5 million for a new IP seems bonkersAm I reading it right that they expected 5 million in sales, actually sold 2 million and still consider it a failure? 5 million seems insane for a game to succeed. I know it isn't impossible and many games do, it just seems like if that's the bar for all new IPs...that seems unrealistic.
Thank you man, I've read this like 200 million, won and my mind was about to explode.200 billion korean won = about 160 million US dollars.
Chris Roberts can.
Can you imagine a video game actually costing that much, fuck me I'm dying.
200 billion korean won = about 160 million US dollars.
Pretty sure that is a typo.200 billion dollars?
Gaming is all but dead.
Whats with all the hate on this around here? You guys act like it's the worst thing ever. It's not that bad. Yet gaas Shit gets a pass. We need to support single player games, and realize launch issues sometimes happen. Im having a great time with the game. Why does everything need to be open world now? There is room for bothWow turns out shimmying 400 times sideways , crawling through vents, etc isn’t an actual game.
Wait you mean combat and enemies that never do anything more than bore you to death isn’t a winning formula ?
Surely it had great scares and atmosphere ? Oh … it didn’t ?
Glen needs to retire and go make mobile games.
but, them graphics, man! them graphics!...Really dated game design and released in an absolute broken state.
I think it got what it deserves.
My thoughts exactly. Bye bye realistic games. Hello shit. And watch people like me not buy anything. As I don't play multiplayer, woke garbage or colorful neon fps crap. All because people follow group think and "influencers" like sheep.This is not good. Single player new AAA IP and it fails miserably. Publishers will use it as an excuse to put our more GAAS shit for kids and colorful ass FPS games.
c'mon, now - we need to support all single player games? & 'launch issues' sometimes happen? well, yeah, they do. but of course, many will tell you that 'launch issues' weren't the only issues with callisto project. not by a long shot...Whats with all the hate on this around here? You guys act like it's the worst thing ever. It's not that bad. Yet gaas Shit gets a pass. We need to support single player games, and realize launch issues sometimes happen. Im having a great time with the game. Why does everything need to be open world now? There is room for both
Dead Space is a lazy, last gen as fuck looking cash grab.The Dead Space remake is coming soon, and Callisto Protocol was only ever a pretender.
It had potential, but SDS just didn't deliver and whether or not they'll be able to do the oppisite with a sequel, is under a serious question now due to overall reception, terrible PC port and not so great sales. I mean, 5 million was out of question for a new IP, I don't know what they were thinking, sound like SQE-like stupidity to me. They can probably sell 5 million eventually after a bunch of years during sales, but that won't help them to at least start thinking about the possibility of a sequel. We'll see, I hope SDS will have an opportunity to make another game and make it better, cuz what they were after is worth a second chance, there's great ideas in the first game already, waiting to be fully realized.The Dead Space remake is coming soon, and Callisto Protocol was only ever a pretender.
I completed it and imo it was as bad. I enjoyed aspects of it but doesn't stop it from being shit overallI enjoyed the game and I dont regret playing it but it has very obvious bad design choices which weird seeing it was made by one of the creators of original Dead Space.
But at same time its no where near bad as some reviews made it out to be.
I enjoyed the game and I dont regret playing it but it has very obvious bad design choices which weird seeing it was made by one of the creators of original Dead Space.
But at same time its no where near bad as some reviews made it out to be.
Am I reading it right that they expected 5 million in sales, actually sold 2 million and still consider it a failure? 5 million seems insane for a game to succeed. I know it isn't impossible and many games do, it just seems like if that's the bar for all new IPs...that seems unrealistic.
Well its mostly based on my own experience playing this game, it has very obvious and major flaws but I didn't hated the game as much as others did.Can’t blame this on professional reviewers if it truly is only at 61% from user reviews on Steam.
Yeah this will be on a sub service (if not both) by the end of Q2, which is good since I wanted to try it.incoming on "difficult" gamepass
In the true words of the developer
They could have had the same success as high on life. But chose to risk it.
How the hell did this cost $160 million? That's bloated for all but the most opulent of Sony exclusives.
Performance fixes aside on PC, I just don't see how they can make it happen without some serious overhaul of the whole game design-wise, adding more levels, expanding scope etc. Krafton will not go for it after what happened.They could pull a no man sky and simply release updates and fixes.... that'll definitely make the game popular again.
Do it. It's badass.I still plan on playing it sometime soon.
I think so, no way dev costs themselves are 160 million.Does the $160 million include marketing budget? What f do, prob $60 million to $80 million (maybe more) was marketing expenses.