Basileus777
Member
Nid is the best. An archer with crazy range, puncture, and max stats.
Nid is the best. An archer with crazy range, puncture, and max stats.
I see where you're coming from, but I think they intended something else for the choice system. They're actively trying to prevent you from videogaming and min/maxing your choices. There often is a "best" choice, but it's not being made obvious on purpose.Just quoting this part because I find it a bit contradictory, the fact that some of the results were random and unpredictable sort of precludes being able to think carefully about them because you simply don't know what to think about. When the results of a choice are intentionally obscured you're essentially just playing a guessing game as to what the developers had in mind to the better possible outcomes. It's true that it shows you on the first playthrough that you can't get everything your own way, as in, if you try to play a good guy or bad guy specifically and make choices appropriate to that, at times it will result in a bad outcome.
The problem is there's no real weight to the choices either outside of the few bad choices that result in a character loss, but for example, killing a random group of people one moment and saving a child the next have no influence on each other.
What I rather would have seen than the flavor text with hidden is choices with directly shown information on them, for example
"you encounter a group of brigands who look very suspicious, they ask you to stop your caravan immediately"
1: 100% chance - Attack the brigands (initiates fight, losing the fight incurs failure)
2: 75% chance - Intimidate the brigands (avoid fight, no loss, +25% chance because stories of you killing other thugs along your way has reached their ears)
3: 50% chance - send others to attack (variable caravan losses depending on the number of fighters, +% chance for any varls in your caravan)
4: 25% chance - flee, leaving behind some supplies (some % of supplies / renown lost, +% chance the smaller your caravan is)
lose the encounter, a penalty, you have to choose a character to die.
The "guaranteed" option of success demands the most of the player, the other options have a chance to fail and sacrifice other resources.
I'm not saying "this is how it should be", just that this is an example of a system that not only gives the player more information and therefore actual choice but also keeps the random elements there. Providing chance modifiers based on previous actions makes every choice matter in the long term.
Just for contrast, the current implementation of the same choice if it was in the game looks like this
1: Attack brigands -2: Intimidate -here's some renown3: Send others to attack -nothing, they attack anyways, plus someone dies, probably the character you used the most4: Flee -you lose supplies and probably a few useless varlsnothing, they catch up and attack anyways, oh and by the way, you're a coward for running away.
so when the results could be anything, what does it really matter what you choose? it only serves to show the player that punishment can come in any form, when I'd say the real message you want to send players is "look, no matter what choice you make here it's going to cost something....and it won't be pretty any way you slice it, make the choice".
Anyways, sorry for largish post, but I'd be interested to know if others prefer the current choice system or have envisioned a better way for it to exist?
Alette oneshotted him at level 5 with one hit, even though he had 1 armor and she had like 9 attack or something. (this was 15 damage and I have no idea why) Sometimes it feels like to me that armor reduction matters, and other times it doesnt.
Having some problems really early in the game:
1) Performance. The game seems to run at like half speed when in full screen mode? If I uncheck it it's fine, game is fast and smooth. Is this a common thing? (GTX 460, 3ghz quad core, 8 gigs of ram)
2) An early fight at SkogrIt's the very first fight there against the dredge and one of the bigger dredge. For the life of me I cannot finish this fight without at least one person dying. Particularly the big Varl with battering ram. I have replayed it at least six times trying to get out being penalized with the -3 str in the next fight. I take Egil and Alette with me every time.
No one? ='(
Haven't had an issues with game speed personally in full screen.
As far as your second point, I wouldn't really worry about people dying in combat. It's bound to happen because the enemy AI will frequently target your weakest characters to finish them off.
And the -3 STR penalty wasn't a huge deal in my experience because I would usually rest in camp for two days afterwards in case a fight quickly came up, though it rarely did. By the time a fight did come up my fighters would all be fully rested. This gets a bit trickier in the final few encounters in the game, but it's otherwise nothing to really worry about.
Note: you don't actually have to rest in camp to renew your wounded party members; it is simply based on the number of days passed even if that comes through normal progression with your caravan. Since you never truly know when a combat encounter may randomly pop up, however, I always opted to rest for 2 days if someone had "died" and pass the third day normally so I'd hit combat with a fully healed party.
Master Tactician can be done on an Easy playthrough. I got it at the point you mentioned (right after getting Sigbjorn) by camping right away and changing the difficulty to Hard. I did this before the patch, though, so it's possible that they've changed it, but I doubt it.Anyone managed to beat it on hard and not lose a battle?
I've managed most of the achievements so far, but master tactician & challenge presently elude me.
http://steamcommunity.com/stats/237990/achievements/
You're so starved for renown in hard it seems nigh on impossible to spend points leveling up to max on a couple of characters without screwing yourself over by under powering the rest of your heroes.
I figure the window of opportunity to get master tactician is just before you arrive at Boersgard given you should have Eyvind & Sigbjorn (the mead Varl) in your party who are already maxxed, and hopefully Gunnulf (assuming he isn't dead) should be at least level 4 or 5 as well, but I never seem to have enough points free to level up fully any of Rooks people. Generally Rook & Oddleif are my high level characters from that group, but I always seem to find myself holding back promotions due to lack of points because half the time I'm having to spend them on supplies to keep the train fed and morale up.
