did.
 

Tensketch

Member
I'm a huge King fan. But I miss the training mode that let you go through each move until you did them, like Dead Or Alive.

I used to know one of Kings string grabs, all the way to the musclebuster/giant swing. Any easy ways of learning that again? I'd like to get good with King again and right now, I'm too terrified to go online.
 
Thanks, but yeah I'm not that comfortable with
Kazuya.
The
air laser spam
seems to work sometimes I guess, but yeah he
heals
too on top of everything else. I actually got him almost down 2-3 times now (out of more than a dozen tries) but he just uses his rage art and finishes me off at that point. Frustration levels are rising. :p

Ah, then that is a stumbling block if you don't use them.

For the
Rage Art, he pretty much only does it at 50% health or less and when his Focus Attack connects, I found. As for the final Rage Art at pixel health, you have to use Kazuya's to counter or you will lose!
It is a nightmare fight for many made worse if you don't use said character. Drop it to 3 Stars and he'll deal less damage. 10 Stars is rough; lose in two teeny combos haha, kinda like Critical Mode in KH games.
 

AAK

Member
They said it was gonna be guest characters and a new mode, what in the hell were ya'll expecting?

One of the things they advertised was costumes. People are disappointed that it's just other arcade customs locked away on the disc instead of legitimate new designs.
 

LeeorV

Neo Member
I'm a huge King fan. But I miss the training mode that let you go through each move until you did them, like Dead Or Alive.

I used to know one of Kings string grabs, all the way to the musclebuster/giant swing. Any easy ways of learning that again? I'd like to get good with King again and right now, I'm too terrified to go online.

in training mode, you can highlight a move in the move list and press a button to make it show on the bottom of the screen.

that's the closest you can get I think to an in-game guide for something like that.
 

Basketball

Member
My only issue with the story is that fucking reporter but damn that finale was some DBZ shit. HYPE and when the music kicked in and the lyrics + the CG and flashbacks. Shit was tight.

Haze Haze Shadows
 

twinturbo2

butthurt Heat fan
bait his overhead chop and block it and rising 1,2 it. At mid distance bait him to do three Shakunetsus and sidestep them. If you're close enough do (e)wgf or if slightly further the flying kick. Try not to be in sweeping range because he either sweeps or does jumping kick to ex BS. If he does sweep and you're at a little distance just rising 4,4 him. Don't bother sidestepping his super if you're not comfortable with the timing. If he does the two standing punches I just blocked and prayed he didn't do low or high shenanigans. Better to block if he has super as he had a knack for throwing that out regularly after that attack. Anyway, if you're pro then you'll have a better time with movement and consistency.

Worst case air laser spam but it takes ages and will take a few retries as well. Depends if the AI wants you to hit him ha!
Gotta ask, is there an achievement involved for defeating him?
 
After trying a bunch of characters I think I'm settling on Lili. Her sidestep twirls into kicks are so satisfying and easy to punish people with, and divine step and matterhorn ascension are fairly easy to pull off and open up some pretty devastating windows.
 
I'm HOOKED.

I hope better customization options are one the way though. Don't spoil us in 6 then actively regress. Plus all the universal clothes options are ill-fitting and look weird.

I'm totally prepared to pay for legacy outfits too. Give me Tekken 2 Nina and give me it now.
 
Has anyone found any good resources on character gameplans/combos yet? I really want to try out a bunch of them and figure out who I gel with.
 

DKL

Member
I'm a huge King fan. But I miss the training mode that let you go through each move until you did them, like Dead Or Alive.

You know, thinking about the design of a lot of fighting games, I wish they made it so that they gave you as much information as possible.

Like, can we actually search our previous online matches like we can in SF in this game?

(I'm assuming yes because I haven't actually looked lol)

OK, cool. Now that the match footage is running, can we display frame data (this is actually a big thing for me... it's a lot easier to memorize this stuff if you have some kind of feedback on screen as opposed to looking at a spread sheet and then matching that shit with the animation on screen), hit boxes and hurt boxes and all other relevant data without having to bend backwards while the footage is going? This way, I can see what interaction killed me during the match.

As it is, it feels like learning in these games happens at a really inefficient rate and I have to spend a lot of time in the lab or getting beat up to see what's going on...

