The best modern Sonic game?

ULTROS! said:
Before anyone/someone says "all modern Sonic games are shit", what Sonic game is the most fun despite being imperfect or not? These are the modern Sonic games on the top of my head:

Sonic Adventures
Sonic Adventures 2
Sonic Heroes
Sonic the Hedgehog 2006
Sonic Unleashed
Sonic and the Secret Rings
Sonic and the Black Knight
Sonic Colors
Sonic Generations

Sonic Rush
Sonic Rush Adventure
Sonic Colours DS
Sonic Advance
Sonic Advance 2
Sonic Advance 3
Sonic Rivals
Sonic Rivals 2
Sonic 4: Episode 1

I've played Generations and really loved it and I have nostalgic love for Sonic Adventures. Is Unleashed recommended (for a $20 game)?
Added a bit... I'm not sure if Shadow the Hedgehog, Sonic Shuffle, Sonic Battle, Sonic Chronicles, Sonic Riders, Sonic Free Riders or Sonic Riders: Zero Gravity count.

I got Unleashed for $20 and I thought it was alright (the unfortunate thing is that I played it after Sonic Colours). The music's great. You might get sick and tired of one theme, though. Plus you may not like the night levels or the hub. I shall stress that the game may not be for everyone; some like it while others don't.
 
Great Tier
Sonic Generations - There's a thread on GAF telling people to buy the game. Seriously. That says something. Haven't played myself yet though.
Sonic Colors - An achievement and great fun to play through. Fixes the chaotic twitchy level design and gameplay foundation from Unleashed
Sonic Adventure - Awesome music. Cheesy as hell dialogue and story. Sonic+Tails+Knuckles+Amy and Gamma are pretty fun to play with fast paced gameplay. Big is the one blemish here. Open areas and 3D platforming with speed inbetween, this is how Sonic should be done in 3D. Collisioning, camera and homing attack freakouts mar the experience occasionally.

Good Tier
Sonic Unleashed - The day stages are beautiful, but a lot of your performance in a stage is based on a trial-and-error basis. The Werehog stages are honestly not that bad, there's some nice 3D platforming and exploration here (long since lost from the Adventure days), but when they start taking 30-40 minutes to complete, it begins to enter bullshit territory.
Sonic Adventure 2 - A third of this game is great fun. The other third has you clumsily piloting refrigerators through narrow corridors. In the last third you hunt for treasure for 45 minutes per level while stifling your suicidal thoughts.
Rush/Advance games - Pretty good in their own right, of course you'll have the genny faithfuls complain it isn't classics compliant. Unrealistic physics rile people up. But Hideki Naganuma gives the Rush games thousands of bonus points.

Meh Tier
Sonic Heroes - Play it on the PC. It's filled with a lot of filler and copy/paste level design. You probably won't have the patience to play through it four times for the true ending.
Shadow? - Haven't played, but people say it isn't as bad as others make it out to be. Just the concept of a Hedgehog on a motorcycle with guns is baffling as fuck.

Required Reading Tier
Sonic 06 - A game so catastrophic, it's historic. A brilliant study on how low a franchise can go. It's a shame because the music is some of the best the franchise has ever seen. And deep deep deep buried in all the shit is an evolution of Sonic's gameplay from Adventure. But when it's crammed in between a seizing camera, 30 minute load times, shitty unplayable friend portions, nothing can save this disaster. The story and bestiality is the least of this game's problems.
 
Is Sonic Rush any good? I've only got Sonic Colors for NDS (and how is it on the NDS?).
 
Generation is awesome, Unleashed has good Sonic levels but crap everything else, and Sonic Colours is the best.
 
For anyone who's played both, how does Sonic Colors DS compare to Sonic Colors Wii? Are they the same game or is one superior?
 
ULTROS! said:
Is Sonic Rush any good? I've only got Sonic Colors for NDS (and how is it on the NDS?).
Kiiji said:
For anyone who's played both, how does Sonic Colors DS compare to Sonic Colors Wii? Are they the same game or is one superior?

