Near the end of this.
Its not a bad game at all. There's a lot of framerate issues on PS3 though (thankfully, it doesn't get too bad during combat. Seems to be when walking around between fights mostly). I love their concept for Taction - its what Mass Effect tried to get right 3 times but they nailed it in one go. The only issue with it is that it lacks adequate pathfinding. Combat in general is good but it has... issues.
There are times when the entire battlefield truly is yours to mold and play with and that is when the game shines. Then there are times when you're pretty much starting out forced into a corner and your only option is to fuck yourself up a hill. Enemy diversity isn't all their either. Sectoids don't act different than Outsiders, Outsider Elites act the same as Outsider Anythings, Mutons and Sectopods aren't all that different either. There are times when you can see a relationship between enemies but its not nearly as good or creative as it could be. In Enemy Unknown, you absolutely expect a Muton to get right on line with a Sectoid and turn a small problem on the flank to restarted checkpoint. In The Bureau? No. Muton's while awesome looking, armored, and intimidating - don't interact much at with anything. Sectopod's kinda do... but not really. In a game such as this where the focus is squad based, you'd just want more out of the opposing force other than a blunt object.
Music is great. Tied with the look of the world, it fits perfectly and gives the game a great vibe that does wonders for the overall package. My biggest gripe though is that navigating the base takes a LOT of time - and as much as I like to pick up all the tidbits here and there and soak it all in, I'd much rather see a way to get from the ops room to the lab without taking 5 minutes. A database would've been nice too. There are a lot of recordings and photos to pick up and they all add to the feels. It'd just be nice if they weren't tethered to their locations and you could play them on your own time.
Whoever wrote the review about their being no real urgency when it comes to squad management is absolutely correct though. Because there is a main character, a unique one at that, its hard to care about blue-shirt Ricky. The main character isn't a bad one at all, but you could argue that playing the game from his perspective isn't at all necessary and his 'uniqueness' isn't required either. Because the game talks you down a hallway, there is no exploration - there is no inherent risk in that exploration either because you're never going to be surprised by a fight and your losses will never be felt. In previous XCOMs, you wrote the story yourself with the nameless soldiers who saved the world that you molded. In this game? No feels for these dudes. When the Main Character goes down, its literally their job to die for him.
I like the idea of dispatch missions though - where your guys are gone Imperium Gallactica II spy style and return with either failure or riches.
Anyways... not trying to right a full review, but the game is worth a rental if nothing else. I had a lot of fun with it despite how negative I may have sounded.