But it doesn't have to be this way since they can just set stuff up in-game to distribute all the necessary metrics and whatever to the player >_>

But I dunno: people like that whole mystique where they discover shit themselves and maybe that's where a lot of the appeal comes from...

Or maybe it's actually just really really hard to readily deliver this information to players since I don't know anything about game programming :v
 

Arklite

Member
My only issue with the story is that fucking reporter but damn that finale was some DBZ shit. HYPE and when the music kicked in and the lyrics + the CG and flashbacks. Shit was tight.

Haze Haze Shadows

It was great, reminded me a lot of the MGS4 finale with the presentation and flashbacks, though the outcome hits harder here for future titles.
 

MikeBison

Member
I'm a huge King fan. But I miss the training mode that let you go through each move until you did them, like Dead Or Alive.

I used to know one of Kings string grabs, all the way to the musclebuster/giant swing. Any easy ways of learning that again? I'd like to get good with King again and right now, I'm too terrified to go online.

As some else said, you can press 2 in the move list to put it up on the screen and practice.

Then when it's there, you can press touchpad+R1 (iirc) to cycle through the move list. L1 to go back.

Only thing is it doesn't tell you if you got the combo right.

But at anytime you can press another combination, can't remember what, to go back to the demo of the combo quickly. Included a metronome like sound.

It's actually pretty robust.
 

MikeBison

Member
Getting to the point with my Dragunov that I feel I want to interpreting his frame data and the frame data of match ups. Would be sooo much easier if it was in game.
 

Wallach

Member
Spent a couple hours in the lab with Shaheen, I might actually main that dude over Paul. Wonderful hopkick, great orbital, some interesting options out of sneak step (haven't really started looking at cancels for this other than figuring out how to get out of sneak step after the command slide), some crazy good whiff punish options, and solid WS punish options. I'm also kind of enamored with that F, F+3, for being a 15f mid and only -13 you get some crazy damage off it. I think I got up to like 89 if you have a wall, which isn't hard with how far it carries.

Need to get more used to thinking about his d/f 1+4 throw, I haven't played anyone that uses that command yet so it's kind of weird even on stick. I also seem to be having issues consistently getting F, B+2 for some reason which I need to figure out.
 

Spuck-uk

Banned
I tried Leo for a bit and warmed up to him. Haven't really found great combos yet though. Just from trying things out I get 30-40%. Definitely did better why Dragunov, but getting in with Dragunov seems harder.

Leo does pretty average damage, but makes up for it by having all round great tools

Arguably one of the best lows in qcf+1, not very punishable, and silly damage on a counterhit.

B1, 4 is a stupidly good, safe counterhit launcher

Her wall game is fantastic, 50/50 mixup between d/b1+2,1 and d/f2+3

ws4, 1+2 is an incredible punisher

d/f2 is a great whiff punishing launcher

BOK stance 2 is a safe! mid launcher that gets her 70+ damage


Just a stack of good tools on best girl/best boy.
 

Cyanity

Banned
oh god, I can totally just jump in and get a couple fights in before work, can't I? This game is gonna be unhealthy for me, I'm feeling it.
 
You are more or less right about the 2d/3d distinction. Starting out dont worry too much about sidestepping attacks. Use it more to reposition yourself in the playing field. Backdashing is more important.

Tip: You can cancel sidesteps/backdashes with moves or different movement directions. You can speed up your backdash by inputting db after each backdash. This is a bit more high level stuff to do consistently but it helps to know if you feel movement is a bit clunky.

Also dont use the 10 hit combos. Theyre generally unsafe if blocked and arent worth the effort really. Better to focus on safe pokes and the launcher sample combos.

More or less, this is not a bad way to think about it - with a few caveats. The first is that moves in Tekken have tracking. What this means in practice is that they don't always function in a linear manner on a 2D plane and can instead hit you when you sidestep to one or both sides. Part of the knowledge requirement in Tekken is understanding which moves will track to which side (and, hence, you should sidestep in the opposite direction to make them whiff). Furthermore, some characters are very linear and thus susceptible to sidestepping while others have fantastic tracking.