Rush isn't bad. The Naganuma soundtrack's really cool, and the artstyle is really nice. There isn't too much of a story, Blaze is inoffensive, and it was a nice introduction to the speed boost. It focuses on speed moreso than platforming, I feel... so it's somewhat different from the Advance games in that manner.

I think Sonic Rush Adventure had slightly better level design, though.

Regarding Colours DS...

Sonic Colours on DS is alright. It feels a lot like Sonic Rush 3 since it was developed by Dimps (+ wisp powers) and it uses the same... compositions as the Wii version (like, some themes DS-ified with some arrangements + additions). It uses the same narrative and the same worlds (the stage designs are different), but some things are arranged differently (ex: on Wii, you do not start the game with a cutscene; on DS, the game starts with the cutscene you get after Tropical Resort Act 2). Similar to Sonic Generations, you go through the entire game as Sonic, and you do extra missions for your friends (which aren't too bad). You also use different wisps from the console version (like the Red Burst Wisp - burst in midair; activate hot air balloons, and cannons).

The special stages are a lot like Sonic Rush special stages except you don't collect rings; like Sonic Heroes, you collect coloured balls.

The DS version also features an extra secret boss.

I prefer the Wii version, though. I felt it had better presentation and mechanics.
 
CoffeeJanitor said:
SA2 was a great game, especially the chao garden portion. Its crazy that SEGA has yet to release a standslone chao title with how popular it was in SA2
This is because SEGA is dumb. Nothing too surprising there.
 
Tie between Generations and Colors, but Generations might edge it out because of the fact that it has a skateboard and Metal Sonic.
 
As if I didn't need more reasons to pick up Sonic Generations, gaaahhh I need to stop wasting money on other things!


I know it's not necessarily a Sonic game, but Sonic and Sega All Star Racing is probably my favorite game I've played with Sonic in it released in the past couple of years.
 
OP forgot:

> Shadow the Hedgehog
> Sonic and the Secret Rings
> Sonic and the Black Knight
> Sonic the Hedgehog 4: Episode 1


And do handheld entries count? If so:

> Sonic Advance
> Sonic Advance 2
> Sonic Advance 3
> Sonic Rush
> Sonic Rush Adventure


And there are all the spinoffs ... the scad of racing games, Sonic Shuffle, Sonic Battle, the Olympic games, Sonic Chronicles, etc.


All the same, though, it seems like Generations is the best yet.
 
SwiftSketcher said:
Great Tier
Sonic Generations - There's a thread on GAF telling people to buy the game. Seriously. That says something. Haven't played myself yet though.
Sonic Colors - An achievement and great fun to play through. Fixes the chaotic twitchy level design and gameplay foundation from Unleashed
Sonic Adventure - Awesome music. Cheesy as hell dialogue and story. Sonic+Tails+Knuckles+Amy and Gamma are pretty fun to play with fast paced gameplay. Big is the one blemish here. Open areas and 3D platforming with speed inbetween, this is how Sonic should be done in 3D. Collisioning, camera and homing attack freakouts mar the experience occasionally.

Good Tier
Sonic Unleashed - The day stages are beautiful, but a lot of your performance in a stage is based on a trial-and-error basis. The Werehog stages are honestly not that bad, there's some nice 3D platforming and exploration here (long since lost from the Adventure days), but when they start taking 30-40 minutes to complete, it begins to enter bullshit territory.
Sonic Adventure 2 - A third of this game is great fun. The other third has you clumsily piloting refrigerators through narrow corridors. In the last third you hunt for treasure for 45 minutes per level while stifling your suicidal thoughts.
Rush/Advance games - Pretty good in their own right, of course you'll have the genny faithfuls complain it isn't classics compliant. Unrealistic physics rile people up. But Hideki Naganuma gives the Rush games thousands of bonus points.

Meh Tier
Sonic Heroes - Play it on the PC. It's filled with a lot of filler and copy/paste level design. You probably won't have the patience to play through it four times for the true ending.
Shadow? - Haven't played, but people say it isn't as bad as others make it out to be. Just the concept of a Hedgehog on a motorcycle with guns is baffling as fuck.

