• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Darkness II |OT| Mike Patton will eat your heart OUT!

kayos90

Tragic victim of fan death
So my more in-depth thoughts on the campaign.
Pros
- Great visceral combat. I love the idea of multi-tasking my different limbs to do crazy stuff against enemies. Feels very awesome
- Some really great characters
- Love the music when you can actually hear it, voice acting is good and conveys good emotions all around.
- Cel-shaded is awesome

Bad
- Campaign ends waaaay too fast. Very short even on a casual run through.
- Horrible enemies, the diversity is bad and the AI is crap
- The levels and maps are uninspired. Bland locales make for very uninteresting play and almost everything is a corridor.
- Lights in maps ruin the game. I can understand strategic lighting location, but there are parts where it's just stupidly placed and completely ruins the combat since they blind you and you're limbs go missing. Ugh, this is a huge combat ruiner for me
- The story is all over the place. It tries to capture three worlds. The narrating world, reality, and the dream. Honestly the way it tells it tries to be artsty but blegh.
- Graphics look horrible some times. Bad textures and too bland.
- Weapons don't feel too distinct from each other. Different SMGs but they all work the same.
- Lack of grenade-esque thing, with the exception of black hole, made some fights frustratingly stupid. Especially when people are zipping around everywhere.
 

Cardshark950

Neo Member
I might just be easily impressed, but I greatly enjoyed the game and am surprised at the consensus 7/10 reviews it has received. It was more like an 8 bordering on a 9 for me. There was one genuine WTF moment for me which was when the game gives you an option of pressing LT or RT (On the 360) to choose a response during a cutscene. I chose LT the first time and the credits started rolling suddenly. At that point I was thinking "what the hell, is that it?" I then went back and realised that choosing RT allows you to continue the game and reach a different, much more satisfying ending.
 

Cudder

Member
Just beat the Campaign as well. It was a hell of a ride, but here are my thoughts:

Let me just get out of the way that this game is not better than The Darkness. That game had a perfect blend of action and story, this does not.

The action in this game rocks the fucking house. It is immensely satisfying to play this game. The controls are spot on and pitch perfect, I knew what I was doing with each arm at all times when I was playing. As linear as this game is (and it is VERY linear), the action that happens in the levels is some Grade-A stuff. I was never bored in a firefight, even when I had to replay the same shootouts multiple times.

That said, there definitely is a severe lack of originality once you see what the game has to offer early on. The complete linearity combined with the same old enemies can definitely get tiresome and boring if the combat is not your cup of tea. As you progress further in the game each kill room is the same as the one before it, with maybe a few added enemies or a few harder-to-take-down enemies instead of normal ones. By the end, you just want to be done with it.

The story was refreshing compared to almost all shooters released nowadays. I LOVED the story/emotion in the original, and some of it peeks through from behind the curtain here, but it's definitely not as emotional as an experience as the first one is. I did really enjoy the story, though, and like I said, it was very nice to have a shooter (as balls to the wall crazy as this game is) focus more on the story. It had some nice twists and turns IMO, and definitely kept me interested until the end. Voice acting was top notch throughout the game.

Call me crazy, but I actually like the visual style of the first one more than this one. The gritty realism of it just did a better job of placing me in that world far better than the cel shaded graphics here. Although this game is very nice looking. Sound was also great all around.

Overall I really enjoyed it, and think any fan of The Darkness will enjoy it as well. At least give it a rental...

...Also, the scene after the credits was a VERY nice touch and the closest this game got to the original's emotion. With the music that was playing, I wanted to stay there forever.
 

Haunted

Member
That's actually a bit of concern for me. I liked the demo for The Darkness 2 but, man, I REALLY disliked Dark Sector. From what I could tell they've learned quite a bit since that game, however, as this appears to have a coherent story and decent gunplay.
I'm sure he only meant the score range.
 

dark10x

Digital Foundry pixel pusher
I put a good three hours into this last night and came away mightily impressed.

As I've noted above, I was not a fan of Digital Extreme's previous solo jobs. They did a terrible job with Pariah and Dark Sector, I thought, so I was about to write this game off completely. They made the right move by releasing a demo here as that is precisely what sold me on the game.

First and foremost, when it comes to narrative, they have improved immensely from their past works. Dark Sector was a particularly egregious offender with a completely aimless narrative that made little to no sense. Pariah was simply as generic and forgettable as you could get. Yet, with The Darkness II, I'm genuinely excited to see what lies in wait for me. They've done a great job with the carrot on a stick generally providing just enough of a hook to keep the game flowing.

