Cosmic Forge
Member
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Why is bryan considered a character of difficult execution?
I didnt use him before because I didn't want to bother with another high execution character as the mishimas but I wanted to learn how to use him and ho boy! I've never been so high rank before so effortless (Seyriu).
He is so easy, lots of tools, plus frames and mid safe launchers that track somewhat. I still cant do the taunt-jet upper but it will come with practice. Im really shocked of how easy he is, and how powerful his arsenal is. The only bad thing I can find is that he doesn't have a wide selections of mixups but he makes up for that with mid safe launcher/counters.
I also have trouble with this kick into sway cancel thing, whatever it's called
Hi! Tekken Tag 2 can be played on PS4 today!
Its on PS NOW I just discovered (yay!)
Downloading the 7 day trial sub to check out my streaming quality
Hi! Tekken Tag 2 can be played on PS4 today!
Its on PS NOW I just discovered (yay!)
Downloading the 7 day trial sub to check out my streaming quality
Sidestep crouch cancels are a bitch for me. I'm just jumping like a horny flea.
I'll never get a handle of them.
Difficulty to use wise:
Taunt jet upper is incredibly difficult to be consistent with. Yes
He has to do the hard version of backdash cancelling. Kind of, is just different
Magic 4 combos require great timing to catch the initial hit into jab. No problem
His best combos have some difficult timings.If not taunt-jet upper is involved, easy peasy (after mishimas anyway)
He has no real panic buttons / strong high crushes.I guess orbital and chopping elbow are for panic mode
And Ive managed to win 10 times twice in a row with bryan, I've never done that before. No wonder why is he the most picked at the arcades.
I'm curious on how much more lag one can expect streaming a game.
That and being consistent with crouch dash cancel into WS moves makes it hard for me to learn Dragunov.
I think it's way too early. Let's say they announce the date tomorrow, they have to build interest & hype and you don't do this in only one month.
I'm still counting on a June release date. June 27.
No. But I have this feeling they'll delay it a bit. Hell, delaying is becoming more and more frequent in this industry anyway lol.That's not early 2017 though, right?
Do you use the lite crouch dash with Drag? d,df, n, let him use crouch dash ws moves instead qcf ones.
That's not early 2017 though, right?
But why hold off on announcing a release date for so long? Is there a reason to that? I can't think of a better opportunity than at their biggest tournament of the year. Unless they want to announce the release date at the Nintendo Switch event
But why hold off on announcing a release date for so long? Is there a reason to that? I can't think of a better opportunity than at their biggest tournament of the year. Unless they want to announce the release date at the Nintendo Switch event
Doubt Namco cares about all the hype the game gets given how well they've done in arcades. They're probably like "fuck it, let's release it soon and get it out there and keep on pushing" and that's what they'll do. They don't need those massive sales like Capcom.
What I wonder is how they'll handle dlc. I wonder if we'll get things like DLC characters over time or if it'll just be a "ok release this here and that'll be it" thing. What I personally want is a "TxSF DLC" attachment. Let that be the thing for TxSF and it keeps T7 around for some years before the next hits.
I'm curious on how much more lag one can expect streaming a game.
I doubt they would even go through the hassle of porting the game to consoles and PC and tell us about stuff like Story Mode if they didn't hope to profit from it. That would be too stupid even for Namco.
But releasing the game that way is just sloppy. This will end up the same as Tekken 6 back in 2009, maybe even worse. That's why I'm asking what's been holding them off all this time?There's a difference between hoping to profit from it and needing to get massive sales like Capcom. Yeah they want to profit from it, no one says they don't. They won't be needing to receive the sales Capcom needs for the profit however given their business model.
But releasing the game that way is just sloppy. This will end up the same as Tekken 6 back in 2009, maybe even worse. That's why I'm asking what's been holding them off all this time?
People forgot about Tekken as a whole over the last few years. "Sloppy" is what I would call their whole handling of the series in general :/
Shooting for early December 2017 myself.My guess is Early April.
Shooting for early December 2017 myself.
I'm still counting on a June release date. June 27.
Japan fiscal year end is March 31, so I bet that's the date.
T6's promotion was massive though. I remember the promotion being so crazy it was promoting WWE ppvs and even Tapout was promoting it. Harada even said it sold 3.5M copies in 1.5 years which is great. TTT2 on the other hand, man they rarely promoted that, the release was a surprise. I do know that T7's being promoted way more than TTT2 was but not as much as T6, not even close. They need to promote the game more. I think they were making so much in the arcades they kept racking up money and now, given they have enough, they'll just release it for console. That arcade model was too great for them.
But yeah I agree we need them to go full speed ahead with T7 promotion.
Were they really promoting T6 that heavy compared to T5 and before though? I remember not even knowing that a T6 even released back when I got a PS3 in 2009.
Stick around bro
But why hold off on announcing a release date for so long? Is there a reason to that? I can't think of a better opportunity than at their biggest tournament of the year. Unless they want to announce the release date at the Nintendo Switch event
I hope they take a page out of NRS' book and start doing regular shows with character demos or reveals or other bits of news leading up to release. Or even just do the 101 on new or returning characters, i'm sure there's lots of people looking to get into T7 who'd be happy with something like that.
Because you want to be very sure of your release date, to synch up with your marketing efforts. You make your big release statement a year before, and even IF you hit it, unless you have a sustained marketing push, all your hype will fade by release.
This applies double for a game in what's a fairly niche market now, that likely won't have a massive advertising budget.