Required Reading Tier
Sonic 06 - A game so catastrophic, it's historic. A brilliant study on how low a franchise can go. It's a shame because the music is some of the best the franchise has ever seen. And deep deep deep buried in all the shit is an evolution of Sonic's gameplay from Adventure. But when it's crammed in between a seizing camera, 30 minute load times, shitty unplayable friend portions, nothing can save this disaster. The story and bestiality is the least of this game's problems.
Nice idea, I'll try this too:
Great Tier
Sonic Colours
Sonic Generations
Sonic Adventure 2
Sonic Rush series (all three)

Good Tier
Sonic Unleashed 360 (Actually it's Great-Good, but Colours and Generations showed that we don't have to accept Werehog bullshit in order to get fantastic 3D Sonic levels. Sonic Unleashed still has some of the best modern 3D Sonic level design next to SA2)
Sonic Heroes
Sonic & the Secret Rings

OK Tier
Sonic Adventure 1 (too much (mandatory for 100% completion!) shit like Big, Chao, Amy in here, also Sonic's levels are a tad too simple)
Sonic Advance 3
Sonic Advance 1
Sonic Advance 2 (barely, this is on the edge of being meh)
Sonic Unleashed Wii (Sonic stages were still a lot of fun, albei being a lot wore than the 360 counterparts. Werehog stages were even shittier than on 360, though)
Sonic Riders Zero Gravity

Meh Tier
Shadow the Hedgehog - it's really quite bad, not unplayable though
Sonic Riders (controls horribly)
Sonic Chronicles (thanks for this turd, Bioware >.>)
Sonic 4 Episode 1 (feels like a free Flash game, horrible game)
Sonic Rivals (I've never played Sonic Rivals 2, but Sonic Rivals 1 was quite boring and just wasn't fun at all)

Awful Tier
Sonic the Hedgehog (so broken...)
Sonic and the Black Knight (really plays like shit, swordsplay was about the worst idea Sonic Team had in a while, level design is an abomination. Stay away from this POS)
 
Is Unleashed Wii/PS2 that different from the HD versions? Can anyone expand on the differences or is the difference just that it was developed by Dimps?

Cheska said:
As if I didn't need more reasons to pick up Sonic Generations, gaaahhh I need to stop wasting money on other things!
It'll probably decrease in price around American Thanksgiving/Black Friday. Not sure if it's still $37 on Amazon.

If you have access to a 360 or a competent gaming PC, I'd suggest getting either of those versions if you're sensitive to framerate drops (which shows more in the PS3 version).

SwiftSketcher said:
Required Reading Tier
Sonic 06 - A game so catastrophic, it's historic. A brilliant study on how low a franchise can go. It's a shame because the music is some of the best the franchise has ever seen. And deep deep deep buried in all the shit is an evolution of Sonic's gameplay from Adventure. But when it's crammed in between a seizing camera, 30 minute load times, shitty unplayable friend portions, nothing can save this disaster. The story and bestiality is the least of this game's problems.
I agree with this whole-heartedly. Even if you're trying to improve base mechanics such as the Adventure ones, if you make everything else so awful and bury it in a pile of awful physics puzzles, horrendous driving sequences, glitchy bosses, an awful camera, loading times that take forever, an awful ending segment, terrible friend portions, the evolution you've tried to make to the base Adventure mechanics are not going to matter because the rest of the game is just a horror story.

Also, the legendary LP is a must-watch.
 
Black Night was a funny one in that it seemed everything except the gameplay was good. Don't take my word for it though as I've never played it myself.
 
I had just as much as fun with Colors as Generations, only difference was that it offered more of what I really liked (modern sonic gameplay). I'd go with Colors but honestly you can't go wrong with Generations either, especially if you're a fan of the old games. I am, but I've become addicted to the speed, god help me!
 
Dark Schala said:
Is Unleashed Wii/PS2 that different from the HD versions? Can anyone expand on the differences or is the difference just that it was developed by Dimps?
It's a completely different game. The levels use the same themes but they have completely different layouts. In general, Wii's Sonic levels are simpler. Werehog is also simpler, really just button mashing on the Wii most of the fighting mechanics didn't make it over from the HD version. Sonic's levels are fun, but Werehogs levels are broken into three acts (or more) so that you play the Werehog really 70% of the time. On Wii, there is no overworld and 2 worlds are not playable on the Wii. On the plus side, Eggman Land is actually seperated in one Sonic and a few Werehog levels. So Eggman Land is actually better on the Wii.
 
