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Tekken |OT3|

Numb

Member
What i played of Pokken online was good

I'm not expecting to have good connections in Tekken 7 with the non EU people tho
 

Spuck-uk

Banned
What? Tag 2's online is one of the best ever. Tekken 7 was built from the ground up to work online & the online has been patched & updated during it's time there. I would honestly be shocked if Tekken 7's online sucked.

Yeah, I'm agreed, it works really well. Any improvements are nice, but if it 'only' works as well as TTT2 then, I'm good.
 
What? Tag 2's online is one of the best ever. Tekken 7 was built from the ground up to work online & the online has been patched & updated during it's time there. I would honestly be shocked if Tekken 7's online sucked.

It was good at first, but it clearly got worse as time went on. And honestly, what we had at first could still be better.
 
People think Tag 2 has bad online?
Seemed fine

It's like they never experienced T5:DR online.

giphy.gif
 

AllenShrz

Member
Today I played on a broken arcade, it was running half the speed but not as in lagggy, hard to describe. It was very cool! I could see everything and punish all, I guess I saw what GDCR sees everyday.

I would have stayed longer but they asked me to move to another cabinet while they restart that one.
 
Are we at that point in time when people saying TTT2's Netcode isn't good......cuz I swear people swore by TTT2's netcode everytime it was brought up....


As long as they don't SCIIHD the netcode we're good

@The Spoiler Have you ever noticed how Arcade version of Tekken has those huge ass lag spikes? That's caused by the *side select* which tbh I hope isn't in the console version.

It's playable and is marginally better than T6's but compared to the other fighting games? No, TTT2 isn't good.
 

sasuke_91

Member
It's playable and is marginally better than T6's but compared to the other fighting games? No, TTT2 isn't good.

Really? I get a very good connection with everyone around Europe except Italians. And with our American guys the results are also really good. The only person I get a "bad" connection with is Dereck and even with him it's a consistent 2 bars connection.
I can't really thin of anything too bad about TTT2's netcode. And it's not "marginally" better than T6's, the difference is pretty big.
 
Really? I get a very good connection with everyone around Europe except Italians. And with our American guys the results are also really good. The only person I get a "bad" connection with is Dereck and even with him it's a consistent 2 bars connection.
I can't really thin of anything too bad about TTT2's netcode. And it's not "marginally" better than T6's, the difference is pretty big.

Marginally probably wasn't the best description, but in my own experience the only thing that I couldn't do in T6 online was breaking throws on reaction, the netcode feels the same to in the other aspect. I know that T6 had a lot of desync issues that was thankfully eliminated in Tag 2.

What? Tag 2's online is one of the best ever. Tekken 7 was built from the ground up to work online & the online has been patched & updated during it's time there. I would honestly be shocked if Tekken 7's online sucked.

Best ever? come on, now. Tiers change once you take Tag 2 online, and if the game doesn't play the same as it does offline I would hardly call it that.

Maybe it was in 2012, but right now? Even SF5 has better netcode.
 
It's better than SFV's netcode at least

It's better than SFV's by a mile. That game has shit netcode.

What games are talking about Have a Nice Day? Cause all the Guilty Gears have worse netcode, all KOF games, all Street Fighter games, every NRS game except maybe MKX S2, all the Smash games, All Marvel games, Pokken, ext.

There are maybe 2 games you could argue have better netcode, Killing Instinct & Skull Girls. Two games no one plays.
 

Nuszka

Member
Have not played KI but heard it has an amazing net code , among the best, that's coming from Maximilian I vaguely remember him talking about tag 2 netcode and how great it is (think it was the same one they used for sc5 but slightly improved). From my experience tags2 netcode is as good as it was at the start and compared to for example sf5 is just so much better, from quality of connection to matchmaking. TBH if I get the same experience with t7 I'm gonna be more then happy.
 
A 3 bar in T6 was damn near unplayable and a 3 Bar in TTT2 is "Eh not bad"

Come on breh.....

You might want to see my follow up after that post.