There are, in fact, top tier players who barely sidestep at all and rely almost entirely on backwards and forwards movement. However, they are able to do this because they are very proficient when it comes to Tekken's particular brand of esoteric movement mechanics. In Tekken, simply tapping backwards or forwards, or walking, is extremely slow. On the other hand, you are able to cancel out of forward and backdashes by inputting either a crouch (d/b) or a sidestep. Proper movement in Tekken involves rapidly canceling from a backdash to a crouch to another backdash, etc (inputted as b, b, d/b, N, b, d/b, N). When executed properly, you not only move about 3 times as fast as a normal backdash but you are also blocking throughout the entire animation.

Also, ignore 10 hit combos. They are simply an odd legacy feature still included in the movelists for some reason. They aren't actually real combos and can be blocked, parried or even launched by better players. If you want to know whether your inputs are actually a combo, set the training dummy's first action to 'stand' and the second action to 'guard all' and watch to see if they block your string.
Thanks, guys. This is incredibly helpful info. I'll keep all this in mind going forward.

So if I were to make like a list of like a "starter kit" for Tekken in no order so far I got:
1. Work on 2D movement. learning the crouch dash canceling thing. Okay to ignore side stepping for now in order to "simplify" the game. Come back to this after I get more used to the mechanics.
2. Learn 2 or 3 relatively simple launcher-> juggle combos.
3. Learn what my good pokes are and my poke ranges

Maybe with these I'll be able to have a basic understanding and a good foundation to build upon. I'll hit up training mode hard tomorrow.
 

Airan

Member
Goddamn, I first hated the dubsteppy-ness of the OST (ironically I loved TTT2's OST, especially character select) but some of these tracks are fantastic. Heat Haze Shadow and Mishima Building in particular.
 

Spuck-uk

Banned
Once upon a time there was a game called Tekken 6 where every character had unique customizations, they were by-and-large of the same quality as the default costumes, and--aside from color--they could be adjusted more intricately than those of any Tekken that came before or after.

Namco forgets, but the world remembers.

Once upon a time art assets took 1/5th of the time and effort to create that the current generation does.
 

Jaeger

Member
Still ain't found that character yet (would have been Zafina!).

I want it to be one of the ladies however. That much is sure.
 
I should probably get a stick for this game. My execution is fine so far,but my left thumb is numb, and the right one is cut and sore. Played tournaments for like 12 hours yesterday.
 

MikeBison

Member
I should probably get a stick for this game. My execution is fine so far,but my left thumb is numb, and the right one is cut and sore. Played tournaments for like 12 hours yesterday.

I couldn't get on with Tekken with my stick. Switched back to pad and my execution improved tenfold.

But what I really want is a badass fight pad with a great D-pad. Hear good things about the Commander 4 and the regular commander.

Anyone wanna come in with suggestions?

All I know is stay clear of those Madcatz SFV pads.
 

Nuszka

Member
Man this thread moves fast. I'm testing out different characters as my main isn't in, and I gotta say... I'm gonna have a hard time to choose...
 

Vildiil

Member
And with vsync off + GSYNC? That's what I'm currently running, and it's noticeably more responsive than my brother's PS4 version.

I have both the PC and Ps4 Pro version and on my pc I'm running vsync off with gsync and the difference is ridiculously noticeable when I go to do the same combos I've been doing all day on PC and messing them up on ps4 a lot more often.

I don't think I'll be touching the ps4 version anymore unless the PC community just completely dies.
 
I have my main female - as ever, Nina.

But I find maining a male a much harder task mostly because I've chopped and changed over the years whereas with Nina, her presence in every game, helped with consistency.
 

Velurian

Member
God, I really like Jin (so nice and clean kind of), but I've always felt he is sooo underpowered.
Quite limited/predictable in combos and a bit slow in general. Decent punches through.
Anyone else play him?

Online, I always feel like an underdog, looking at some good Ling Xiaoyu or Raven players. All the new chicks are crazy as well...
 

PadPoet

505 Games Ltd
God, I really like Jin (so nice and clean kind of), but I've always felt he is sooo underpowered.
Quite limited/predictable in combos and a bit slow in general. Decent punches through.
Anyone else play him?

Online, I always feel like an underdog, looking at some good Ling Xiaoyu or Raven players. All the new chicks are crazy as well...

Check out CherryBerryMango's stream, he uses Jin

https://www.youtube.com/watch?v=4MNHECRgq5o
 
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