Yeah, I feel like we've talked about this a bunch of times recently.

My vote goes to Colors for overall polish and consistency. I truly think the best parts of Generations may be better than Colors, but, to be completely honest, there are a few bits here and there that aren't really that great. Don't let those dark spots in Generations dissuade you, though.

Get both. With an open mind, you're bound to have fun.
 
The only dumb thing with Generations is that they managed to make me hate Planet Wisp, which is my favorite world in Colors. Yeah, it's not that bad, but it sure is WAY inferior to Colors version.
 
Yoshi said:
It's a completely different game. The levels use the same themes but they have completely different layouts. In general, Wii's Sonic levels are simpler. Werehog is also simpler, really just button mashing on the Wii most of the fighting mechanics didn't make it over from the HD version. Sonic's levels are fun, but Werehogs levels are broken into three acts (or more) so that you play the Werehog really 70% of the time. On Wii, there is no overworld and 2 worlds are not playable on the Wii. On the plus side, Eggman Land is actually seperated in one Sonic and a few Werehog levels. So Eggman Land is actually better on the Wii.
Thank you. :)

I see... I'm kind of curious about it now. I saw it the other day for $10 so I might pick it up to compare it to the PS3/X360 version. I didn't really enjoy Werehog much in the HD versions, but still... I'm curious, especially if Eggman Land is better on Wii (!).

w00tkins said:
Black Night was a funny one in that it seemed everything except the gameplay was good. Don't take my word for it though as I've never played it myself.
Well... the music was probably the best thing about that game.
 
I had a lot of fun with the secret Rings too. Due to its mission based design I got a lot of playtime out of it, and really enjoyed the challange. the story was crap but I think it was nicely done, (considering it was launched side by side with sonic 06...)

but my vote goes to colours of course. It got the only waterlvl ever I could enjoy. so much so that I would call them my favorit sonic stages overall - including 2d sonics (aquarium park 1,4 and 6).

haven't played generations yet because I am waiting for retail release. My vote may change after I played it, but reading on gaf i doubt it - for the moment at least.
 
Throavium said:

Sonic 3&Knuckles is my pick for the best 2d Platformer ever made.

Sonic Adventure has it's problems, no doubt. It's glitchy, unpolished, and the camera can be a pain, especially in the Lost World level. The retooling of Knuckles has never sat well with me, and every hates Big and with good reason. I still love the Sonic and Tails levels despite this.

Sonic was always a platformer at heart. The game itself was never really that fast aside from a few areas in which speed gimmicks were used. The games camera intentionally made so that if the player made a sudden burst of speed, the camera would lag a bit and then snap back on Sonic, giving the impression that you were moving faster than you really were. The games generally mixed actual platforming with speed gimmicks. I also particularly like Sonic 3&Knuckles for how it uniquely approaches levels. Each level had it's own unique gimmick and obstacles that helped create new challenges and keep all of the levels unique from each other.

The Sonic sections of the game still translate, however roughly, the gameplay of 2D Sonic into 3D the best. The game itself is still a platformer at heart, and utilized the same tactic of stringing along actual platforming with speed gimmicks. All of the levels are unique from each other, even if there are a few stinkers in there (FUCKING SKY DECK). The uniqueness of the levels is something I feel was lost in Sonic Adventure 2, which is why I don't care for it as much. Speed Highway is designed to be the fastest level in the game and was a lot of fun, but in Sonic Adventure 2, all of the levels felt like Speed Highway to some extent.

There is also this intangible level of exuberance and love put into the game. This game was one of the Dreamcast's launch game. You can just feel the level of ambition and hardwork put into the game, even if some of the side characters weren't necessary.

While I do like the Unleashed/Colors/Generations style gameplay, I've always felt it was more appropriate as a one off thing rather than the direction Sonic should go to as it's main form of gameplay in 3D. I'd rather see a polished return to the Adventure style gameplay which mixed speed and platforming in 3D, and implement more elements that made Sonic 3&Knuckles so great.


