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TEKKEN 7 |OT| How I killed your mother

GHG

Member
What's the player population like on PC vs PS4 at the moment.

I'm going to get this but I'm yet to decide on platform...
 

AllenShrz

Member
What's the player population like on PC vs PS4 at the moment.

I'm going to get this but I'm yet to decide on platform...

Is safe to assume ps4 has more but this weekend I played almost exclusively the PC ver and never had a problem to find a match.
 
So I'm coming from Street Fighter and I'm finding it super overwhelming. My movement in general feels super wonky. I think that's my main problem. I'm just not moving around how I want to and it's incredibly frustrating.

This is how I visualize the playing field. someone can correct me if it's wrong. The field is more or less a vertical 2D plane that is parallel to the TV screen. The same plane from any 2D fighter actually. This invisible plane cuts through the 2 characters. On this plane I can think of the game as a sort of regular 2D fighter with back to block, down to crouch, up to jump, backdashing, etc. Now being a 3D fighter, this 2D plane CAN ROTATE about the center of both characters with side stepping/walking and certain fighting moves. After rotating whatever degrees to the right or left, this becomes the new 2D fighting plane until it is rotated again.

All this to just say that this is wildly different than soul Calibur 8 way run which I guess I'd consider to be a "full" 3D fighter. Not better or worse. Just in the sense that movement isn't restricted at all when it comes to rotating the vertical 2D plane in soul Calibur.

So my question is, if I'm starting out, am I wrong or how messed up will I be with learning the game if I think of Tekken as a "mostly" 2D fighter? Is this how I'm supposed to think of it? How far can I get if ignore side stepping for now? I guess it'd also depend on the character right? I'd imagine some characters are better or have really good moves that rotate the plane.

Another thing I'm realizing is that the moves aren't as dial-in as I thought they would be. There's some strict timing involved for those 10 hit combos. :(

tl;dr: I am bad but I'll keep at it for now.

You are more or less right about the 2d/3d distinction. Starting out dont worry too much about sidestepping attacks. Use it more to reposition yourself in the playing field. Backdashing is more important.

Tip: You can cancel sidesteps/backdashes with moves or different movement directions. You can speed up your backdash by inputting db after each backdash. This is a bit more high level stuff to do consistently but it helps to know if you feel movement is a bit clunky.

Also dont use the 10 hit combos. Theyre generally unsafe if blocked and arent worth the effort really. Better to focus on safe pokes and the launcher sample combos.
 
messing around in trainging, db3 seems like a good way to scoop someone off the ground but needs some experimentation with how/when to use it as it kinda pushes the opponent away.

for going neutral f1+2 can be helpful if you want them out of your face. f2 is a decent launcher but slow, df2 is faster but doesn't launch as high. you can follow up a df2 with fu3, 1, 1, 2, 1, 1+2

as for general gameplan, I'll have to get back to you on that one.

edit: fu2 might be a little safer than f1+2

Thanks for the help!
 

Ganyc

Member
What's the player population like on PC vs PS4 at the moment.

I'm going to get this but I'm yet to decide on platform...

get the pc version, it's the better experience.

The ps4 version has the highest input lag, online doesn't work correctly at the moment, netcode is better on pc (3 bar on pc is like 5 bar on ps4), longer loading times etc.


i wouldn't worry about the playerbase
 

SarusGray

Member
get the pc version, it's the better experience.

The ps4 version has the highest input lag, online doesn't work correctly at the moment, netcode is better on pc (3 bar on pc is like 5 bar on ps4), longer loading times etc.


i wouldn't worry about the playerbase

I'm playing fine on PS4. I've been connecting constantly to players. You might be exaggerating there.

They said it was gonna be guest characters and a new mode, what in the hell were ya'll expecting?

you want me to pay 25 dollars for tekken bowl, and two guest charactesr that are probably gonna be useless/boring. lol.
 

RM8

Member
The best argument for the PC version is being able to remove CA, to be honest. Way to ruin the looks of such an otherwise beautiful looking game. Can this fad be over already?
 

Kashiwaba

Member
What's the player population like on PC vs PS4 at the moment.

I'm going to get this but I'm yet to decide on platform...
No contest pick pc version for now, and in the future if you noticed the player base is drying ps4 version will be dirt cheap then.
 

Nyx

Member
Please tell me how, i can't seem to connect to anyone at all.

Same, I only played online against a friend in a private match.
Regular ranked or player matches always result in connection lost before the game even started. Also, I get kicked by the host in every tournament I join.
 
So I'm coming from Street Fighter and I'm finding it super overwhelming. My movement in general feels super wonky. I think that's my main problem. I'm just not moving around how I want to and it's incredibly frustrating.

