It's really, really great so far. I feel like an asshole for Redboxing it.
Not sure if I feel like an asshole for red boxing but yea...this shit is good.
It's really, really great so far. I feel like an asshole for Redboxing it.
I'm sure he only meant the score range.That's actually a bit of concern for me. I liked the demo for The Darkness 2 but, man, I REALLY disliked Dark Sector. From what I could tell they've learned quite a bit since that game, however, as this appears to have a coherent story and decent gunplay.
Which version are you playing? I'm on the PC and I've actually been extremely impressed by the visuals throughout. The texture work is fantastic and the performance is absolutely perfect. It's an incredibly sharp looking game, which I didn't expect. I was also pleased to find that it runs at a perfect 60 fps without a single hitch or pause throughout. It's actually pretty uncommon to run across a PC game that moves so flawlessly. The last one that comes to mind was Space Marine, but this looks much more impressive.Graphics look horrible some times. Bad textures and too bland.
For the people who finished the game:
does New Game+ progression carry over to higher difficulties? Like in Dead Space 2 and Mass Effect 2?
Yes, it does. You can select a higher difficulty for the New Game+
Awesome! Shortness of campaign forgiven.
(I was never really upset about it...)
Totalbiscuit: Darkness 2 suffers low FoV and the mouse slows down A LOT while aiming down sights. WTB, an actual PC FPS
Apparently it's possible to hex-edit the FoV. Digital Extremes, you helped make Unreal, I guess you forgot how to make a PC game since then?
bit.ly/zlwmXU < I'm pretty sure I've read bullshit from 2KElizabeth before, why do I know her name?
Oh I'm sorry 2K did I break your forums? Well you broke my game, now you know how it feels.
Elizabeth Tobey, aka @dahanese: @Totalbiscuit someone pointed in in your direction. I'm head of community at 2K Games- let me know if you have any questions and I'll help.
@dahanese there are no questions, you've made 2K's position clear, it is unwilling to provide the options required for comfortable play.
@Totalbiscuit apologies if it's not comfortable - if you do have any other questions, let me know. What I can't answer I'll ask the team.
@dahanese apologies are not good enough, blatant disregard for PC gamers will result in PC gamers disregarding 2K.
@Totalbiscuit I definitely disagree that any of us disregard PC gamers. We are PC gamers, but that conversation takes more than 140 chars.
@dahanese If that were actually true, then you would be well aware of the need and rationale behind an FoV slider
@dahanese so please forgive me if I don't take what you've said seriously, you are just doing your job but I know your history
@dahanese and your word doesn't mean much at this point
@Totalbiscuit dealing with all our games for the past 6 years, there's a lot of history!
@Totalbiscuit please know that all my answers come from the team, partiularly when they are design and tech related.
@dahanese So what you're telling me is that the team itself is incompetent, rather than just it's PR? I'll be sure to let the audience know
@Totalbiscuit not in the slightest. Digital Extremes is a very, very talented bunch who poured a ton of work and love into the game.
@dahanese and have seemingly completely forgotten what it's like to game on a monitor and not a TV half a room away
@dahanese Liz please, don't patronize me, I'm not a customer and all this conversation is doing is dimming my view of Digital Extremes.
@Totalbiscuit tweets can sound short, but I'm the last person to try and patronize.
@dahanese Well there's one of two options, either you're trying to fob me off with excuses or DE genuinely believes that FoV is ok for PC
@dahanese both of these are bad, and the excuse given is not reasonable bearing in mind someone has already jury-rigged a setup
@dahanese via the use of a hex-editor. So apparently one guy managed to get a higher FoV working for the most part, why can't DE?
@dahanese and yes I agree Twitter is terrible for this kind of conversation.
@dahanese bit.ly/zu5NM1 < Evidence, the "snakes" excuse is not valid, this workaround is clunky but operates so tell me
@Totalbiscuit the FOV is as intended in the game. And I talked to the team several days ago, so you aren't unheard.
@Totalbiscuit I'd have to investigate that with the team, but isn't that shot right after The Darkness comes back?
@dahanese And would you like to explain the team's rationale for crippling their game in this respect? What mechanical reason is there?
@Totalbiscuit that's a question I answered and you very clearly didn't like. I can answer, but I can't promise you'll like the answer!
@dahanese I read your answer, it was unacceptable due to a lack of explanation and detail
@dahanese "it made sense due to how they worked" is vapid and does not answer anything.
@Totalbiscuit vapid! You slay me, good sir. But seriously: the demon arms presented a design challenge.
Totalbiscuit: I think it's time I break out my hex-editor for a little SCIENCE
Unskippable cutscenes delay SCIENCE
Alright got it, using a juryrigged widescreen fix I've increased the FoV by 30 with zero impact on "demon arms" visuals or functionality
Putting video together now
Sheldon Carter, aka @sheldoncarter, Darkness 2 Creative Director, Digital Extremes : @Totalbiscuit Hey - we hear the FOV complaints and hopefully will have a patch really soon to give some options. Stay tuned.
He went a little overboard there.
I don't know who this guy is. And going off his douchey tweets, I'm not going to bother finding out.TotalBiscuit hates the low PC FOV so much he laid into Elizabeth Tobey (@dahanese), 2K Games' Head of Community & Interactive Marketing:
Well I just beat it. Took about 5 1/2 hours on the second hardest difficulty.
It was alright I guess. Definitely a big step down from the first game. Ends on a stupid cliffhanger too which is great given that this game is going to bomb.
random twitter douchebag flaps gums behind his keyboard, more news at 11
Well I just beat it. Took about 5 1/2 hours on the second hardest difficulty.
It was alright I guess. Definitely a big step down from the first game. Ends on a stupid cliffhanger too which is great given that this game is going to bomb.
random twitter douchebag flaps gums behind his keyboard, more news at 11
A little disgusted by that TB twitter conversation. I like his videos but the more I see of his actual personality, the less I like. At least we get an FOV fix out of it.
Why the fuck does that bother people so much? Why not simply enjoy the way the game was framed? I mean, I can appreciate a wider FOV as well, but it's pretty clear that the game was visually designed for the default FOV. It's not as if this is a competitive game where it might be necessary.I was disgusted too, but even more disgusted at DE for lying about why they didn't put in a fov slider.
Any differences between the PS3/360 versions, or are they both solid?
I dig it. You can play offline and online. For the most part, it's just fighting through waves of enemies to complete the objectives. And if you liked the story, you'll be pleased to know that the co-op story covers up the loose ends and things we didn't get to see with Jackie.Anyone try the co-op yet? Is it pretty fun?
Why the fuck does that bother people so much? Why not simply enjoy the way the game was framed? I mean, I can appreciate a wider FOV as well, but it's pretty clear that the game was visually designed for the default FOV. It's not as if this is a competitive game where it might be necessary.
They really should include a slider from the start, though, as people always end up bitching about it.
Because a narrow FOV can cause headaches and dizziness in some people. It's not a competitive thing.
Thanks for the impressions bud. I was wondering if you could play it alone if necessary. And that story stuff sounds pretty neat.I dig it. You can play offline and online. For the most part, it's just fighting through waves of enemies to complete the objectives. And if you liked the story, you'll be pleased to know that the co-op story covers up the loose ends and things we didn't get to see with Jackie.
Plus the characters are pretty cool. It's like Borderlands, really. It's a very nice addition to the game, and LEAGUES better than the original game's crappy multiplayer mode.