I liked the remake (never played the original, only the sequel which i loved) but man, its just so samey and lacking in story. Not that callisto was any different, but it felt fresh in a way the DS remake didnt. The combat in DS remake felt literally 1:1 with DS2. The story just took forever to get going. im now 5 hours in and nothing has happened. Like i said, callisto isnt much better, but it is just that little bit better paced and the new combat options like melee and force abilities made it feel a bit more fresher than DS1.
Callisto's biggest issue is tying a lot of the best abilities behind skill trees. It makes the first couple of hours a bit of a slog unless you know what to upgrade. The game becomes a lot more fun mid way through as you have way better melee abilities and can clean an entire room with just force abilities like a jedi.
This is why we can't have nice things!Honestly friends.
I liked The Callisto Protocol more than the remake of Dead Space.
I have both games, and I finished them, it's a matter of taste.This is why we can't have nice things!
Samey to DS2. If you are remaking a 16 year old game then you have to do more than just copy paste. You have to bring new ideas. be it from other games or invent new ones. They didnt. Its a fairly competent remake but doesnt exactly do anything new. Especially with the combat. I was bored with the limb cutting combat within an hour. The new weapons they unlocked after that simply dont feel as interesting or fun.Samey to what? Are you saying DS remake is samey to DS2? Dead Space (OG) reinvented the wheel on a lot of areas. Anything you think is "samey" was probably created in the first game. They are such good ideas that Schofield keeps rehashing a lot of it in Callisto, that's the biggest problem with it, for me. Of course DS remake is samey to DS2, it's what started it. Because you experienced it completely out of order you come out with the incorrect conclusion that Callisto is better than DS1. Or are you saying DS is samey to Callisto? Because that is absolutely the case, but it's the other way around.
Me = triggered, (insert joke about cutting self or something else equally bat shit crazy)
I guess it's fine for younger kids that weren't around for the original Dead Space, because they didn't experience these ideas in one place for the first time. But you have the experience ruined by other games that have taken various DS methods for their own games and get spoiled on that.
Dead Space had a pretty underrated story and the Ishimura was a cool setting.It's unfortunate this game sucked. I wanted nothing more than to have a new favorite horror game, but Dead Space(the original by Schofield) is still the gold standard.
I wish he could have stuck with Dead Space and not have to be forced to try and differentiate this new product from his original ideas. I think that made this game suffer because his horror game ideas ran out with the Dead Space franchise.
Why did we decide to go back to generic-white-guy-soldier-man protagonist again?
The final weapon abilities/upgrades you can get are crazy good.I thought the game was great and got better as it went on. You really got some good weapons towards the end.
There is arguing this. The fact that some people think the game is melee focused (especially the second half) proves that most people didn't know wtf they were doing.
When you do smash someone with the baton, you actually FEEL it in this game.They probably dropped the game before getting to the late portions, but melee will get you through the majority of the game.
as david byrne would say, 'srop making sense'...So wait! He said he was rushed, and that the game would have had another three months had they not rushed him?
Would we really have three more bosses if he was given three more months?
And if so, then why didn’t we get more boss types in the DLC a year later?