I'm not expecting to have good connections in Tekken 7 with the non EU people tho
What? Tag 2's online is one of the best ever. Tekken 7 was built from the ground up to work online & the online has been patched & updated during it's time there. I would honestly be shocked if Tekken 7's online sucked.
What? Tag 2's online is one of the best ever. Tekken 7 was built from the ground up to work online & the online has been patched & updated during it's time there. I would honestly be shocked if Tekken 7's online sucked.
People think Tag 2 has bad online?
Seemed fine
It's like they never experienced T5R online.
People think Tag 2 has bad online?
Seemed fine
I remember Reepal saying that when he played FR in Japan the netcode felt exactly like TTT2, which isn't a good sign.
It was good at first, but it clearly got worse as time went on. And honestly, what we had at first could still be better.
Are we at that point in time when people saying TTT2's Netcode isn't good......cuz I swear people swore by TTT2's netcode everytime it was brought up....
As long as they don't SCIIHD the netcode we're good
@The Spoiler Have you ever noticed how Arcade version of Tekken has those huge ass lag spikes? That's caused by the *side select* which tbh I hope isn't in the console version.
It's playable and is marginally better than T6's but compared to the other fighting games? No, TTT2 isn't good.
Really? I get a very good connection with everyone around Europe except Italians. And with our American guys the results are also really good. The only person I get a "bad" connection with is Dereck and even with him it's a consistent 2 bars connection.
I can't really thin of anything too bad about TTT2's netcode. And it's not "marginally" better than T6's, the difference is pretty big.
What? Tag 2's online is one of the best ever. Tekken 7 was built from the ground up to work online & the online has been patched & updated during it's time there. I would honestly be shocked if Tekken 7's online sucked.
It's playable and is marginally better than T6's but compared to the other fighting games? No, TTT2 isn't good.
It's playable and is marginally better than T6's but compared to the other fighting games? No, TTT2 isn't good.
It's better than SFV's netcode at least
A 3 bar in T6 was damn near unplayable and a 3 Bar in TTT2 is "Eh not bad"
Come on breh.....
It's better than SFV's netcode at least
It's better than SFV's by a mile. That game has shit netcode.
What games are talking about Have a Nice Day? Cause all the Guilty Gears have worse netcode, all KOF games, all Street Fighter games, every NRS game except maybe MKX S2, all the Smash games, All Marvel games, Pokken, ext.
There are maybe 2 games you could argue have better netcode, Killing Instinct & Skull Girls. Two games no one plays.
You might want to see my follow up after that post.
I don't think I ever played a 3 bar match in T6, why would I go that far if I know that it isn't that good at its best? and if we really want to compare which had the best netcode why would we start comparing it with a below-optimum quality as a standard?
The good 5 bars in SF5 that I played is better than any 5 bar game I ever played in Tag 2. SF5 only sucks when playing below that or get paired with a player with a shitty connection.
Edit: Just noticed your post:
The games that I played that had better netcode than Tekken are: SF5, USF4 PC after they fixed Steam matchmaking shenanigans, Rising Thunder, MKXL PC and KI. Hell, I played the last 3 games I had to pair against Europeans (I'm located in Saudi) where the matches were unbelievably optimal to play; as in I can actually punish properly and hit confirm stuff in these matches.
And to compare TTT2 netcode with SF5, here a funny story:
I used to play with someone from Dubai, the distance between us can easily go over 3000 kilometers. I always get 4 bars with him in Tag2 and I can easily feel the delay in that shitty 4 bars of Tag2. SF5 came out, and we started to have some sets and unlike Tag2, the game tells me that it's a 5 bar connection, and it really is a solid 5 bars connection that doesn't feel any different than playing the game offline.
How should interpret that other than SF5 has a much better netcode?
Netcode doesn't get worse over time.
There are tons of reasons why that could be. ISPs, infrastructure, your buddy was downloading porn. PS3's PSN connectivity might be worse in your area. Also I've played people in Europe on Tag 2 and the connection was 3 to 4 bars a definitely playable. I play people in Europe in SFV and they teleport around the stage and it's literally unplayable. Even Bonchan said in his latest interview said SFV's netcode was ass IN JAPAN while comparing it to past fighters.
Your experience is out of the ordinary. Even Maximilian was able to play someone, his buddy Mo for the Middle East in Tag 2 and it was completely passable and that's literally the other side of the world.
Only time I ever had issues with Tag 2 was against someone with an obviously bad connection. In fact here look at this video.
https://www.youtube.com/watch?v=Xhn_eeFdpPg
Tag 2 has 1 frame lag over a 1000+ Mile radius at 5 bars. This is almost as good as it gets. If you are experiencing issues that's on your end, not the games.