This is how I visualize the playing field. someone can correct me if it's wrong. The field is more or less a vertical 2D plane that is parallel to the TV screen. The same plane from any 2D fighter actually. This invisible plane cuts through the 2 characters. On this plane I can think of the game as a sort of regular 2D fighter with back to block, down to crouch, up to jump, backdashing, etc. Now being a 3D fighter, this 2D plane CAN ROTATE about the center of both characters with side stepping/walking and certain fighting moves. After rotating whatever degrees to the right or left, this becomes the new 2D fighting plane until it is rotated again.

All this to just say that this is wildly different than soul Calibur 8 way run which I guess I'd consider to be a "full" 3D fighter. Not better or worse. Just in the sense that movement isn't restricted at all when it comes to rotating the vertical 2D plane in soul Calibur.

So my question is, if I'm starting out, am I wrong or how messed up will I be with learning the game if I think of Tekken as a "mostly" 2D fighter? Is this how I'm supposed to think of it? How far can I get if ignore side stepping for now? I guess it'd also depend on the character right? I'd imagine some characters are better or have really good moves that rotate the plane.

Another thing I'm realizing is that the moves aren't as dial-in as I thought they would be. There's some strict timing involved for those 10 hit combos. :(

tl;dr: I am bad but I'll keep at it for now.

More or less, this is not a bad way to think about it - with a few caveats. The first is that moves in Tekken have tracking. What this means in practice is that they don't always function in a linear manner on a 2D plane and can instead hit you when you sidestep to one or both sides. Part of the knowledge requirement in Tekken is understanding which moves will track to which side (and, hence, you should sidestep in the opposite direction to make them whiff). Furthermore, some characters are very linear and thus susceptible to sidestepping while others have fantastic tracking.

There are, in fact, top tier players who barely sidestep at all and rely almost entirely on backwards and forwards movement. However, they are able to do this because they are very proficient when it comes to Tekken's particular brand of esoteric movement mechanics. In Tekken, simply tapping backwards or forwards, or walking, is extremely slow. On the other hand, you are able to cancel out of forward and backdashes by inputting either a crouch (d/b) or a sidestep. Proper movement in Tekken involves rapidly canceling from a backdash to a crouch to another backdash, etc (inputted as b, b, d/b, N, b, d/b, N). When executed properly, you not only move about 3 times as fast as a normal backdash but you are also blocking throughout the entire animation.

Also, ignore 10 hit combos. They are simply an odd legacy feature still included in the movelists for some reason. They aren't actually real combos and can be blocked, parried or even launched by better players. If you want to know whether your inputs are actually a combo, set the training dummy's first action to 'stand' and the second action to 'guard all' and watch to see if they block your string.
 

Carm

Member
Question about Treasure Battle Mode. Does your rank effect the difficulty of the opponents? Even when you have to start over after losing a match?

I swear they are getting harder and I'm getting bodied more often.

Also, this special match stuff is annoying, had hoped they left that cheap boss AI in story mode, ran into the last boss earlier and Akuma is a bitch.
 
Online on PS4 is indeed fucked right now. Even if I get matches, they de-sync like a minute into the match.

It's not my connection, other games work perfectly online.
 

PARANO1A

Member
Question.. is there any point to playing arcade mode? Seems like a waste of time when the story is in story mode and the unlocks are in treasure mode.
 

Menome

Member
Steamrolled through the Character Stories and I don't see the issue with them. They're exactly the same style of thing we've gotten at the end of Arcade modes since the start of the series. I just find the idea to have them separate from Arcade mode to be the puzzling aspect.
 
Question.. is there any point to playing arcade mode? Seems like a waste of time when the story is in story mode and the unlocks are in treasure mode.

There isn't much point as far as I can tell but they probably put it in for two reasons:

a) It's a carry-over from the arcade version.
b) People lost their shit over the lack of an arcade mode in SF5. It's a pretty low bar to reach to hold something over one of the other major competitive fighters on the market.
 
Finally beat Akuma's Special Chapter. So much fromage. Then I went online, waited forever for a match to not disconnect, and when I did I got matched with an Akuma player. Fuck that dude. I can't stand playing against him.

I also got matched with another person who supposedly had 4 bars, but was pretty much 1 second lag. Unplayable.

On the plus side, after spending three hours in practice tonight I finally got the hang of doing juggles with Xiaoyu. In all my Tekken years I've never really done much more with juggles than a couple hits after the launcher, but I figured I had to force myself to learn them if I wanted to be at all competitive at a higher level.
 