For some reason I had expected them to completely ignore the original game but it's clear that they took a lot of its design decisions to heart. I was expecting the hub worlds to disappear completely, for instance, which is not the case. This sort of downtime between the action is precisely the kind of thing missing from so many shooters these days. I was also surprised that they kept the monologue sequences with Jackie as they have no technical reason for existing any longer. In the original, they used these to hide the lengthy load times, but in this game you can skip them immediately (there is virtually no loading to speak of throughout the game).

It's the actual gameplay that REALLY shines, however. They've done a remarkable job improving upon everything the original offered. As much as I enjoyed Starbreeze's efforts, I never found the combat in the first game to be all that engaging. DE has really managed to deliver a very fast and energetic gameplay experience full of smooth animation and variety. There are times where it almost feels as if you're watching a concept video rather than an actual level while still retaining full control. The average action sequence in this game calls to mind the almost scripted final area in the original game.

There are plenty of flaws I could pull out as well (handling of lights, lack of weapon variety, simplistic AI, etc), but none of them manage to spoil the fun I've had.

I can't wait to continue playing! Kudos to Digital Extremes!

Graphics look horrible some times. Bad textures and too bland.
Which version are you playing? I'm on the PC and I've actually been extremely impressed by the visuals throughout. The texture work is fantastic and the performance is absolutely perfect. It's an incredibly sharp looking game, which I didn't expect. I was also pleased to find that it runs at a perfect 60 fps without a single hitch or pause throughout. It's actually pretty uncommon to run across a PC game that moves so flawlessly. The last one that comes to mind was Space Marine, but this looks much more impressive.
 

saladine1

Junior Member
I've only finished a handful of games in my time and Chronicles of Riddick, The Darkness 1 and The Darkness 2 are among them.
I loved Darkness 1 and absolutely fucking loved Darkness 2!

Everything about the game is top notch. I loved the atmosphere,the story,the fighting and dialogue. The voice acting was A class.
If there was one gripe it would be the lack of a grenade type weapon for the hectic fights which would've been very useful. Other than that though, i thoroughly enjoyed the short but sweet game.
I eagerly await The Darkness 3!!
 
For the people who finished the game:

does New Game+ progression carry over to higher difficulties? Like in Dead Space 2 and Mass Effect 2?
 

-PXG-

Member
So far, I'm pleasantly surprised. I went in with low expectations. DE has done a really good job. Still, after I'm done, I'm going to replay the first game. Anyone who hasn't played it really needs to get up on that.

In spite of being cursed with the inferior PS3 version, I still love it. If you can, get the 360 version. You won't regret it.
 

Jubbly

Member
TotalBiscuit hates the low PC FOV so much he laid into Elizabeth Tobey (@dahanese), 2K Games' Head of Community & Interactive Marketing:

Totalbiscuit: Darkness 2 suffers low FoV and the mouse slows down A LOT while aiming down sights. WTB, an actual PC FPS

Apparently it's possible to hex-edit the FoV. Digital Extremes, you helped make Unreal, I guess you forgot how to make a PC game since then?

bit.ly/zlwmXU < I'm pretty sure I've read bullshit from 2KElizabeth before, why do I know her name?

Oh I'm sorry 2K did I break your forums? Well you broke my game, now you know how it feels.

Elizabeth Tobey, aka @dahanese: @Totalbiscuit someone pointed in in your direction. I'm head of community at 2K Games- let me know if you have any questions and I'll help.

@dahanese there are no questions, you've made 2K's position clear, it is unwilling to provide the options required for comfortable play.

@Totalbiscuit apologies if it's not comfortable - if you do have any other questions, let me know. What I can't answer I'll ask the team.

@dahanese apologies are not good enough, blatant disregard for PC gamers will result in PC gamers disregarding 2K.

@Totalbiscuit I definitely disagree that any of us disregard PC gamers. We are PC gamers, but that conversation takes more than 140 chars.

@dahanese If that were actually true, then you would be well aware of the need and rationale behind an FoV slider

@dahanese so please forgive me if I don't take what you've said seriously, you are just doing your job but I know your history

@dahanese and your word doesn't mean much at this point

@Totalbiscuit dealing with all our games for the past 6 years, there's a lot of history!

@Totalbiscuit please know that all my answers come from the team, partiularly when they are design and tech related.

@dahanese So what you're telling me is that the team itself is incompetent, rather than just it's PR? I'll be sure to let the audience know

@Totalbiscuit not in the slightest. Digital Extremes is a very, very talented bunch who poured a ton of work and love into the game.