Also this video already confirms what we know. Tag 2 between 6 and 7 frames of input delay depending on your monitor.
I don't think my problem with the Tag 2 stems from anything other than the quality of the software itself, otherwise, I would've had problems in other games.
Tag2 is playable on 4 bars, but "playable" isn't enough for me as a fighting game enthusiast where a fighting game should make sense frame data wise. SF5 from what I've experienced gives offline like matches where I can hit confirm and optimize my punishment and mixups just like I do in a normal offline session.
SF5 on anything that isn't 5 bars is an absolute nightmare, and I don't think anyone in his sane mind would say anything differently, but saying that Tag2 has a better 4 bars is like picking the least smelling brown piece in the toilet.
Tag 2 on 4 bars is better than SFV with 5 Bars free. Not even a contest. Unless you provided some proof at this point me and everyone here are just going to accept that you are trolling. I've provided proof to my claims. Tag 2's online is one of the best ever, there is video proof of the game only having 1 frame of lag from someone playing a large distance away. You're more than welcome to provide us with a similar test for SFV and against Tag 2.
Then you better be okay with T3 graphics.
A little late to this discussion but:
I don't understand why it's wrong to expect better load times from Namco when Tecmo can give near instant load times for every match regardless of stage/outfit in DOA5 even on hardware as outdated as PS3.
Also, from experience: Skullgirls, Blazblue CT, and MKXL have much better netcode than TTT2. It would be nice if Namco could get it to those other games' levels but as it is it's still relatively good.
A little late to this discussion but:
I don't understand why it's wrong to expect better load times from Namco when Tecmo can give near instant load times for every match regardless of stage/outfit in DOA5 even on hardware as outdated as PS3.
Also, from experience: Skullgirls, Blazblue CT, and MKXL have much better netcode than TTT2. It would be nice if Namco could get it to those other games' levels but as it is it's still relatively good.
This talk of the latest PS4 build having slowdown all of a sudden has me worried. Do invest I the Pro or a PC now?
Have you seen what Tekken 7 looks like in the flesh, DoA isn't even remotely close. There's only so fast you can stream gigabytes of textures.
The Australian streams of the same build have not had the same issue, could be a bug or the PS4 they were using.This talk of the latest PS4 build having slowdown all of a sudden has me worried. Do invest I the Pro or a PC now?
Yeah, now let's imagine how bad Tekken 7's load times would be on a system like PS3. Dead or Alive 5 manages to cache 32 characters, each with 10-50 costumes, around 20 stages (majority multi-tiered) all on a system with just 26 Gigabytes/second of memory bandwidth. If you play survival mode, the entire cast will be stored in memory and enters the battle seamlessly. If you decided to choose random select for both the stages & costume @ the character select screen the game will always choose a different stage/outfit every time you hit rematch almost instantly.
Now Tekken 7 has to load 2 characters, 1 stage, and 2 outfits and loads 5x slower than DOA5 on PS3. With the amount of time it takes Tekken 7 just to load the VS screen w/ portraits DOA5 has already begun the match. I'm sorry I don't buy the excuse that 2 characters + 1 stage + 2 outfits on a system with 176 Gbps memory bandwidth should take exponentially longer to load than 32 characters + ~20 stages + 100's of costumes on a system with 26 Gbps bandwidth. Those textures on those 2 characters can't collectively be so much larger than the entire cast of DOA5.
Sure, maybe Team Ninja have the most talented software developers/engineers among the FG industry and that would be a fair argument. But the discrepancy is so large and Tekken's budget is so much bigger that it's also very fair to expect better from Namco.
The Australian streams of the same build have not had the same issue, could be a bug or the PS4 they were using.
It's almost like they aren't using the same middleware game engine at all huh? Weird how that works.
I'm not sure if you do any coding, but your numbers are a massive oversimplification of all the factors involved.
Either way, loading times are okay now, should get a bit better before release and already a fuuuuckload better than SFV
The Australian streams of the same build have not had the same issue, could be a bug or the PS4 they were using.
It's almost like they aren't using the same middleware game engine at all huh? Weird how that works.
I'm not sure if you do any coding, but your numbers are a massive oversimplification of all the factors involved.
Either way, loading times are okay now, should get a bit better before release and already a fuuuuckload better than SFV[
Ive played Numb, who lives in Sweden(im in Canada) in TTT2 and the matches are playable. I've also played him in SFV and the game rolls back like crazy. I cant do a match in SFV with someone on the west coast without rollback.
Pretty much outside of an SFV 5 bar, TTT2 has better netcode by far, in my experience.