Danielsan

Member
I'm perpetually stuck at 2nd Dan in ranked mode with my Asuka, Keep choking and only taking 2 out of 5 rounds.I really want to learn Korean backdash cancels, but I just aren't dexterous enough with the stick to make those super rapid movements.
 
Uhh.. so what the hell at
Akuma
in the special chapter? What can I even do lol?

bait his overhead chop and block it and rising 1,2 it. At mid distance bait him to do three Shakunetsus and sidestep them. If you're close enough do (e)wgf or if slightly further the flying kick. Try not to be in sweeping range because he either sweeps or does jumping kick to ex BS. If he does sweep and you're at a little distance just rising 4,4 him. Don't bother sidestepping his super if you're not comfortable with the timing. If he does the two standing punches I just blocked and prayed he didn't do low or high shenanigans. Better to block if he has super as he had a knack for throwing that out regularly after that attack. Anyway, if you're pro then you'll have a better time with movement and consistency.

Worst case air laser spam but it takes ages and will take a few retries as well. Depends if the AI wants you to hit him ha!
 
I'm perpetually stuck at 2nd Dan in ranked mode with my Asuka, Keep choking and only taking 2 out of 5 rounds.I really want to learn Korean backdash cancels, but I just aren't dexterous enough with the stick to make those super rapid movements.

just practice it slow 2 at a time. and then 3. eventually u can do em faster and start chaining them back and forward and just moving around. really 1-2 is all you need to make something whiff. all the other ones are mobility. put a lil time into learning them/warming up as you do your combos. that shit really adds up. tekken is so rewarding as theres so many aspects you slowly work at improving and its really satisfying to look back at the progress you've made but also knowing theres so much more to learn/utilize.
 

Lumine

Member
bait his overhead chop and block it and rising 1,2 it. At mid distance bait him to do three Shakunetsus and sidestep them. If you're close enough do (e)wgf or if slightly further the flying kick. Try not to be in sweeping range because he either sweeps or does jumping kick to ex BS. If he does sweep and you're at a little distance just rising 4,4 him. Don't bother sidestepping his super if you're not comfortable with the timing. If he does the two standing punches I just blocked and prayed he didn't do low or high shenanigans. Better to block if he has super as he had a knack for throwing that out regularly after that attack. Anyway, if you're pro then you'll have a better time with movement and consistency.

Worst case air laser spam but it takes ages and will take a few retries as well. Depends if the AI wants you to hit him ha!

Thanks, but yeah I'm not that comfortable with
Kazuya.
The
air laser spam
seems to work sometimes I guess, but yeah he
heals
too on top of everything else. I actually got him almost down 2-3 times now (out of more than a dozen tries) but he just uses his rage art and finishes me off at that point. Frustration levels are rising. :p
 

evilsin

Member
The whole DLC situation kinda reminds me of The Sims 4. Of course they wouldn't put fucking everything in from the get go, they surely gonna milk that mula.

The game is great though, played some VS with my bro and his wife this weekend. Finied the Story mode as well. Looks like I'm stuck with my coldblooded sweetheart Nina as my main again.
 

DKL

Member
I'm perpetually stuck at 2nd Dan in ranked mode with my Asuka, Keep choking and only taking 2 out of 5 rounds.I really want to learn Korean backdash cancels, but I just aren't dexterous enough with the stick to make those super rapid movements.

Does anyone actually know how ranked works?

To be honest, I've lost a bunch of stuff, but somehow manage to still promote to Expert for some reason even though all I've been doing is frauding it out.

(actually, for now, I'm just gonna assume that the actual good players are still climbing and will eventually be out of the area that I'm in once they've played enough)
 

Lumine

Member
Thanks, but yeah I'm not that comfortable with
Kazuya.
The
air laser spam
seems to work sometimes I guess, but yeah he
heals
too on top of everything else. I actually got him almost down 2-3 times now (out of more than a dozen tries) but he just uses his rage art and finishes me off at that point. Frustration levels are rising. :p

Got 'em! Finally. Hardest single player tekken fight ever. :p
 

Kashiwaba

Member
I just noticed this,i always thought King is based on Tiger mask anime, but today i was shocked when I noticed that King's mask is actually a leopard and not a tiger :0.
 
Thanks, but yeah I'm not that comfortable with
Kazuya.
The
air laser spam
seems to work sometimes I guess, but yeah he
heals
too on top of everything else. I actually got him almost down 2-3 times now (out of more than a dozen tries) but he just uses his rage art and finishes me off at that point. Frustration levels are rising. :p
What's bullshit is
his rage art kills you even at full health
 
This Battle Top for Josie is just perfect:
k53kox0.jpg
 
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