I wish.
I hear rumblings that Harada has made some comments about "upcoming games" but all I'm finding are extremely vague and ambiguous comments regard "upcoming games", which is leading me to believe the the progress of these "upcoming games" are either at zero percent, or are not far enough for it to matter to anyone.
Harada had made a tweet saying upcoming games him and his team are working on will be revealed this summer. So I'm guessing E3.
"Ultra Mega Super Turbo Tekken Tekken Dance Resolute, Champion Rainbow WTF Edition"
--Everyone has lasers, bear farts, bikinis, invincibles, hadokens, EWTFGS, wave dash
--Up to 9 bounds in a combo
--4 characters on a tag team
--Roster is 200+ chars, since each char has 4 clones; exception: Bob has 8 clones
--EWTFGS -- Electric What the Fuck Giant Swings
--RPG elements added: animation speed, move cancels, health recovery
--Miharu selfie-pic throw added to all chars
--Yoshimitsu can helicopter spin his ass off the screen and disqualify himself
--Fatalities
--Just kidding
--Combo breakers
--LOL, jokes
--Vampire mode, all chars get "swelling" parts after vamp throw, except Wang.
--Aahahaha
--Whatever
hahahahahah"Ultra Mega Super Turbo Tekken Tekken Dance Resolute, Champion Rainbow WTF Edition"
--Everyone has lasers, bear farts, bikinis, invincibles, hadokens, EWTFGS, wave dash
--Up to 9 bounds in a combo
--4 characters on a tag team
--Roster is 200+ chars, since each char has 4 clones; exception: Bob has 8 clones
--EWTFGS -- Electric What the Fuck Giant Swings
--RPG elements added: animation speed, move cancels, health recovery
--Miharu selfie-pic throw added to all chars
--Yoshimitsu can helicopter spin his ass off the screen and disqualify himself
--Fatalities
--Just kidding
--Combo breakers
--LOL, jokes
--Vampire mode, all chars get "swelling" parts after vamp throw, except Wang.
--Aahahaha
--Whatever
I get that feeling too sometimes... but then I just simply replay Tekken Tag 2 and get blown away by how much I learn each time I progress. There are still soooo many strategies, options and things to discover that I would 100% be content with this game being the swan song of the series. Just 2 days ago I found even more optimal combo's for the capo/dJin team.
It's come to the point where after each time I play TTT2 I'm convinced that no matter what Namco does with TxSF or T7, it has a 1 in a million chance of being as deep and full of content as the current TTT2 we all have on our consoles. Thinking about all those things makes me know that I have this beautifully produced game in front of me... so I'll be continuously playing it a whole lot & even long after the next Tekken comes out.
I think TTT2 will be the first Tekken that will not be cannibalized by the next Tekken.
it's also one of the lowest selling Tekken titles.
I seriously doubt that because....
for a few reasons. Tekken isn't as well received nor as popular as it once was. Competitively the community is stagnant and will continue to do so until the game is streamlined a bit more. And finally TTT2 left a bad taste in a lot of players mouths. Most playing it because its the only Tekken anyone is playing and others just quit. Oh and TTT1 and T4 were played concurrently due to not many people liking T4.
DEATH™;105489302 said:The question is, how would it be streamlined? Tekken Rev? If that's the case TTT2 will stay like melee stayed...
The thing is, people who complained about the game's complexity didn't see that the game is meant to be played for a long time... It did not help that DOA5 came out the same time (while things like what should I buy topics arose), and on a time where stream monsters cry if there is no marvel streamed.
TTT2 came out in the wrong time...
Tekken Rev is actually a good start sans the removal of oki and the special shit. For one Frame data, Cutting down movelists, Lowering the amount of playable characters, proper tutorial, aka stuff Harada won't do.
I don't buy the whole "meant to be played for a long time." because of the fact that Fighting Game's meta develops extremely quickly nowadays to the point where we learn so much so quickly and we actually overlook tech and strats until someone has the bright idea to look back and start using it. That and the mentality that the game should be meant to be played for a long time is asinine when you already get different versions every year or it gets patched. Tekken is still in the arcade so it avoids this somewhat. Still got a updated version though.
Most people who want to try out a FG pick it up for a month or two and drop for the next flavor of the month. It has to be engaging from the start not later on.
Also...Stream Monsters have no pull despite what people think. Best to ignore them.
DEATH™;105494084 said:That's the thing though, unlike other games *cough*StreetFighter*cough*DeadorAlive*cough*Injustice*cough*, TTT2 didn't have any significant updates. Tekken Team's approach is to make the best possible product possible on the fewest possible updates before it gets to consoles (Harada mentioned before somewhere that they tend to move on quickly to other projects after they finish one). I mean, you can't really put Tekken in this case where each following "updates" comprise of 4 to 6 years, and that update is technically, the next Tekken game.
