Yo this game's plot goes OFF THE FUCKING RAILS at the end
Well this is fun, somehow my save got deleted, now I'm all the way at the start, after the intro cutscene.
Which I can't skip.
Yo this game's plot goes OFF THE FUCKING RAILS at the end
I actually liked what they did with the main character. Kind of a neat idea.Yo this game's plot goes OFF THE FUCKING RAILS at the end
I actually liked what they did with the main character. Kind of a neat idea.
Turning off PhyX did the trick for me.Any performance tips?
I lost no one permanently, even on the hardest mode in my first play through. This is a stark and very noticeable departure from other xcom games where on the hardest mode... yeah... people die.
Yeah, no physx and no relections and the game runs perfect for me with everything else on the highest setting.Turning off PhyX did the trick for me.
It feels like the last missions were designed by three different teams who didn't communicate with each other, only vaguely aware of what they were building towards.Yo this game's plot goes OFF THE FUCKING RAILS at the end
I'm going to go ahead and stand up with those here that really love this game.
I'm...stunned. It's really really enjoyable! Random thoughts and comments:
- I love playing a 60s tough guy. It's nice not playing "The Chosen One" or "You come from a long string of blah blah...". The dude it just good at what he does, has some faults and issues particularly with authority since he lost his family and just wants to get the job done his way.
- Walking around the base feels like walking around the Citadel in Mass Effect. Wish there were more people to chat with though, and even more lore/background stuff to read. I really dislike the lame design of letter/notes. It takes up like 1/5 of the screen and you have to scroll to read through it. Weird.
- The combat it complicated, at least for me it was. It took me a while to get my head wrapped around it and get comfortable with issuing commands. This is no way a run & gunner. You have to dodge-roll, stay put and work together.
- The lipsynching is way off, but I just put on subtitles and read ahead of the voice acting anyway.
- It's gorgeous on my PC. Turn off Screen Space Reflections--it's a HOG!
Ok need to play more...bye!
This is no way a run & gunner.
It sounds like you haven't gotten to the best part yet, you should check back after you get there... and you'll know
I think it would have gotten better reviews as a budget DD game. I feel like the mid-tier is a no man's land for full retail releases now.I'm surprised this doesn't have more publicity. It's a really solid game
Yeah, one of my friends tried to play this like Mass Effect 2 then ended up mad at the world. You have to sift through each fight on its own. The game 'clicked' for me when I was fighting a sectopod in this parking lot and even though I wanted to just position my guys on two opposite walls and sandwich the thing, the other enemies there pivoted right off of the thing. The sectopod essentially became part of the battlefield since there was no way for me to bring it down fast. All that I could do was keep shifting my positions until the small fry were handled and no longer able to flank off the sides of the sectopod. Game taught me then and there how to move.
Okay so in terms of where I am right nowI've done every extra mission I can so far. How much longer is the game?in Pima Arizona, Weir is with me and he's acting funky with Mosaic
According to Steam it lasted me 15 hours, but that sounds a bit high to me. I finished every sidequest, read every line of dialogue and died frequently on the second highest difficulty. I stopped reading the notes and documents that are littered throughout the levels after the first third.Whats the word on the game length? A couple reviews Ive read say its 12-13 hours long, meanwhile on Howlongtobeat im seeing 6-8 hours?
Whats the word on the game length? A couple reviews Ive read say its 12-13 hours long, meanwhile on Howlongtobeat im seeing 6-8 hours?
According to Steam it lasted me 15 hours, but that sounds a bit high to me. I finished every sidequest, read every line of dialogue and died frequently on the second highest difficulty. I stopped reading the notes and documents that are littered throughout the levels after the first third.
Whats the word on the game length? A couple reviews Ive read say its 12-13 hours long, meanwhile on Howlongtobeat im seeing 6-8 hours?
- I did all the talks I could in the base but I'm not really if they unlocked me anything: only once I was able to recruit a Russian agent that ended up being a lvl 3 engineer but nothing else.
Story/player choice spoilers-You have the option to bring the infected Nico DeSylvia back to base. If you do eventually you'll be asked to assist in curing him and if you're succesful you unlock a dispatch mission where you can send agents out to administer the discovered cure
Thats the only other unlockable I can think of with the base stuff. I agree they dropped the ball in that deparment
You definitely are. Unless you've played a lot of Mass Effect 1 and 2 on hardcore, I definitely wouldn't suggest hopping into this on Veteran. The thing is, if you have a guy taking fire from multiple enemies at once from certain ranges, they're going to get ate up fast - especially if the enemy has a height advantage on them. Half cover should be seen primarily as transition-type cover. It can work out for your guys, but you should never assume that they'll be "set" behind it. Also, if enemies rush their position or your guys take too much damage there, they WILL retreat and fuck up your entire gameplan without any real heads up for you.Seeing so many people in this thread call Veteran a cakewalk makes me doubt my right to play games, because I just had to drop down to Squaddie after my second minor op. I'm still struggling with the Battle Focus controls--I wish 2K Marin had chosen either mouse OR keyboard to select a squadmate and power, because allowing both makes it really hard to use.
But more than that, I feel like everyone's incredibly weak. Anything marked half-cover may as well not be there, given how quickly my guys collapse behind them. They'll charge into battle well before I want them to, which is another good recipe for getting their asses shot. Their success rate at getting away from grenades is only decent, not amazing, and there are a LOT of grenades. They never get into cover when reviving people. They often pick the worst piece of cover to use when fighting people. I've even seen one of my squadmates run TOWARDS a giant robot-like alien (I guess because YOLO, goddammit).
Add to that the problem of running out of ammo during some fights and the fact that I have so few agents and they don't level up very fast AND I'm paranoid about losing them because the game is already so hard and I haven't even done my second major operation yet. I must be doing something wrong, and I'm usually not this awful at either SRPGs or shooters. Help!