GrayFoxPL
Member
DEATH;240102957 said:That chick got pancake butt... Sorry gotta say it
I don't like big butts and I cannot lie.
...besides I wanted sfw gif, lol.
DEATH;240102957 said:That chick got pancake butt... Sorry gotta say it
I don't like big butts and I cannot lie.
What types of attacks can be dodged by side-stepping? I've managed to sidestep generic jump-kicks, and am wondering if there are other similar examples in which side-stepping could be applicable.
What types of attacks can be dodged by side-stepping? I've managed to sidestep generic jump-kicks, and am wondering if there are other similar examples in which side-stepping could be applicable.
I feel like I wanna vent about the game.
Other than the absolute core game,I am starting to think its disappointing in several aspects.
Visuals,load times,terrible facial animations,subpar character models,terribad online.
When you factor in the wait involved ,the fact that they got a stream of funds through arcades and that I shelled out 100$ for the delux edition,I am honestly...so empty right now.
The lack of communication about any of the free DLC is really disappointing. I can't believe they haven't announced anything at E3. I want to know what my $60 is buying, because it sure doesn't feel like a $60 experience right now. Especially with this janky netcode and the fact things are buggy and there's a general lack of QoL features. I mean the gameplay is generally great except for the SF meter trash, but outside of that it's an empty offline experience. Treasure mode is a means to an end, it's not fun on its own.
Feel free to vent here.I feel like I wanna vent about the game.
Other than the absolute core game,I am starting to think its disappointing in several aspects.
Visuals,load times,terrible facial animations,subpar character models,terribad online.
When you factor in the wait involved ,the fact that they got a stream of funds through arcades and that I shelled out 100$ for the delux edition,I am honestly...so empty right now.
I hate rage arts, man. Not that I lose to them. It's just annoying how they stop the match and people predictably throw out this powerful move as a reward for losing.
Feel free to vent here.
I love this game.
In my opinion, TTT2 is still the better game overall, even if it lacks the "hype" of the rage system. What kills T7 is the worse netcode (I play on PS4) and the archaic online sytem, unacceptable these days.
I don't even want to make lobbies with friends anymore when I think of all the stupid things we have to endure.
Sad to say, the game is saved by the jukebox.
But,yeah, T7 needs more polish yet.
So power crushes go through Yoshi's flash and spirit shield. Fuck whoever on the dev team made it this way
Damage scaling is bonkers too. I did various combos with Paul and more hits the less damage. His best generic bnb is launcher like qcf+1, df+1 b, 4S!, deathfist - 68 points everything else goes from 62-66. Stuff like qcf+1,b+3,3,2,b+1,2S! Demo Man is less damage then simplest 4 hit deathfist combo mentioned above. Longer combos only for wall carry. No point other then that.
This isn't really true at all, you just haven't learned optimal combos.
from qcf+1 launcher
1. qcf+1 ; qcf+1 ; qcf+1 ; b+1,2 ; S! ; dash ; qcf+2 (C) - 80 dmg
2. qcf+1 ; 3,2 ; b+1,2 ; S! ; dash ; qcf+2 (C) - 75 dmg
3. qcf+1 ; qcf+1 ; d/f+1~b ; 4 ; S! ; dash ; qcf+1 ; qcf+2 - 76 dmg
http://forums.tekkengamer.com/viewtopic.php?t=147
The difference between optimal and suboptimal combos isn't as great as before, but it's still there.
Tekken 7 has been out in stores for 3 weeks but it feels like it's been out for 3 months. I haven't played it or a few days now and the proverbial honey moon stage lasted for a about 2 weeks after the game came out, or 2 weeks and a few days since Walmart put it on sale in my city 2 days early.
Even with the new graphics, gameplay elements, characters and stages it's a lot more of been there done that with Tekken besides the story. After I completed that though I was just going through the motions. Besides the game itself, Tekken 7 has generally been enjoyable to watch on Twitch. Nowadays I can't even muster playing the game because it's too familiar and my enjoyment of it reached a wall pretty quickly.
Because the game is out now, there's a lot less to talk about since most of my time and energy went into Tekken 7 release date improv related jokes. I have solely watched streams, which is the only thing I've been doing associated with this game besides reading people talk about it. Personally the release of this game, to keep it short has made me realize how bereft I was in other activities or topics to be preoccupied with. My passion and love has been dramatically ebbed, Tekken 7 has pretty much released me from my own commitment to the series overall.
Nice job there Namco with the console ports.
Dereck just needs to meet someone who can whip him good and make his blood flow .
Strong fighters are a lonely kind.
Nice job there Namco with the console ports.
Oh no, my 6 frame launcher isn't OP enough.
Let me cry zero tears for you.
