This thread is a followup to the Namco Bandai sales thread.
The console sales for TTT2 have been okay/good but not great and that is a real shame for a game that offers so much content.
TTT2 was a big step away from all the greedy corporate practices many of us have become accustomed to.
The game offers all of the following:
1. The game offered new and revolutionary features that previous fighters have lacked. This includes:
a. the "Fight Lab": a game mode that doesn't just have the player go through a tutorial but also includes customization of moves for the Combot character. This sort of thing is unprecedented. Through Combot, players can utilize a wide variety of moves from all of the different game characters and combine them into one character. This leads to a moveset that is wholly unique to an individual player.
b. the "World Tekken Federation": a site dedicated for TTT2. This is a first for fighting games where an individual site loads data and statistics for every player across the world. Players can look at their win/loss ratios, create teams (here is our PSN gaf team), and browse a variety of other match statistics. This service is offered for free to all players.
c. Tekken Tunes: This is a feature in the game that sets new standards for fighters. Through this mode, players can change the background music of any stage or menu in the game to any mp3 file of their choice.
d. Online netcode: TTT2 is one of the few games that has achieved truly amazing netcode. The online community is active, it's easy to find matches, the matches most often run smoothly (on 4/5 level bars). Namco may have even become the first company to start banning online boosters and cheaters in fighting games.
2. TTT2 abandoned the precedent set by many previous fighters of including extravagant amounts of paid DLC. This included:
a. No paid characters: Every single character in the game is currently available to everyone everywhere.
b. Costumes: Despite a decrease in quality of character customization options, TTT2 regardless still offers better, diverse and (more importantly) free costumes in comparison to mostly all other fighters. Even the decrease in customization quality is justified due to the increased processing requirements for a tag-based fighter.
c. TTT2 offers over 28 stages (some of which are dual-layered). All of them also free. That is a number of stages far beyond what most fighters are able to reach.
The only paid content in the game is old ending movies and old music from previous Tekken titles (things which can easily be searched and found on youtube and are not at all essential components of the actual game).
3. TTT2 offered more content than any fighter this generation.
While Capcom and other companies (including Namco itself with SCV) were rushing fighters and releasing them without even the most basic features, TTT2 is the most complete fighter we've seen this gen.
a. All of the standard modes that should be expected in fighters (and unfortunately are not seen in most of them) are present in TTT2. Survival, Time Attack, Arcade, Team Battle, Tutorial mode, Ghost Battle, Practice, etc. Everything is there.
b. The character endings in TTT2 are the longest and some of them are the most hilarious the series (and fighters in general) have ever had. It's a complete step up from previous games. These endings aren't meant to represent any sort of story mode and rather are made further to individualize and give further life to every character.
Sample Ending: http://www.youtube.com/watch?v=5_EUQeH4-d8
c. Every single playable character in the series history (except for Gon) as well as some previously non-playable characters are included in the roster. That makes for one of the biggest rosters we have seen yet.
d. The music in this game, imo, goes far above what many other fighting game companies have done. The Tekken team brought back previous composers from TTT1 to make a very epic soundtrack. It's heavily focused on electronic music but offers great diversity in all sorts of genres. Soundtrack of the gen. for me personally.
Sample track: http://www.youtube.com/watch?v=MYiuv7SziJc
d.. Misc: Features like Tekken Ball and Mushroom battle mode also exist exclusively on the Wii U (not present on PS3/360, however). Mini-games in fighters are also generally not too common. In addition, there are also the new features that I listed above in #1.
4. TTT2 is one of the most fulfilling and most rewarding games with an extraordinary amount of depth in its gameplay:
The gameplay allows a player to measure his/her strengths and weaknesses, test his/her reflexes, explore his/her creativity and so much more. Tekken is a heavily psychological game (more so than most other fighters). There are mind games, there is frustration, there is just........so much.
a. Tag assault, a new feature, is also very revolutionary for the series. It adds almost unlimited creativity with a wide assortment of combo-ing possibilities. It's not a just a "character assist" of some sort that is limited to one move per match. It is so much more than that.
b. The netsu metagame can also very much be considered a new feature in TTT2 (despite its presence in T6 and TTT1).
c. No other fighter (to my knowledge) has as many animations as Tekken. Characters have move lists that reach 100-150 moves average. This can be overwhelming at first but it is also wholly exciting because the game offers so many different tools and options to the player. It's entirely the players choice of what he wants to incorporate at whatever times during a match.
d. TTT2 is one of the best balanced fighters out now. No one is asking for a patch because it isn't needed and most initial gameplay concerns had already been promptly addressed in previous patches (i.e. Kuni ducking certain mids or Ogre infinite kicks).
e.. Spamming/button mashing is non-existent in this game (in contradiction to common beliefs about Tekken). Even someone with limited knowledge of Tekken will know how to counter act spam or button mashing. And if he/she doesn't, then there is the very feature-heavy practice mode to learn how to punish whatever moves are proving to be difficult during matchups. And if an individual is a victim of spam/button mashing, then he/she most definitely needs to learn the game (not an intended insult for anyone).
f. Beyond these features, there is the heavy emphasis on movement, the mid-high-low mind games, the spacing, the poking, the pressure. So many different factors in this game come together to make it wholly engrossing and exciting.
So despite all of this, why is a game like this not meeting sales expectations (this is a rhetorical question)? This is not just a quirky, niche title that should sell more. This is a game with extremely high production values. It's a game that goes above and beyond and, in many respects, epitomizes fanbase service.
