Lunatic_Gamer
Gold Member
It seems to be that based on the reception and the sales numbers, we won’t be seeing a The Callisto Protocol 2 anytime soon.
Speaking in a video chat, Schofield discussed some of the ideas he had planned for the sequel.
Plus, yeah, I killed off Josh in the end. He loved that by the way and I’m not saying he’s dead either. I mean, I’m just saying he doesn’t have arms and legs….I wanted to bring back Josh and but I actually wanted to to act like he was dead and start off with a different character and then halfway through this character dies, and then they’re like “well, we know one guy” and then you surprisingly bring him back.
If you’ve played The Callsito Protocol, chances are one of the main issues you’ve noticed is the lack of enemy variety and most notably when it comes to bosses. However, did you know that there were at least four enemies and two bosses that were left out of the final game? This was revealed Schofield as well. who mentioned that development got affected heavily by the COVID-19 pandemic and how a lot of developers resigned to work from home, which was the new normal back when COVID-19 was in full swing.
Callisto, we had to cut two and a half bosses out of it I mean I had to cut like three or four enemies out of it. So think about this during COVID, America lost 1.2 million people died, right? This wasn’t like “oh, they’re getting sick.” we all lost people on top of that when someone got sick and inevitably you have a studio of 200-250 people, 10 to 20 people a month were getting sick, and they were getting sick for weeks, right? We were devastated; sometimes our whole department of VFX would be out; our animation department. When I would call in Korea they’re not having that problem, right?! You know, we don’t follow rules as well maybe? I don’t know what it is, but we have a bigger country, you know, so doesn’t matter we lost a lot of people. We went through hell, and then on top of that in ’21 we had the “great resignation.” We had 49 people quit on top of that. Because everybody’s paying through the roof, and so people are leaving for $10,000 their jobs are made ,and they’re they don’t have to leave their house all they got to do is turn in their their equipment.
Not only that, but Schofield mentioned they were promised more development time (about three more months), which they didn’t get.
I wanted about three and a half more months yeah and I was led to believe for about three months…four months that that’s the way it was going to be, and so I actually was in October or or September of ’21, I was told that, you know, you’re going to get the time just no regrets. That was the term that was kept being used, no regrets. Just put whatever you want into the game, you know, and so you know, I spent over that Christmas vacation, well, when you’re developing how much they are anyway, but just designing, come up with other ideas with some of the guys, and January comes around and some of the the folks come over and they just said, “no, no, no, no, it’s December of 2022,” and and I was like, it’s not going to get done and it’s going to cost you more money. It’s not like it costs you less money because you’re getting it out three months sooner, no. Because if I just kept it on the way it was going, I wouldn’t have to add anybody. But if you want it done, I got to accelerate everything by three and a half months, which means I need to jam people on here if I need 20 people, I actually get 30 or 40 because that learning curve will not adjust.
Will we ever see The Callisto Protocol 2? Striking Distance parent company Krafton owns the IP, and it’s unknown what the company wants to with it — especially given how much of a financial hit they took to develop the horror game.
The Callisto Protocol 2 Plans Discussed by Former Director; Mentions Cut Bosses & Enemies, How They Wanted More Time
The Callsto Protocol 2 plans shared by Glen Schofield, as he also confirms they had to cut enemies and bosses in the first game.
mp1st.com