Stream monsters do have pull, it's in the viewer count. That viewer count forced many tournaments to only show AE and Marvel (TTT2 isn't the only game that got shafted by this). Only now that Marvel tended to "die out" then games like Tekken and *gasp* Virtua Fighter finally getting steam *about time lol*.
There's flaws in the way Namco moves on to their next projects too though. I still think there were a lot of DLC opportunities for TTT2. They completely dropped SCV after that one big ptch(which ruined the game imo). Little shit like that can help. The Tekken team is also one that is lucky to have a decent testing team as well. Not many other companies have that as you can clearly see lol. I wasn't directly putting Tekken with the other games since it does its own thing pretty much just giving the point that " meant to be played in the long run" doesn't hold people and is not exactly motivating.
Well I mean, that's not directly an issue if we' talking viewer counts. TTT2 is obviously not interesting enough to garner the same viewers as AE and Marvel. I don't think that's anything to really aspire to either since I think its almost impossible for a non-capcom game to get the same attention. Honestly streaming probably has the least to do with why TTT2 is not really successful.
DEATH;105496661 said:Actually, Looking at TTT2 Global Championships and Final Round... TTT2 CAN garner viewers. The thing is, Tekken majors are rare. Speedkicks is right when he said we need more Tekken majors compared to Capcom majors who just happened to run Tekken...
Streaming projects indirectly what is the "in" fighting game. When people see all this "hype" and "salt" and all those social entertainment, those experiences get stuck in the product. Hence, you see people talking about Marvel everytime. Look, you even rarely see people talking about how Marvel works, or how to win and stuff... you hear macros instead Kappa.
What really makes it work is the social setting though... That's the only thing that can elevate any fighting game. It doesn't matter if the game is crap or not, if everybody is saying it's cool, then it is cool. If people around you is playing the game, most of the time, you'll play it too. That's kinda the problem any FG now in America.
That will just give us even more time to love and appreciate this one. As goofy as it is, I think TR is holding that leftover crowd that prefers "simpler" Tekken.God damn, I don't think you guys realize how thirsty I am for next gen Tekken. And if the time gap between T5 and T6 is any indicator, the wait will be really long.
I think TTT2 will be the first Tekken that will not be cannibalized by the next Tekken.
... so I'll be continuously playing it a whole lot & even long after the next Tekken comes out.
This all reminds me of the crossover era then T4 came out, and TTT1 was still popular. I recall T4 being a bit of a disappointment at first, and it took a long time for some people to warm up to it. I got the feeling that they played it because it was there, not because it was the next best thing. For at least 2 years after T4, there were TTT1 tourneys still being held with decent numbers.
So, if that was any example, I think more of the same will happen with Tag 2. This time, there will be 2 circles of Tekken players, those that play Tag 2, those that play the new thing, and a pretty big overlap of both.
To be honest, TTT2 is the first Tekken I just couldn't like no matter how hard I tried. Never have I been so frustrated or felt like Tekken was a chore. I manage to have enough fun with Solo in TTT2 to still bother.
Tekken Revolution is the most fun I have had with Tekken since T5DR. Unfortunately, I am among very few good players who feel that way. I can lose a single game in TTT2 and feel the salt up to my eyeballs. I can lose 50 games in Tekken Revolution and still have the biggest smile on my face. Maybe I am just weird...
To be honest, TTT2 is the first Tekken I just couldn't like no matter how hard I tried. Never have I been so frustrated or felt like Tekken was a chore. I manage to have enough fun with Solo in TTT2 to still bother.
Tekken Revolution is the most fun I have had with Tekken since T5DR. Unfortunately, I am among very few good players who feel that way. I can lose a single game in TTT2 and feel the salt up to my eyeballs. I can lose 50 games in Tekken Revolution and still have the biggest smile on my face. Maybe I am just weird...
I don't see any reason to play Tekken on pad over arcade stick.This is my first time playing Tekken seriously again since Tekken 2. I'm a mostly 2D/Anime fighter kind of guy, playing BlazBlue and Third Strike with arcade sticks and the only other experience I have with 3D fighters is probably Dead or Alive 5: Ultimate.
I've been testing out the other characters out and I've taken a liking to characters like Forest Law, Asuka, Miharu, Michelle Chang, Jin, etc.
Any pointers or anything that I should know to get better at the game? I'm a stick player and I'm getting used to playing Tekken with a pad. I get the rage system and bounds and what not, but I'm having some trouble getting the tag assaults down and trying to get strings and bounds together for damage.
I've seen some of Level Up Your Game's videos but any help would be greatly appreciated!
Yeah but Marvel isn't a bad game. If it was TRULY a bad game no one would really play it even with stream time and lots of viewers. Look at SFxT pre-patch.