That is what I mean when I say Sonic Adventure is the best realization of the 2D Sonic games in 3D.
 
Dark Schala said:
Thank you. :)

I see... I'm kind of curious about it now. I saw it the other day for $10 so I might pick it up to compare it to the PS3/X360 version. I didn't really enjoy Werehog much in the HD versions, but still... I'm curious, especially if Eggman Land is better on Wii (!).


Well... the music was probably the best thing about that game.
You seem to be a Sonic fan, so for 10€ you can't go wrong (get a GameCube controller if you don't have one yet, though!), but be warned, it definitely is worse than the HD counterpart, both, in Sonic and in Werehog areas. But as I said, Sonic is still fun.
 
Mortrialus said:
Sonic 3&Knuckles is my pick for the best 2d Platformer ever made.

Sonic Adventure has it's problems, no doubt. It's glitchy, unpolished, and the camera can be a pain, especially in the Lost World level. The retooling of Knuckles has never sat well with me, and every hates Big and with good reason. I still love the Sonic and Tails levels despite this.

Sonic was always a platformer at heart. The game itself was never really that fast aside from a few areas in which speed gimmicks were used. The games camera intentionally made so that if the player made a sudden burst of speed, the camera would lag a bit and then snap back on Sonic, giving the impression that you were moving faster than you really were. The games generally mixed actual platforming with speed gimmicks. I also particularly like Sonic 3&Knuckles for how it uniquely approaches levels. Each level had it's own unique gimmick and obstacles that helped create new challenges and keep all of the levels unique from each other.

The Sonic sections of the game still translate, however roughly, the gameplay of 2D Sonic into 3D the best. The game itself is still a platformer at heart, and utilized the same tactic of stringing along actual platforming with speed gimmicks. All of the levels are unique from each other, even if there are a few stinkers in there (FUCKING SKY DECK). The uniqueness of the levels is something I feel was lost in Sonic Adventure 2, which is why I don't care for it as much. Speed Highway is designed to be the fastest level in the game and was a lot of fun, but in Sonic Adventure 2, all of the levels felt like Speed Highway to some extent.

There is also this intangible level of exuberance and love put into the game. This game was one of the Dreamcast's launch game. You can just feel the level of ambition and hardwork put into the game, even if some of the side characters weren't necessary.

While I do like the Unleashed/Colors/Generations style gameplay, I've always felt it was more appropriate as a one off thing rather than the direction Sonic should go to as it's main form of gameplay in 3D. I'd rather see a polished return to the Adventure style gameplay which mixed speed and platforming in 3D, and implement more elements that made Sonic 3&Knuckles so great.


That is what I mean when I say Sonic Adventure is the best realization of the 2D Sonic games in 3D.
Thanks, after reading this, I'm wondering what happened with Sonic Adventure 3. Was 06 supposed to be that?
 
Throavium said:
Thanks, after reading this, I'm wondering what happened with Sonic Adventure 3. Was 06 supposed to be that?

I think that's the case, unfortunately.

Hopefully now people won't call me a nostalgia driven fan boy now that I have reasonably argued my reasoning for liking Adventure over Colors.
 
i'm not totally done with generations yet, but i have beaten a massive portion of the game (including most challenges, s-ranks, and red ring searches). it has higher high points than any sonic game of the last 17 years, but it also has some pacing issues, and the main levels aren't all that great. i thought the genesis era felt a lot like classic sonic while playing as classic sonic, while modern sonic felt a lot like modern sonic. in the rest of the game, it feels a little too much like modern 2d sonic in the classic stages, which is kinda annoying. the only one that brings the blend back nicely is seaside hill.

colors is a more balanced package. it doesn't hit the highs generations does, but it is more consistent. the simple level select of the overworld is nice, and the prizes for collecting red coins are far better than what you get in generations. colors also feels like its own game, while generations doesn't. colors has its own sense of building difficulty while generations clashes between what the levels were (sometimes introductory stages) and what they need to be (near-end stages). and in terms of presentation, generations tries to be, while colors is. just put the introduction of the acts side by side. generations is crazy crazy crazy all the time, while colors is a bit more pulled back, obviously referencing the genesis games, but not going overboard with it.

that's where i am with the two right now. to be honest, i can't think of a great level that really stuck with me in colors like sky sanctuary (both acts) did in generations. it's probably the high points from that game that give it the slightest edge over colors. what is nice, is that there are three teams making sonic games and doing a good job at it. hopefully the 3ds guys manage to do a good job on their end too.
 