I don't think I ever played a 3 bar match in T6, why would I go that far if I know that it isn't that good at its best? and if we really want to compare which had the best netcode why would we start comparing it with a below-optimum quality as a standard?

It's better than SFV's netcode at least

The good 5 bars in SF5 that I played is better than any 5 bar game I ever played in Tag 2. SF5 only sucks when playing below that or get paired with a player with a shitty connection.

Edit: Just noticed your post:

It's better than SFV's by a mile. That game has shit netcode.

What games are talking about Have a Nice Day? Cause all the Guilty Gears have worse netcode, all KOF games, all Street Fighter games, every NRS game except maybe MKX S2, all the Smash games, All Marvel games, Pokken, ext.

There are maybe 2 games you could argue have better netcode, Killing Instinct & Skull Girls. Two games no one plays.

The games that I played that had better netcode than Tekken are: SF5, USF4 PC after they fixed Steam matchmaking shenanigans, Rising Thunder, MKXL PC and KI. Hell, I played the last 3 games I had to pair against Europeans (I'm located in Saudi) where the matches were unbelievably optimal to play; as in I can actually punish properly and hit confirm stuff in these matches.

And to compare TTT2 netcode with SF5, here a funny story:

I used to play with someone from Dubai, the distance between us can easily go over 3000 kilometers. I always get 4 bars with him in Tag2 and I can easily feel the delay in that shitty 4 bars of Tag2. SF5 came out, and we started to have some sets and unlike Tag2, the game tells me that it's a 5 bar connection, and it really is a solid 5 bars connection that doesn't feel any different than playing the game offline.

How should interpret that other than SF5 has a much better netcode?
 

GrayFoxPL

Member
TT2 netcode is great... until you played something better.

Like I said I played a dude across ocean with great connection in KOF, something that couldn't happen in TT2.

Tag 2 netcode was top notch... in 2012/2013 it's ok to want an upgrade in 2017.

More, "you" should want better and not settle for less, for old online tech.
 
You might want to see my follow up after that post.

I don't think I ever played a 3 bar match in T6, why would I go that far if I know that it isn't that good at its best? and if we really want to compare which had the best netcode why would we start comparing it with a below-optimum quality as a standard?



The good 5 bars in SF5 that I played is better than any 5 bar game I ever played in Tag 2. SF5 only sucks when playing below that or get paired with a player with a shitty connection.

Edit: Just noticed your post:



The games that I played that had better netcode than Tekken are: SF5, USF4 PC after they fixed Steam matchmaking shenanigans, Rising Thunder, MKXL PC and KI. Hell, I played the last 3 games I had to pair against Europeans (I'm located in Saudi) where the matches were unbelievably optimal to play; as in I can actually punish properly and hit confirm stuff in these matches.

And to compare TTT2 netcode with SF5, here a funny story:

I used to play with someone from Dubai, the distance between us can easily go over 3000 kilometers. I always get 4 bars with him in Tag2 and I can easily feel the delay in that shitty 4 bars of Tag2. SF5 came out, and we started to have some sets and unlike Tag2, the game tells me that it's a 5 bar connection, and it really is a solid 5 bars connection that doesn't feel any different than playing the game offline.

How should interpret that other than SF5 has a much better netcode?

There are tons of reasons why that could be. ISPs, infrastructure, your buddy was downloading porn. PS3's PSN connectivity might be worse in your area. Also I've played people in Europe on Tag 2 and the connection was 3 to 4 bars a definitely playable. I play people in Europe in SFV and they teleport around the stage and it's literally unplayable. Even Bonchan said in his latest interview said SFV's netcode was ass IN JAPAN while comparing it to past fighters.

Your experience is out of the ordinary. Even Maximilian was able to play someone, his buddy Mo for the Middle East in Tag 2 and it was completely passable and that's literally the other side of the world.

Only time I ever had issues with Tag 2 was against someone with an obviously bad connection. In fact here look at this video.

https://www.youtube.com/watch?v=Xhn_eeFdpPg

Tag 2 has 1 frame lag over a 1000+ Mile radius at 5 bars. This is almost as good as it gets. If you are experiencing issues that's on your end, not the games.