I honestly don't even feel like playing it on the PS4 anymore. Aris doesn't either and he's pretty adamant about it. If Aris can get the top players to jump in, and then people follow them, this could be a good thing. No fighting game has ever been the main on PC but something like Tekken surely deserves to be.
If can do 3 or 4 (lol)qcf+1 in a row online you're a cyborg because you gotta be frame perfect and can't buffer anything. Those are super hard to do even offline.
Have you tried it?
She has NO quick launchers, no low strings that become launcher combo. d/f+2~1 is the most garbage launcher I've ever seen on a list. You will hit exactly NOBODY with how slow it is. Her most reliable launcher is SS+3 which most people will see coming a mile away (compare to Katarina or Bryan Fury's equivalent which do not require SS)
The only reliable punisher she has is b+4,4
SS+3 is her only reliable low with knockdown. It used to be AOP 4~3, but either AOP does not duck under mids like it used to or everyone is using moves to hit her before 4~3 can come out.
Also, she doesn't have any combos that take off 50% plus health without wall splat. On the other hand, I've been taken from one side of the room to another with Kazumi , Jack, Leo, Katarina like my opponents are dialing combos in Killer Instinct.
You know how frustrating it is to get frame locked by jabs against Bryan Fury, Steve, or even Josie kicks? Ling has zero answers for that kind of stuff because everything she does needs setup/windup.
AND HOLY CRAP, I Leo can punish Ling's RDS 4 on block with a LAUNCHING UPPERCUT.
WTF! RDS 4 is used to create SPACE in poking mixups. UNREAL
Bro... I don't think you understand the logic behind how certain moves in Tekken work. Having a bunch of downtime at work right now so I can actually reply to this.
Let's talk about "quick launchers". How quick a launcher is, is based on how many frames of startup it takes. Kazuya is the only character with a 13 frame launcher that is done w/ a double just frame. (ignoring outliers like ws moves, bt moves, & things like flash) After that a handful of characters have 14 frame launchers like Bryan, Lars, Paul, other Mishima's, and including... Ling. f+3 is an EXTREMELY easy input 14 frame launcher. She can get a guaranteed f,f+3 into BT d+3,4 bound after.
And your comment about d/f+2~1 being slow, it's 15 frames, the standard speed of a launcher of any character. If you're claiming "NOBODY" will get hit by it, then no one should get hit by any other character's 15 frame launchers either. You should compare Xiaoyu's range of d/f+2~1 with Hwoarang's d/f+2 or Feng's u/f+4 among other standard 15 frame launchers to see how much more range hers is. d/f+2~1 is also one of the if not the fastest moves any character in Tekken has to hit opponents that stay grounded in a knocked down position.
And SS+3, along with Bryan/Katarina's snake edges are terrible moves to just throw out. All of them are 3x slower than Ling's d/f+2~1 and significantly more punishable. The only reason you'd ever want to use them in this game is if you know you're opponent is doing a high move that you know a snake edge will crush and hit them before they recover. Ling's SS+3 is also unique where she can cancel out of it to make your opponent second guess. You're not supposed to use it as a launcher.
Tekken's gameplay design doesn't complement throwing launchers back and forth at all. Launchers are meant to be risky. When blocked they either lead to you getting guaranteed punished or in a position where you have to eat a mixup. Hence launchers are meant to be saved for when your opponent makes a mistake. When you look at launchers from that perspective Ling has just as many viable tools as other characters. There are some launchers that you may see get thrown out quite a bit but they have some caveats to them like EWGF's which are high and require hard execution, or Ling's AOP 1+2 which are slower than usual and used when the opponent is already in a defensive position where they need to guess.
I don't think you understand the way punishers are work in Tekken either, I'll explain in the context of Ling. When you have a jab punishable move done on you like say Bob's crackerjack headbutt, you can punish with f+1,d+2. That leaves you in backturned with enough advantage to frame trap your opponent if they press buttons or impose another mixup. If your opponent does a move that's a little more punishable like a hopkick, Ling can do her f+1+2 shoulder. And then when they do super unsafe moves like Lili's matterhorn you then use your arsenal of launchers. b+4,4 is a IIRC is a 14 frame move, you don't really need to use that move anymore as a ling player now that f+3 (a move with the exact same speed) but with significantly more reward.
AOP still goes under tons of mids. It's one of the most powerful tools any character has in Tekken. The problem is probably the way you're using it. This is where having some idea of frame data helps you understand the reason why things pan out the way they do. In many situations where Ling is at a -7 or more frame disadvantage state even if she throws out AOP she'll still get clipped since the mid crushing properties of the move haven't been activated yet. (But on a side-note, I'm explaining things in the context of normal conditions. When playing online just throw AOP out liberally, the lag will do wonders for your character)
And AOP 4~3 got a damage boost in this game with free follow ups making it one of the scariest lows in the game. Even when your opponent blocks it, they can't get much reward since she's already in a knock downed position unlike other characters attempting their knockdown lows.
