TimFL
Member
Dude you are so wrong it's not even funny.
If you don't think the swing mechanic change from being able to attach web to anything in the ether, to having to use physical objects to manipulate your momentum and swings made noticeable gameplay differences, you're fucking high.
...
Seriously, play the original Spiderman for PS2/GC/XB/whatever, then play Spiderman-2. You don't see/feel a difference in the way the swinging works?
It's funny because you wont get it with this game. It was confirmed already that it's pretty much the same swinging mechanic with webs attaching to building being purely visual. There is NO momentum, the webs have zero physical properties (start your swing outside a tunnel, swing inside -> web clips through ceiling of tunnel, web clips through pretty much everything it comes in contact with: lampposts, vehicles, whole buildings if you swing past building corners etc.), webs don't always attach to structures (they attach nearby a lot and above trees etc.), the overall swinging makes no sense (shoots web above the head instead of infront of him for proper momentum, you are effectively starting your swing at the lowest point).
It's TASM1 swinging v1.5. Atleast you can hold onto your webline this time around. Web-rush and the catapult move still have webs attaching to zero structures too sometimes.