Also this video already confirms what we know. Tag 2 between 6 and 7 frames of input delay depending on your monitor.
 
Ehh screw it, putting 30$ in my PSN wallet for the season pass.

In hindsight, I should've pre-ordered the Deluxe edition anyways. Oh well.
 
There are tons of reasons why that could be. ISPs, infrastructure, your buddy was downloading porn. PS3's PSN connectivity might be worse in your area. Also I've played people in Europe on Tag 2 and the connection was 3 to 4 bars a definitely playable. I play people in Europe in SFV and they teleport around the stage and it's literally unplayable. Even Bonchan said in his latest interview said SFV's netcode was ass IN JAPAN while comparing it to past fighters.

Your experience is out of the ordinary. Even Maximilian was able to play someone, his buddy Mo for the Middle East in Tag 2 and it was completely passable and that's literally the other side of the world.

Only time I ever had issues with Tag 2 was against someone with an obviously bad connection. In fact here look at this video.

https://www.youtube.com/watch?v=Xhn_eeFdpPg

Tag 2 has 1 frame lag over a 1000+ Mile radius at 5 bars. This is almost as good as it gets. If you are experiencing issues that's on your end, not the games.

Also this video already confirms what we know. Tag 2 between 6 and 7 frames of input delay depending on your monitor.

I don't think my problem with the Tag 2 stems from anything other than the quality of the software itself, otherwise, I would've had problems in other games.

Tag2 is playable on 4 bars, but "playable" isn't enough for me as a fighting game enthusiast where a fighting game should make sense frame data wise. SF5 from what I've experienced gives offline like matches where I can hit confirm and optimize my punishment and mixups just like I do in a normal offline session.

SF5 on anything that isn't 5 bars is an absolute nightmare, and I don't think anyone in his sane mind would say anything differently, but saying that Tag2 has a better 4 bars is like picking the least smelling brown piece in the toilet.
 
I don't think my problem with the Tag 2 stems from anything other than the quality of the software itself, otherwise, I would've had problems in other games.

Tag2 is playable on 4 bars, but "playable" isn't enough for me as a fighting game enthusiast where a fighting game should make sense frame data wise. SF5 from what I've experienced gives offline like matches where I can hit confirm and optimize my punishment and mixups just like I do in a normal offline session.

SF5 on anything that isn't 5 bars is an absolute nightmare, and I don't think anyone in his sane mind would say anything differently, but saying that Tag2 has a better 4 bars is like picking the least smelling brown piece in the toilet.

Tag 2 on 4 bars is better than SFV with 5 Bars free. Not even a contest. Unless you provided some proof at this point me and everyone here are just going to accept that you are trolling. I've provided proof to my claims. Tag 2's online is one of the best ever, there is video proof of the game only having 1 frame of lag from someone playing a large distance away. You're more than welcome to provide us with a similar test for SFV and against Tag 2.
 
Gotta agree that TTT2 necode beats SFV by a mile. SFV only feels good at 5 bars, anything less is just awful. TTT2 doesn't really start to feel awful until 2 bars, and even when it's bad people aren't teleporting all over the place like when SFV is bad.

And yeah TTT2's netplay did get worse over the years. The CODE didn't change, but there being a lot less players has left a lot of gaps in the quality of connections you can get with random players. Also there were those few months on PSN specifically where lobbies wouldn't connect and playing in ranked could literally crash your console.

All that said, I'm not worried about T7's netcode. Namco's games since TTT2 have been fine, and T7 will be fine.
 
Tag 2 on 4 bars is better than SFV with 5 Bars free. Not even a contest. Unless you provided some proof at this point me and everyone here are just going to accept that you are trolling. I've provided proof to my claims. Tag 2's online is one of the best ever, there is video proof of the game only having 1 frame of lag from someone playing a large distance away. You're more than welcome to provide us with a similar test for SFV and against Tag 2.

You actually reminded me that this video exist, I would've shared it earlier. Keep in mind that this was taken when the game had 8 frames of delay, you can see that the online and the offline data are almost identical (ignore the v-sync off numbers).