If you need more info on the game, visit the OT.
http://www.neogaf.com/forum/showthread.php?t=490246
The console sales for TTT2 have been okay/good but not great and that is a real shame for a game that offers so much content.
TTT2 was a big step away from all the greedy corporate practices many of us have become accustomed to.
The game offers all of the following:
1. The game offered new and revolutionary features that previous fighters have lacked. This includes:
a. the "Fight Lab": a game mode that doesn't just have the player go through a tutorial but also includes customization of moves for the Combot character. This sort of thing is unprecedented. Through Combot, players can utilize a wide variety of moves from all of the different game characters and combine them into one character. This leads to a moveset that is wholly unique to an individual player.
b. the "World Tekken Federation": a site dedicated for TTT2. This is a first for fighting games where an individual site loads data and statistics for every player across the world. Players can look at their win/loss ratios, create teams (here is our PSN gaf team), and browse a variety of other match statistics. This service is offered for free to all players.
c. Tekken Tunes: This is a feature in the game that sets new standards for fighters. Through this mode, players can change the background music of any stage or menu in the game to any mp3 file of their choice.
d. Online netcode: TTT2 is one of the few games that has achieved truly amazing netcode. The online community is active, it's easy to find matches, the matches most often run smoothly (on 4/5 level bars). Namco may have even become the first company to start banning online boosters and cheaters in fighting games.
2. TTT2 abandoned the precedent set by many previous fighters of including extravagant amounts of paid DLC. This included:
a. No paid characters: Every single character in the game is currently available to everyone everywhere.
b. Costumes: Despite a decrease in quality of character customization options, TTT2 regardless still offers better, diverse and (more importantly) free costumes in comparison to mostly all other fighters. Even the decrease in customization quality is justified due to the increased processing requirements for a tag-based fighter.
c. TTT2 offers over 28 stages (some of which are dual-layered). All of them also free. That is a number of stages far beyond what most fighters are able to reach.
The only paid content in the game is old ending movies and old music from previous Tekken titles (things which can easily be searched and found on youtube and are not at all essential components of the actual game).
3. TTT2 offered more content than any fighter this generation.
While Capcom and other companies (including Namco itself with SCV) were rushing fighters and releasing them without even the most basic features, TTT2 is the most complete fighter we've seen this gen.
a. All of the standard modes that should be expected in fighters (and unfortunately are not seen in most of them) are present in TTT2. Survival, Time Attack, Arcade, Team Battle, Tutorial mode, Ghost Battle, Practice, etc. Everything is there.
b. The character endings in TTT2 are the longest and some of them are the most hilarious the series (and fighters in general) have ever had. It's a complete step up from previous games. These endings aren't meant to represent any sort of story mode and rather are made further to individualize and give further life to every character.
Sample Ending: http://www.youtube.com/watch?v=5_EUQeH4-d8
c. Every single playable character in the series history (except for Gon) as well as some previously non-playable characters are included in the roster. That makes for one of the biggest rosters we have seen yet.
d. The music in this game, imo, goes far above what many other fighting game companies have done. The Tekken team brought back previous composers from TTT1 to make a very epic soundtrack. It's heavily focused on electronic music but offers great diversity in all sorts of genres. Soundtrack of the gen. for me personally.
Sample track: http://www.youtube.com/watch?v=MYiuv7SziJc
d.. Misc: Features like Tekken Ball and Mushroom battle mode also exist exclusively on the Wii U (not present on PS3/360, however). Mini-games in fighters are also generally not too common. In addition, there are also the new features that I listed above in #1.
4. TTT2 is one of the most fulfilling and most rewarding games with an extraordinary amount of depth in its gameplay:
The gameplay allows a player to measure his/her strengths and weaknesses, test his/her reflexes, explore his/her creativity and so much more. Tekken is a heavily psychological game (more so than most other fighters). There are mind games, there is frustration, there is just........so much.
a. Tag assault, a new feature, is also very revolutionary for the series. It adds almost unlimited creativity with a wide assortment of combo-ing possibilities. It's not a just a "character assist" of some sort that is limited to one move per match. It is so much more than that.
b. The netsu metagame can also very much be considered a new feature in TTT2 (despite its presence in T6 and TTT1).
c. No other fighter (to my knowledge) has as many animations as Tekken. Characters have move lists that reach 100-150 moves average. This can be overwhelming at first but it is also wholly exciting because the game offers so many different tools and options to the player. It's entirely the players choice of what he wants to incorporate at whatever times during a match.
d. TTT2 is one of the best balanced fighters out now. No one is asking for a patch because it isn't needed and most initial gameplay concerns had already been promptly addressed in previous patches (i.e. Kuni ducking certain mids or Ogre infinite kicks).
e.. Spamming/button mashing is non-existent in this game (in contradiction to common beliefs about Tekken). Even someone with limited knowledge of Tekken will know how to counter act spam or button mashing. And if he/she doesn't, then there is the very feature-heavy practice mode to learn how to punish whatever moves are proving to be difficult during matchups. And if an individual is a victim of spam/button mashing, then he/she most definitely needs to learn the game (not an intended insult for anyone).
f. Beyond these features, there is the heavy emphasis on movement, the mid-high-low mind games, the spacing, the poking, the pressure. So many different factors in this game come together to make it wholly engrossing and exciting.
So despite all of this, why is a game like this not meeting sales expectations (this is a rhetorical question)? This is not just a quirky, niche title that should sell more. This is a game with extremely high production values. It's a game that goes above and beyond and, in many respects, epitomizes fanbase service.
If you need more info on the game, visit the OT.
http://www.neogaf.com/forum/showthread.php?t=490246