Any strats to get those last two cheves would be appreciated (restarting chapters is tedious).
Master Tactician can be done on an Easy playthrough. I got it at the point you mentioned (right after getting Sigbjorn) by camping right away and changing the difficulty to Hard. I did this before the patch, though, so it's possible that they've changed it, but I doubt it.
For the Challenge achievement, just prioritize leveling your guys over buying supplies. If you can spare some renown for supplies, only do so when a market is selling 4+ supplies per 1 renown. Also make sure you're evenly distributing kills to each character you want to level up. It's very easy to let Gunnulf kill everything, but don't use him unless you have to; he doesn't even need to be level 5 -- once you max his strength and exertion, he pretty much meets his maximum potential, so you can use that renown elsewhere. Avoid letting any of your damage-dealers (dudes with high strength or archers with puncture) die in battle, as those injuries obviously cripple their strength; sacrifice your high armor and shield breaker dudes instead. In War, don't "Kill more as they flee" unless you're desperate for the renown. I've had many instances where the game will spawn a second group of enemies that's quite a bit stronger than the first group, so it's very risky to go for round two. To squeeze some extra renown out of each (dredge) battle, let the big axe dredge dudes spawn another unit before killing them. I would recommend putting Rook and Alette on your main team, since you're forced to use them in the final battle anyway; both are pretty good, so this isn't a big deal.
Characters, Cities, and Items spoilers:
If you need help on the final battle, Gunnulf has you covered.
Don't let poor little Gunnulf die. Tell him to let go of the cart every time. That event is essentially "Do you want Gunnulf in your party or not." Don't take Onef unless you let Egil die in the very beginning. I think Egil is more useful than Onef and Ekkil, so I would recommend keeping him alive. There's a really good gold coin item at Frostveller that can be gotten by leaving the town as soon as you get through the walls. I don't remember exactly how to do it, so this tip is probably useless, but it involved making Iver lift up a body despite his protests. Pretty sure this happens right outside Frostveller, but I don't really remember. Griss: challenge him to a fight. When he approaches you again, tell him he has one chance. Griss is a great tank/shieldbreaker. You basically want to inspect every godstone. This is how you get Farthingjord, which I think is the best item in the game. Crazy people at a godstone offer you the option to put boiling liquid on your body. Do it. Five Gold Necklace: this is at a godstone; inspect the godstone/bodies and take the necklace for yourself. Really good item. Puzzle Box: another godstone item. Attempt to open the puzzle box, then choose the option to get some rest. Great willpower item for Alette or Eyvind. Krumr: when he wants to leave the caravan and take a bunch of varl with him to fight some dredge, let him. He brings back 20 renown and a level 5 item. Also, in the varl bridge city (whatever it's called) don't pick the option to leave right away, as Krumr will abandon your caravan. Additionally, if you choose to fight on the bridge three (?) times in a row, Fasolt will die. Let the quirky old man join your caravan (randomish event). Sigbjorn: help the varl who is being attacked by dredge. Also, take his item away from him as soon as you can -- he will disappear with whatever item is on him once you reach Boersgard. In Boersgard, first find a source of supplies by speaking to the Ravens and then trading Sigbjorn's mead to them. Then find a place for the caravan to stay by looking for abandoned houses and then improving their defenses. Then fight on the walls until Juno shows up; if you have a lot of injuries, put Krumr in charge for a day. I'm pretty sure I entered Boersgard with normal or low morale, and this was how I ended up with great morale for the final battle, though I might have switched the order of the first and second things. Not sure if that matters or not.
Keep doing that with your tank characters (Iver, Mogr, Griss, Fasolt). Prioritize armor break on those dudes, then armor and exertion. Dropping strength points into dedicated tanks is a waste. Likewise, putting armor break on a character like Gunnulf is also a waste. I think armor break is the most important stat -- you want at least half your team to have high armor and/or armor break; then fill in the rest of the team with high-damage characters. The best tanks can do 3 - 4 base armor break damage. I usually send them out first to soak up hits while withering down enemy armor. Then the high-damage/glass cannon characters roll in with their max (or almost max) strength and max exertion to wreak havoc on anything that has had its armor knocked away.With hard I've tended to focus my initial points on defense and shield break versus exertion and strength (though a lot depends on the type of character). What's your approach?
Keep doing that with your tank characters (Iver, Mogr, Griss, Fasolt). Prioritize armor break on those dudes, then armor and exertion. Dropping strength points into dedicated tanks is a waste. Likewise, putting armor break on a character like Gunnulf is also a waste. I think armor break is the most important stat -- you want at least half your team to have high armor and/or armor break; then fill in the rest of the team with high-damage characters. The best tanks can do 3 - 4 base armor break damage. I usually send them out first to soak up hits while withering down enemy armor. Then the high-damage/glass cannon characters roll in with their max (or almost max) strength and max exertion to wreak havoc on anything that has had its armor knocked away.