@dahanese and have seemingly completely forgotten what it's like to game on a monitor and not a TV half a room away

@dahanese Liz please, don't patronize me, I'm not a customer and all this conversation is doing is dimming my view of Digital Extremes.

@Totalbiscuit tweets can sound short, but I'm the last person to try and patronize.

@dahanese Well there's one of two options, either you're trying to fob me off with excuses or DE genuinely believes that FoV is ok for PC

@dahanese both of these are bad, and the excuse given is not reasonable bearing in mind someone has already jury-rigged a setup

@dahanese via the use of a hex-editor. So apparently one guy managed to get a higher FoV working for the most part, why can't DE?

@dahanese and yes I agree Twitter is terrible for this kind of conversation.

@dahanese bit.ly/zu5NM1 < Evidence, the "snakes" excuse is not valid, this workaround is clunky but operates so tell me

@Totalbiscuit the FOV is as intended in the game. And I talked to the team several days ago, so you aren't unheard.

@Totalbiscuit I'd have to investigate that with the team, but isn't that shot right after The Darkness comes back?

@dahanese And would you like to explain the team's rationale for crippling their game in this respect? What mechanical reason is there?

@Totalbiscuit that's a question I answered and you very clearly didn't like. I can answer, but I can't promise you'll like the answer!

@dahanese I read your answer, it was unacceptable due to a lack of explanation and detail

@dahanese "it made sense due to how they worked" is vapid and does not answer anything.

@Totalbiscuit vapid! You slay me, good sir. But seriously: the demon arms presented a design challenge.

Totalbiscuit: I think it's time I break out my hex-editor for a little SCIENCE

Unskippable cutscenes delay SCIENCE

Alright got it, using a juryrigged widescreen fix I've increased the FoV by 30 with zero impact on "demon arms" visuals or functionality

Putting video together now

Sheldon Carter, aka @sheldoncarter, Darkness 2 Creative Director, Digital Extremes : @Totalbiscuit Hey - we hear the FOV complaints and hopefully will have a patch really soon to give some options. Stay tuned.

TLDR: FOV is super low in Darkness 2 PC, TotalBiscuit goes overboard with the hate towards someone just doing their job, 2K employee says FOV is as intended, forum users create workaround, developer announces a FOV patch in response to the complaints.
 

Twinduct

Member
He went a little overboard there.

Well I think this more the case of 2K games just being the tipping point. He's always made his view on a limited FOV setting clear and in a way you can actually see him getting more and more agitated as games comes out where there is no official or unofficial way to change fov.
Throw that in with the developer (who has a history of pc gaming where fov was treated fairly) and you get this rage.

Although I don't think he is right in attacking the CM, considering she is simply the buffer between the gaming public and the dev.

Personally I don't care too much, but I do avoid games with a low fov, since I do suffer from headaches caused by the the constant 'peep' hole effect of a lower fov.

But besides the point, at the end of the day at least PC gamers gain from his rage. In getting official support for FOV in a patch. Where if no one threw out their toys, we would not have gotten this (considering the official response until now was this was intended)
 

EYEL1NER

Member
TotalBiscuit hates the low PC FOV so much he laid into Elizabeth Tobey (@dahanese), 2K Games' Head of Community & Interactive Marketing:
I don't know who this guy is. And going off his douchey tweets, I'm not going to bother finding out.

Anyway, my game gets here Monday and I can't wait. I want to be playing it right now, especially since Visa won't let me make charges to Newegg for some reason, so I had to cancel my order for Kindoms of Amalur. The only thing that will suck about it getting here Monday is that is the day before Valentine's Day. So I pretty much have to sit down and play it to completion Monday night. I would rather take my time with it and savor it, but oh well. I typically don't run through games again right after beating them, but I might make a NG+ run on this one.
 
TB is one of the blandest personalities to arise from the gaming community. Not sure how his popularity reached the level its at considering that.

Appreciate the pro/con list from above - will wait for the heavy discounts.
 

-Stranger-

Junior Member
Well I just beat it. Took about 5 1/2 hours on the second hardest difficulty.

It was alright I guess. Definitely a big step down from the first game. Ends on a stupid cliffhanger too which is great given that this game is going to bomb.

Wow 5 hours? :|
I swear the first game was atleast 10-12 hours long.
I'll be waiting for this to hit the $30-40 (AUD) mark
It's not worth $100 for a 5 hour game with little replay value.
 

goodfella

Member
Wow, I watched his video before I saw the twitter conversation, and I have to say I'm surprised at how aggressive he was.