Just watch any videos of PLing, Tanukana, among others and see how they utilize AOP and AOP 4~3 to destroy their opponents.
Different characters have different strengths. Ling's archetype was never meant to be a power hitting character. She has so many tools other characters can only dream about that more than make up for less damaging juggles.
Jabs are high. Every character can deal with them by ducking or doing high crush moves. Ling actually excels in dealing with these kind of characters with moves like d/f+1 that is a safe, mid hitting poke that will go under other high pokes. It also has above average pushback.
No. Again, go back to the earlier paragraphs where I was talking about launchers. Mistrust is an insanely fast launcher that leads to big damage. It's design is meant for that, taking risks or punishing whiffs. It has no business being used for creating space. In fact, nearly every character can launch punish that move. In Tekken, you create space with your movement, or pokes that can reset the situation and allow you to backdash a certain distance away.
Ling does not have a f+3 launcher. There's a N3 that becomes a combo though (3, f,f+3, RDS d+3,4 S!)
I guess I am venting that I have literally caught nobody with d/f 2~1 to the point where I don't even use it. I did watch PLing like you suggested (was confused because the Asian dude got up but he was playing Akuma...PLing is *BLACK*), and he used it to punish a missed dragon punch because of his awesome evasion skills. Only folks way down in the kyus wiff on big moves like that.
I tend to play against ppl who abuse frame locks and staggers-on-block.
I do understand that Tekken is about frame data. I'm saying that Ling does not have not have the "take half your health on punish" that so many of the people I'm seeing online have. Bryan, Nina, Kat, Law.
I hate King the most. I have yet to beat one. And Jin completely baffles me with all of his mixups and lows that knock down.
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=131984
Reposting this here as well even if AAK did a better job at explaining things:
Ling is not really made for combos but her damage is better than it was in TTT2 and df+2~1 has decent enough reach. She also got standing 3 for a weaker combo, but it launches your opponent at -14 which is really good.
AOP also got some nice buffs. It still ducks under a lot of mids and still has a mini sidestep to her right. AOP 4~3 gets you in a very favorable position for oki.
SS+3 is slow and shouldn't be thrown out mindlessly. If you hold back she gets into RDS and can launch a ducking opponent with RDS 4 or RDS u/f+4. RDS 4 is -18 though, so basically everybody can launch you for it.
She got some nice low pokes as well. d+3 being really good, u/f+1 is also not bad to use at times and gets you into AOP. AOP+3 is her slide and is really good because her body stays very low and it launches on counterhit. Her rage drive is also a low launcher that is safe on block. In fact it's one of the best rage drives in the game.
SS+4 is also a decent CH launcher that is pretty fast.
In fact, the list goes on and on. Xiaoyu is the strongest she's been in years, you just have to dig deeper into her gameplay. She's not a heavy hitter but she can poke your opponent to death and mixes him up really good.
A few things to add to AAK's post:
Her 14f launcher is a standing 3, not f+3.
b+4,4 can be anywhere between i13 and i15, depending on range.
Her big launcher out of AOP is d+1+2. AOP 1+2 only launches on counterhit.
One thing to also add to her d/f+1 is that it gets you either into normal stance or RDS if you want, again giving you the opportunity to mix up your opponent with backturned shenanigans.
Tekken 7 has been out in stores for 3 weeks but it feels like it's been out for 3 months. I haven't played it or a few days now and the proverbial honey moon stage lasted for a about 2 weeks after the game came out, or 2 weeks and a few days since Walmart put it on sale in my city 2 days early.
Even with the new graphics, gameplay elements, characters and stages it's a lot more of been there done that with Tekken besides the story. After I completed that though I was just going through the motions. Besides the game itself, Tekken 7 has generally been enjoyable to watch on Twitch. Nowadays I can't even muster playing the game because it's too familiar and my enjoyment of it reached a wall pretty quickly.
Because the game is out now, there's a lot less to talk about since most of my time and energy went into Tekken 7 release date improv related jokes. I have solely watched streams, which is the only thing I've been doing associated with this game besides reading people talk about it. Personally the release of this game, to keep it short has made me realize how bereft I was in other activities or topics to be preoccupied with. My passion and love has been dramatically ebbed, Tekken 7 has pretty much released me from my own commitment to the series overall.
My dad once told me the ass is like the mouth, you can get tired of eating the same thing day after day.
**** Eliza & tons of people here are talking about switching to PC. 8 frames has a lot of people in tilt.