That makes Tag 2 with one frame delay (~17ms) vs SF5 with 7ms (144ms-137ms) of delay.

And I'm too old for trolling on the interwebs.
 

AAK

Member
A little late to this discussion but:

Then you better be okay with T3 graphics.

I don't understand why it's wrong to expect better load times from Namco when Tecmo can give near instant load times for every match regardless of stage/outfit in DOA5 even on hardware as outdated as PS3.

Also, from experience: Skullgirls, Blazblue CT, and MKXL have much better netcode than TTT2. It would be nice if Namco could get it to those other games' levels but as it is it's still relatively good.
 

Onemic

Member
Ive played Numb, who lives in Sweden(im in Canada) in TTT2 and the matches are playable. I've also played him in SFV and the game rolls back like crazy. I cant do a match in SFV with someone on the west coast without rollback.

Pretty much outside of an SFV 5 bar, TTT2 has better netcode by far, in my experience.
 
A little late to this discussion but:



I don't understand why it's wrong to expect better load times from Namco when Tecmo can give near instant load times for every match regardless of stage/outfit in DOA5 even on hardware as outdated as PS3.

Also, from experience: Skullgirls, Blazblue CT, and MKXL have much better netcode than TTT2. It would be nice if Namco could get it to those other games' levels but as it is it's still relatively good.

Add KI and you have the best 5 online netcodes.
 
Kinda wish the arcade machines at Round 1 let you plug a controller in (I remember a T5DR machine having that option) because it feels like a waste to play it against folks on an arcade stick when I know I'm not gonna use one for release.
 

Nuszka

Member
It was weird that they kept playing further with this noticeable slow down, at least they could stop for a minute and reset the console, which the probably didi later on, as it has not happened again. At the minute i would just blame it on an early build. Still glad it got a bit of exposure so it should be resolved when the game hits the shelfs.
 

Spuck-uk

Banned
A little late to this discussion but:



I don't understand why it's wrong to expect better load times from Namco when Tecmo can give near instant load times for every match regardless of stage/outfit in DOA5 even on hardware as outdated as PS3.

Also, from experience: Skullgirls, Blazblue CT, and MKXL have much better netcode than TTT2. It would be nice if Namco could get it to those other games' levels but as it is it's still relatively good.

Have you seen what Tekken 7 looks like in the flesh, DoA isn't even remotely close. There's only so fast you can stream gigabytes of textures.

Blazblue CT has some of the worst Netcode I've ever used, could be down to the relative lack of players though. MKXL, KI, Skullgirls are a mile above anything else.
 

Spuck-uk

Banned
This talk of the latest PS4 build having slowdown all of a sudden has me worried. Do invest I the Pro or a PC now?

I played ~20 hours of the Capo build the other weekend and saw zero slowdown on ps4*, it looks like a pretty rare bug.

*Apart from the slowmo finishes obv
 

AAK

Member
Have you seen what Tekken 7 looks like in the flesh, DoA isn't even remotely close. There's only so fast you can stream gigabytes of textures.

Yeah, now let's imagine how bad Tekken 7's load times would be on a system like PS3. Dead or Alive 5 manages to cache 32 characters, each with 10-50 costumes, around 20 stages (majority multi-tiered) all on a system with just 26 Gigabytes/second of memory bandwidth. If you play survival mode, the entire cast will be stored in memory and enters the battle seamlessly. If you decided to choose random select for both the stages & costume @ the character select screen the game will always choose a different stage/outfit every time you hit rematch almost instantly.

Now Tekken 7 has to load 2 characters, 1 stage, and 2 outfits and loads 5x slower than DOA5 on PS3. With the amount of time it takes Tekken 7 just to load the VS screen w/ portraits DOA5 has already begun the match. I'm sorry I don't buy the excuse that 2 characters + 1 stage + 2 outfits on a system with 176 Gbps memory bandwidth should take exponentially longer to load than 32 characters + ~20 stages + 100's of costumes on a system with 26 Gbps bandwidth. Those textures on those 2 characters can't collectively be so much larger than the entire cast of DOA5.