You are putting waaaay too much stock into streaming though and it is the games inherent problems that keep it from not being as hype as Marvel or SF. The reason it pulls viewers is simply because its still one of the more popular fighters and it has the base for it....that is just stream monsters and online warriors and not actual players.
There is a reason why we don't get Tekken central tournaments anymore....no one travels. Why? Not enough new blood since older players don't have time to travel that much? Why? Tekken isn't pulling them in. All the problems just go right back to TTT2 not being a game worth traveling for. Exposure really isn't an issue for Tekken. Its the game itself.
I still don't see any reason for that to happen since TTT2 isn't as nearly as loved as TTT1 was competitively. Unless the next Tekken is just like T4 when it comes to disappointment.
DEATH;105554672 said:I kinda said whether its bad or not, I mean its doesn't matter what is the mechanics or balance etc. If everybody plays the game, and if its being presented like everybody plays the game, there's a big chance that a random yahoo will pick it up. Marketing 101. This is the same reason why SFxT failed. People will tolerate a broken game, but the DLC fiasco is pretty much a marketing nightmare.
This is why streaming and those little things that people tend to ignore are really important. Over the course of TTT2, we got like an article in SRK complaining about tekken similar on how deebo pre TN complain about the game, a bunch of Capcom tourneys that barely promote tekken, and online filled with killers. THOSE THINGS ADD UP.
And you know why there is no new blood? ITS HARD TO SEE THE INCENTIVE. Which again, comes back to marketing. Im with AAK and Sayah and bout and the others when we say TTT2 is sooo good as it's just fascinating just to explore new things and possibilities. The amount of hard work pays off dividends, especially when you tried what you learned on your opponent and win. The thing is, people don't see that. They do not see the rewards they can get. They don't see the little things like those insanely hype matches at FR or making new friends playing and teaching stuff about tekken. Which again comes back to what I'm saying before... FGs rely on social environment, especially a game like Tekken where roots are on arcades. If it weren't for super arcade, we won't have RunitBlack, if it weren't for Tekken GAF, boutdown probably would have been struggling still... In the end, we are technically Namco's marketing team...
It's actually much easier to start playing solo than jumping right into Tag. Since the first character you mentioned was Law I'll talk a little bit about it. The most important thing to do is to familiarize yourself with how you achieve damage in Tekken. In the most simplest way possible I'd divide it into 2 things: damage your opponents through offense, or damage them through your defense.This is my first time playing Tekken seriously again since Tekken 2. I'm a mostly 2D/Anime fighter kind of guy, playing BlazBlue and Third Strike with arcade sticks and the only other experience I have with 3D fighters is probably Dead or Alive 5: Ultimate.
I've been testing out the other characters out and I've taken a liking to characters like Forest Law, Asuka, Miharu, Michelle Chang, Jin, etc.
Any pointers or anything that I should know to get better at the game? I'm a stick player and I'm getting used to playing Tekken with a pad. I get the rage system and bounds and what not, but I'm having some trouble getting the tag assaults down and trying to get strings and bounds together for damage.
I've seen some of Level Up Your Game's videos but any help would be greatly appreciated!
Post
Post
Are there any other tips such as how to safely use tag crash or tag in? Best way to get rid of your opponent's red life? Tag Throws, do you throw and hold tag at the same time?
I'm really failing to see your point.....you're kinda everywhere with this post. All I'm seeing the blame shifted away from a game that's not easy to pick up and learn and instead just sugar coating it because you love the game. Tekken has enough marketing and exposure to do something with. The problem lies is getting and I should've added this earlier, retaining those people that are interested.
I LOOOOOOVE TTT2 and think its a great complex and fun game but it is not an inclusive game. Many people tried this game out on release and dropped it because its just too much. If you have the fortitude to keep playing good for you. Others don't. I'm not seeing how Tekken's problem is exposure because there is evidence that Tekken does get a lot when you compare it to other non-capcom games and its pretty much the only prominent 3D fighter. Marketing, stream time, etc does not show a person incentive. Only by actually learning to play the game at a certain level can do that, which is hard to do for Tekken.
I get it I just think you're skirting around the game's issues still. I'm conceding since you keep going right back to the social aspects of fighting games which while are important, aren't the main reasons why TTT2 isn't getting new blood. You have to realize that being arbitrarily complex like Tekken is currently is the problem not social incentives. People nowadays don't have an Arcade Mentality. This is a totally new generation of FG players and the tropes that apply to those who played in the Arcades don't always apply to these newer players. Hell even to some of the players from the Arcade days don't wanna put up with Tekken in its current state.