AbsoluteZero said:
Good
http://ecx.images-amazon.com/images/I/51yKoCThxwL.jpg[IMG]

[b]Better[/b]
[IMG]http://ecx.images-amazon.com/images/I/91i3Pm4eNeL._AA500_.jpg[IMG]

[b]Best[/b]
[IMG]http://ecx.images-amazon.com/images/I/91E11FfZymL._AA500_.jpg[IMG]

Everything else should be ignored.[/QUOTE]
My exact feelings on the matter.
I did love SA1 and 2 when they were new but they are nothing compared to those three.
 
Yoshi said:
You seem to be a Sonic fan, so for 10€ you can't go wrong (get a GameCube controller if you don't have one yet, though!), but be warned, it definitely is worse than the HD counterpart, both, in Sonic and in Werehog areas. But as I said, Sonic is still fun.
I actually used a GCN controller for Colours, so that's no problem. As long as it's compatible with that controller, that's great. Thanks for the advice. :)

Throavium said:
Thanks, after reading this, I'm wondering what happened with Sonic Adventure 3. Was 06 supposed to be that?
It was supposed to improve and evolve upon the mechanics of the Adventure games, so yes.

Sonic Unleashed was called 『ソニックワールドアドベンチャー』 in Japan:

LoUdJ.jpg


AniHawk said:
what is nice, is that there are three teams making sonic games and doing a good job at it. hopefully the 3ds guys manage to do a good job on their end too.
I agree a lot with what you said in your Colours/Generations comparisons. That's how I started to feel as I began to finish off the game. I'm curious as to what you'll think of the final boss when you get to it.

You planning on getting the 3DS version, AniHawk, or are all your funds directed towards Rayman Origins? ;) (can't wait for Rayman Origins either.)
 
Sonic Advance 1
SonicAdvance_1.jpg
290b.png


Simple yet enjoyable portable Sonic. No detrimental gimmicks to gameplay, great special stages, the closest Dimps has ever got to a good Sonic game.

I also have an odd soft spot for Sonic Adventure 1, Sonic, Tails & Knuckles modes at least anyway.
 
Dark Schala said:
planning on getting the 3DS version, AniHawk, or are all your funds directed towards Rayman Origins?

i didn't even plan on getting the ps3 version of generations, so the 3ds one is not in the cards at the moment. i'll probably get it in january once i'm caught up with zelda, rayman, and mario. i have no reason to expect the game to suck. i enjoyed the sonic rush trilogy and i expect this to be good too, regardless of the homing in classic sonic stages.

plus, emerald coast, mushroom hill, and casino night. would have loved those in the console version over speed highway, crisis city, and planet wisp (at least the version of planet wisp that was in there).
 
Pie and Beans said:
Sonic Advance 1
SonicAdvance_1.jpg
290b.png


Simple yet enjoyable portable Sonic. No detrimental gimmicks to gameplay, great special stages, the closest Dimps has ever got to a good Sonic game.

I also have an odd soft spot for Sonic Adventure 1, Sonic, Tails & Knuckles modes at least anyway.
I actually really like Sonic Advance and see its only detriment being too many boosters, bottomless pits and kinda generic zones (though the first two and launch base were still pretty memorable, visually-speaking anyway).

So it was pretty surprising just how much worse Sonic 4 is in comparison to even this, let alone what it was meant to be a sequel to.
 
ULTROS! said:
Before anyone/someone says "all modern Sonic games are shit", what Sonic game is the most fun despite being imperfect or not? These are the modern Sonic games on the top of my head:

Sonic Adventures
Sonic Adventures 2
Sonic Heroes
Sonic the Hedgehog 2006
Sonic Unleashed
Sonic Colors
Sonic Generations

I've played Generations and really loved it and I have nostalgic love for Sonic Adventures. Is Unleashed recommended (for a $20 game)?


