I'm sure King players like the change. They still have strong options vs knockdowns.
I'd say grappler players in general like the change but ... well...
OK, too soon. Sorry.
There's more to Oki than picking people up
There's more to Oki than picking people up
NoThis OT? Why does it need a new title?
No
The thread is reaching 20,000 posts, and when it does it will be closed, AAK will have to make an OT2.
DEATH;142635868 said:It's about time we make an OT to honor the Snoop...
Make it happen AAK
I like this oneT7 |OT| We're up all night to get Lucky Chloe
1080p60 T7 Trailer
I know it's still the early build, but I'm hoping they tune the character lighting. Way too much next-gen shiny, just look at Bryan glistening in the snow. That's been my only gripe with the graphics since the loctest, really.
No
The thread is reaching 20,000 posts, and when it does it will be closed, AAK will have to make an OT2.
I'm sure King players like the change. They still have strong options vs knockdowns.
I'd say grappler players in general like the change but ... well...
OK, too soon. Sorry.
1080p60 T7 Trailer
I know it's still the early build, but I'm hoping they tune the character lighting. Way too much next-gen shiny, just look at Bryan glistening in the snow. That's been my only gripe with the graphics since the loctest, really.
DEATH;142634779 said:While that is true, a strong oki game means potential of putting a lot of hurt on an grounded opponent. I do not think the current T7 oki will let me have that. The only thing close to that is kip up float and that is nothing since toe kick outclasses almost every wakeup option someone has...
Why should you be rewarded so much in the first place? As soon as the opponent is grounded the ball is in your court. You already have the advantage. You can do a lil extra damage or dictate how the opponent can get up to continue the offense. That's all you really need when it comes to Oki. You don't need to be able to massacre a grounded player. Oki is strong as long as the player on the floor has lesser and weaker options than the player who put em there in first place.
This isn't mk9, or injustice where the opponent can pretty much get up with an invincible special and completely negate the knockdown advantage.
CoolDEATH;142674385 said:Edit: Nice find by SSFox, Katarina is actually an inspired character...
http://www.tekkenzaibatsu.com/forums/showthread.php?postid=4738863#post4738863
There's more gone since there are new lightning fast getups from every position, backrolls are gone, new toe kick into automatic back roll getup is in. Offense is minimized not only because there are no floats.
How is that thing minus ? Not only in trips on hit but forces crouch. And you get so far away, jesus christ.
guys I don't think Aris liked my play style
got a round off him on his stream with Ogre doing nothing but long-range stuff
he did not approve
what was I supposed to do, outplay him???
Would you guys want Eliza to return in Tekken 7?
Sure, I wouldn't mind since she is near impossible to unlock in Tekken Revolution.
Sure, I wouldn't mind since she is near impossible to unlock in Tekken Revolution.
https://www.youtube.com/watch?v=uE4zpdqX794She had projectiles?
Thank you sir.
Compared to it being on Unreal Engine 4, most definitely. It's a little disappointing and now the graphics is already at 80% but let's see what it ends up looking like when they add sweat, dirt and motion blur as well.Does anyone agree with the opinion that the game looks ugly? (character models)