Sure, maybe Team Ninja have the most talented software developers/engineers among the FG industry and that would be a fair argument. But the discrepancy is so large and Tekken's budget is so much bigger that it's also very fair to expect better from Namco.
 

Spuck-uk

Banned
Yeah, now let's imagine how bad Tekken 7's load times would be on a system like PS3. Dead or Alive 5 manages to cache 32 characters, each with 10-50 costumes, around 20 stages (majority multi-tiered) all on a system with just 26 Gigabytes/second of memory bandwidth. If you play survival mode, the entire cast will be stored in memory and enters the battle seamlessly. If you decided to choose random select for both the stages & costume @ the character select screen the game will always choose a different stage/outfit every time you hit rematch almost instantly.

Now Tekken 7 has to load 2 characters, 1 stage, and 2 outfits and loads 5x slower than DOA5 on PS3. With the amount of time it takes Tekken 7 just to load the VS screen w/ portraits DOA5 has already begun the match. I'm sorry I don't buy the excuse that 2 characters + 1 stage + 2 outfits on a system with 176 Gbps memory bandwidth should take exponentially longer to load than 32 characters + ~20 stages + 100's of costumes on a system with 26 Gbps bandwidth. Those textures on those 2 characters can't collectively be so much larger than the entire cast of DOA5.

Sure, maybe Team Ninja have the most talented software developers/engineers among the FG industry and that would be a fair argument. But the discrepancy is so large and Tekken's budget is so much bigger that it's also very fair to expect better from Namco.

It's almost like they aren't using the same middleware game engine at all huh? Weird how that works.

I'm not sure if you do any coding, but your numbers are a massive oversimplification of all the factors involved.

Either way, loading times are okay now, should get a bit better before release and already a fuuuuckload better than SFV
 

AAK

Member
It's almost like they aren't using the same middleware game engine at all huh? Weird how that works.

I'm not sure if you do any coding, but your numbers are a massive oversimplification of all the factors involved.

Either way, loading times are okay now, should get a bit better before release and already a fuuuuckload better than SFV

Why is it good enough for T7 to only be better than the lowest denominator? Horray I guess for Namco being able to do a better job than a low budget studio like DIMPs? Console ver. has definitely improved over the catastrophe of loading times in the original arcade release but it's still (at best) just as long as Tag 2's load times. Comparing the two franchises in 2012 it'll be fair to give Namco the game engine architecture excuse. But DOA5 released over 5 years ago and as a consumer you expect Namco to adapt to the competition. If Team Ninja's standards are unattainable then at least some of their own properties. Soul Calibur V's load times also put TTT2/T7 to shame.

However I will say, they finally did make rematch instant. 10 years late, but good on them for finally implementing that feature.
 
It's almost like they aren't using the same middleware game engine at all huh? Weird how that works.

I'm not sure if you do any coding, but your numbers are a massive oversimplification of all the factors involved.

Either way, loading times are okay now, should get a bit better before release and already a fuuuuckload better than SFV[

No they aren't. From the "Get ready for the next battle" to the character intros, it's about 20 seconds. SFV clocks in around 20 seconds.

https://www.youtube.com/watch?v=i-Shr3ogCM0

Playing SFV online makes it go up an additional 5 seconds, IIRC.

Both need to correct themselves to 15 seconds, but saying the loading is much better than SFV certainly ain't true.

Edit: to their credit, that shit was sitting at 30 plus seconds per match, so it's not like they aren't optimizing. 20 seconds isn't that long either. But it's certainly not blazing fast unless the build I posted is wrong.
 

Numb

Member
Ive played Numb, who lives in Sweden(im in Canada) in TTT2 and the matches are playable. I've also played him in SFV and the game rolls back like crazy. I cant do a match in SFV with someone on the west coast without rollback.

Pretty much outside of an SFV 5 bar, TTT2 has better netcode by far, in my experience.

Yup

I got issues with SFV every week but Tag 2 has been smooth
 
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