9
I think you need to reevaluate the game you love and look at it in a more critical manner. The blaming of SF/Marvel of Tekken's problems is silly when you really look at it since Tekken was the most prominent game when BOTH of those series were pretty much "dead". Fighting Games have changed and the more arbitrary and inclusive they are, the more likely they aren't going to be played.
This is my first time playing Tekken seriously again since Tekken 2. I'm a mostly 2D/Anime fighter kind of guy, playing BlazBlue and Third Strike with arcade sticks and the only other experience I have with 3D fighters is probably Dead or Alive 5: Ultimate.
I've been testing out the other characters out and I've taken a liking to characters like Forest Law, Asuka, Miharu, Michelle Chang, Jin, etc.
Any pointers or anything that I should know to get better at the game? I'm a stick player and I'm getting used to playing Tekken with a pad. I get the rage system and bounds and what not, but I'm having some trouble getting the tag assaults down and trying to get strings and bounds together for damage.
I've seen some of Level Up Your Game's videos but any help would be greatly appreciated!
DEATH™;105598583 said:Im aware of what you are talking about, what I'm saying is game is always hard. Those issues that people say of? It's still the same issues now. I see people complain about juggling before, and that's without bounds. People are complaining about people mashing, now they complain about they can't mash due to hopkicks. I mean, There's nothing that really changed. The topics got a little bit different, but the complaints are technically still the same. This is why I keep going back to the social issues. PEOPLE BACK THEN ACCEPTED TEKKEN AS IT IS. Now, people can't accept what Tekken is. The game did not really change. Look, Marvel is a Touch of Death game, imbalances, and x factors, and probably more frustratig to play than Tekken, but people embraced it, now they have fun with it! Why can't people do that to tekken?
the thig is, I know people don't have the arcade mentality, but at least we can give them a taste of what's fun when playing tekken...mThis is what Im trying to go to...
Talk about missing the forest for the trees...
Obviously you're not aware if you think I'm talking about non-factors like hopkicks, juggling, etc. The issues have changed simply because people aren't willing to accept a game being hard unless it give them a reason to.
I'm gonna school you on what people don't like about Tekken. The biggest barrier to learning Tekken is simply knowledge. Not execution. Not movement. Not hopkicks. Knowledge. People put up with Marvel because when they get beat. They know almost exactly why. In Tekken? Its much harder to determine. You have to know SOOOO much in this game to succeed. Its not that hopkicks are hard to understand because really its not that hard to grasp it, its that you have to know that some hopkicks can crush lows, highs and mids with high hitboxes(this one especially is fucking stupid might I add). The fact that you didn't know that hopkicks can do that can ruin a win.
Or how about better example. Frames. You know the main reason people lose in Tekken is due to the lack of knowledge they have when it comes to advantage and disadvantage. While you don't have to know the exact numbers and math and all that, its very key information that has to be taken into account. Then you add in ALL of the moves the characters have, THEN you multiply that times the amount of characters you have in the game, that's a lot of information to take in.
Basically its less people being outplayed than it is them losing to shit they didn't know. There are so many specific situations that you have to learn that can make going further into the game daunting. When you lose, you don't really know why. its super hard to point out. Losing because you don't have the knowledge about somehting isn't inherently bad because its impossible for you to know every little thing. It's just that when it comes to Tekken, the knowledge needed to play at a certain level is quite massive and makes so its hard to progress.
Tekken hasn't really changed and that's actually a problem. If you played TTT1 through TTT2, from 1999 to 2014, at a somewhat serious level. You don't need to study TTT2 that much because the game has not changed enough to warrant that much focus. Whereas with other fighting games a new game is almost like a reset button which levels the playing field. In Tekken, all this does create a very large skill gap between players. The jump from beginner, to intermediate, to high level is really separate and it takes a whole game for you to even jump a level.
People accepted Tekken back then because the game was in its sweet spot. There was a lot to learn but it was manageable. Nowadays....not so much for most people.
TTT2 has almost 60 characters and T6 has almost 40 characters. The normal setup in TTT2 is two vs two and the amount of moves per character on average is double what it was in TTT1. Tekken was the near undisputable king of the arcadia arcade charts from T5 forward, until TTT2 came along and even Koreans speak of the struggle to keep people playing.....
But one question though, why do you feel TTT2 is more of a chore than say T6 or TR?
I guess it is a return to DR's system, which was pretty big at the time.How exactly is Tekken Revolution better than Tekken 6?
How is TR better than any Tekken then, is a better question.I guess it is a return to DR's system, which was pretty big at the time.
I am sure Harada and company have meetings about this. I am so looking forward to what they do next. I hope they shake it like Tekken 4 a little.
SCV got neutered and changed completely. Most Tekken players are just talking about trimming out unnecessary shit like 10 hits, making bdc possibly easier, more damage for throws, etc.