The glass cannons are typically either archers or Gunnulf. Gunnulf has the highest strength of any character at 18, and he will cut through anything that has been weakened by the shieldbreakers. There are some other melee characters than can also reach pretty high strength, like Hakon, but I think Gunnulf is the best because of his Tempest ability. The trick to using Gunnulf is to only use him when it's safe to do so, as his armor stat is only around 7. Be careful with him, especially around slingers -- he is a delicate flower. Your archers can also do a ton of damage with their Puncture passive after the shieldbreakers have had their way with the enemies. Some archers have pretty high armor break and exertion stats though, so it's really up to you in how you spec the archers.
I like to use Mogr and Griss as shieldbreakers on the varl team, and Gunnulf (of course) as the cannon. The rest of the team is just "help". I typically don't use Hakon, but his stats are really good and can therefore be spec'd however you need him to be. When I do use him, I'm not afraid to sacrifice him for the greater good. Rook's team is trickier, as you've noted. Egil is surprisingly decent as a tank, especially because of his ability, so I put him first in my turn order and max his armor; it's also helpful to put a +aggro item on him since you want enemies to hit him when he's using Stone Wall. Iver is the other tank on this team, and is really great before the incident, but still decent afterwards; I max his armor break first, then his armor. Rook can go either way, but I typically put him on armor break duty since he doesn't have puncture. I also favor armor over strength on him because he's decent up at the front lines with Light Foot and Mark Prey. I always make Alette a killer because her father knows what's best for her. I forgot to mention in my previous post to side with Mogun and Hogun so they join your team. I typically only use the one with the scar (Hogun I think) since his strength stat is higher than his brother's. I use him to mop up kills, but I will always sacrifice him before an archer because his ability is good even when he's injured. Nid was my preferred archer because she had max stats before the patch, but now that that's fixed, she's probably not the best option because getting her to level 5 before Boersgard is pretty tough. Oddleif is probably the better choice, but Yrsa is also an option.
Any tips? Should I let enemies with low HP live so that they waste a turn? Also, I'm slowly realising that having my archer go first in battle order doesn't help much, as they'll usually get killed after you move them into position. Constantly have them standing behind dudes now at least.
The three of us at Stoic want to give a heart-felt thank you to all the fans who have supported us by playing The Banner Saga. We've gotten so many messages about personal experiences with the game that we've been quite honestly blown away. We didn't set out to make a game for everybody, but the people who like it have been incredibly, overwhelmingly supportive, far beyond what we had expected.
Aside from the relief that comes with knowing that we'll be able to keep working at Stoic for a long time to come, what has been really rewarding is the individuals who write to us saying things like "No game has ever been more worthy of the title 'Saga'. A saga is something epic, something that will linger in the minds and memories of people for years to come. For that is what The Banner Saga is, a little slice of perfection that nobody else can spoil." I can't tell you how validating and important that has been to us. To each of you who have supported us to make this journey become a reality: thank you.
The feedback we've gotten from players and reviewers have really been taken to heart. We've already put out the first patch fixing issues reported by players about bugs and balance and after a short hiatus we'll be coming back to work on the next game in the trilogy. If there's one complaint we've heard over and over, it's that the story isn't done.
In short, we couldn't ask for more, thanks to you.
-Alex, John and Arnie
-snip -
Goddamn it.
Won every battle on hard and beat the boss but no cheve.....
Did you change the difficulty to Hard before or after clicking "Restart Game"? I don't actually know if that affects the Hard Difficulty and Challenge achievements, but I feel like it might. Either way, that sucks.
I finished my Hard/No-loss playthrough today and here's another tip for everyone: fuck Fasolt. I never used him on my previous playthroughs, but decided to use him this time. That dude might have a 19 armor rating and a fairly useful ability, but he jumps between teams, he can die, and if you prevent his death, he'll leave your party with whatever item you left on him. Motherfucker stole my Farthingjord. If I hadn't bought two Worldhooks (+2 armor break item), the last third of the game would have been a huge pain in the ass.
If part 2 uses a kickstarter I certainly won't be backing. It's been a month since release and gog codes still haven't been sent out yet
You may have heard about a trademark dispute over the use of the name "The Banner Saga". Though nothing is finalized as of yet, things are looking good and we'll be able to continue production on the next game in the trilogy, pretty much immediately.
God damnit Onef.
Yea seriously. I knew it was coming and didn't bother trying to prevent it throughout the game's dialogues, but still...that bastard.
I'm playing chapter 6 and my whole caravan is starving to death, not many left. Am I doing something wrong? there is no end to this chapter seemingly and no supplies anywhere, I feel I'm doing something wrong but dunno what :\ feels terrible and things just get worse and worse. This game is so depressing.
I think I let too many people in, and wrong people at that :| can you actually game over?
I see, I guess I did a good thing not wasting my renown points on supplies then.
To me, it doesn't really play like Fire Emblem. I still really enjoyed the game.Just got an email from steam, game is on sale for £12.
I loved fire emblem, should I buy this?