Maybe he has problems communicating through text. But its cool that he probably caused the developers to patch in FOV.
 

kamorra

Fuck Cancer
Well I just beat it. Took about 5 1/2 hours on the second hardest difficulty.

It was alright I guess. Definitely a big step down from the first game. Ends on a stupid cliffhanger too which is great given that this game is going to bomb.

That's actually a big enough spoiler for me to not playing this anytime soon. ;(
 
A little disgusted by that TB twitter conversation. I like his videos but the more I see of his actual personality, the less I like. At least we get an FOV fix out of it.
 

Pimpbaa

Member
A little disgusted by that TB twitter conversation. I like his videos but the more I see of his actual personality, the less I like. At least we get an FOV fix out of it.

I was disgusted too, but even more disgusted at DE for lying about why they didn't put in a fov slider.
 

dark10x

Digital Foundry pixel pusher
I was disgusted too, but even more disgusted at DE for lying about why they didn't put in a fov slider.
Why the fuck does that bother people so much? Why not simply enjoy the way the game was framed? I mean, I can appreciate a wider FOV as well, but it's pretty clear that the game was visually designed for the default FOV. It's not as if this is a competitive game where it might be necessary.

They really should include a slider from the start, though, as people always end up bitching about it.
 

ezekial45

Banned
Anyone try the co-op yet? Is it pretty fun?
I dig it. You can play offline and online. For the most part, it's just fighting through waves of enemies to complete the objectives. And if you liked the story, you'll be pleased to know that the co-op story covers up the loose ends and things we didn't get to see with Jackie.

Plus the characters are pretty cool. It's like Borderlands, really. It's a very nice addition to the game, and LEAGUES better than the original game's crappy multiplayer mode.
 

Z3M0G

Member
Was about to try co-op before bed last night but had to spend the time updating my PS3 instead...

Loving the game so far (only just past the first "boss" battle), and hope that the co-op will be solid.
 

Sinatar

Official GAF Bottom Feeder
Why the fuck does that bother people so much? Why not simply enjoy the way the game was framed? I mean, I can appreciate a wider FOV as well, but it's pretty clear that the game was visually designed for the default FOV. It's not as if this is a competitive game where it might be necessary.

They really should include a slider from the start, though, as people always end up bitching about it.

Because a narrow FOV can cause headaches and dizziness in some people. It's not a competitive thing.
 

Mr_eX

Member
I'm glad this is getting a FOV fix. Most of the time FOV doesn't bother me but once in a while there's a game that makes me feel nauseous and dizzy for days after playing. Singularity has the worst FOV I've ever seen and it was never fixed.
 

Grisby

Member
I dig it. You can play offline and online. For the most part, it's just fighting through waves of enemies to complete the objectives. And if you liked the story, you'll be pleased to know that the co-op story covers up the loose ends and things we didn't get to see with Jackie.

Plus the characters are pretty cool. It's like Borderlands, really. It's a very nice addition to the game, and LEAGUES better than the original game's crappy multiplayer mode.
Thanks for the impressions bud. I was wondering if you could play it alone if necessary. And that story stuff sounds pretty neat.
 

Cudder

Member
Finished the campaign 3 times now, and now I'm just mopping up the co-op trophies for the Platinum. Really fun game, but very short lived. I think I'll be trading this in when I'm done with it.
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
I just watched a few videos and pretty much sold on the game. Does the 'Vendetta' mode actually have a story, btw?
 

-PXG-

Member
Just beat it. I gotta say, DE really did a great job. I'm a huge fan of the first game and how it played. Even though this is very different, it was still very fun. They did a great job at making you feel powerful. Gun play is solid and there more abilities than there were available in the first game. Oh, and the story (though based off an existing comic license) was well done.

If there is a third game, I'd love to see the best elements of both games combined.

EDIT

I do have to say this...

Mike Patton....eh....he was better in the first game. He was a bit over the top this time, but not in a good way. It's almost as if he was imitating himself or doing a parody of some death metal vocalist. That, and most of his lines were too short and far and few between. He was much more vocal in the first game and his lines were much longer. I just started playing the first game again and it to me, it appears he took himself a little more seriously. Plus, in the first Darkness, his range was more varied and much creepier and demonic and less like some angry white dude.
 

vitaminwateryum

corporate swill
Anyone have trouble with the FOV edit? I copy / pasted the hex code into cheat engine but it's only bringing up one result instead of two.
 
Top Bottom