Half way through Generations and I'm still leaning towards Unleashed, well the day stages anyway. Colors Is an ok game, but Its not a personal favorite for anything but the music.

But bare in mind, I don't really like platformers so the racing twitch reaction of unleashed is more my style.

It actually saddens me that their will probably never be another soinc game like it. Modern sonic feels neutered now, although the multiple pathways and freedom do make up for it somewhat.
 
Astrosanity said:
I actually really like Sonic Advance and see its only detriment being too many boosters, bottomless pits and kinda generic zones (though the first two and launch base were still pretty memorable, visually-speaking anyway).

So it was pretty surprising just how much worse Sonic 4 is in comparison to even this, let alone what it was meant to be a sequel to.

As a whole, the Sonic Advance series has exactly what makes a perfect Sonic game, except separated across all three titles before being abandoned completely.

1
[+] tight physics, some interesting level design, 4 different but not too different playable characters, the best special zone and method of getting to it: hidden springs.
[-] bottomless pits, kinda boring zones.

2
[+] great visual style. pretty stylin' music. single screen cutscenes were kinda funny.
[-] boosting rail grinding auto-play hold right to win. YOU WANT ME TO COLLECT HOW MANY SPECIAL RINGS AND WITH ALL CHARACTERS?!

3
[+] multiple routes unlocked by different power-sets, like with Knuckles back in 3&K.
[-] oh god everything else. buggy, horrible level design (do you like springs into spikes, well...), confusing hubs, weird partner gimmick. bad.


Then they ditched cartoony sprites for tiny DS models and replaced interesting looking fantasy zones with the boring more real life inspired ones in Rush and went BBB-B-B-B-BOOOOOOOOSSSST crazy.
 
AlexMogil said:
Every time I see that girl I think it's a chicken. Red head, white dress, orange legs.

Chicken.

Quick! Someone call Sega and tell them to release the game on PC, changing Elise on a chicken. Furries will buy trillions of copies!

But seriously: Sega, release Sonic 2006 on PC. Fan will hack the hell of it, and maybe they'll turn it a... playable game. So everyone will agree that vanilla PS360 versions are a (RADICAL) trainweck and we'll can move on.
 
Sonic Adventure 2 has the Chao Garden. Fuck I spent hours at that place. Almost as addictive as Pokemon.

Also Colors was good. Still haven't played Generations but I heard awesome things.
 
Unleashed was good but colours takes the cake, generations is also a great game but I think colours stages are a little better in places, like planet wisp which is much more fun on the wii.
 
Generations definitely. S-Ranking some of the challenges made me want to kill people, but the actual levels are almost all loads of fun. Colours was close, but I wasn't a huge fan of the Wisp system (and as such Planet Wisp is by FAR my least favourite level in Generations).

Sonic Adventure 1 and 2 were really enjoyable games at the time (I miss the Chao Garden) but have far too much fat, Heroes... wasn't particularly enjoyable at all thanks to the stupid friends system, Unleashed was half enjoyable half Werehog nonsensDA DA DA DAAA DAAAAAAAA and Sonic 2006... doesn't really need saying anything more on. It's the best unintentionally hilarious game ever though. Haven't played the Wii ones so couldn't say anything about those.
 
Great Tier
Sonic Generations
Sonic Colors
Sonic Rush

Decent Tier
Sonic Unleashed
Sonic 4

Shit Tier
Sonic Adventure
Sonic Adventure 2
Sonic Heroes
Sonic 06
Sonic and the Secret Rings
Sonic and the Black Knight
 
Sonic Rush and Sonic Advance are the only modern sonics or at least the only games after the Megadrive Sonic games I have liked.

Sonic Rush for a great new type of 2D playstyle, dosn't try to be like the old games and felt like a very fresh take on sonic.

Sonic Advance for being a nice throw back to classic Sonic games, physics where spot on in it too.
 
don't forget to start your stop-watch while calculating the gameplay hours of Knuckles/Rouge Treasure Hunting and for Tails/Eggman shooting in Sonic Adventure 2 when compared to Sonic/Shadow
 
Top Bottom