DigitalDevilSummoner
zero cognitive reasoning abilities
By 2017 every TV will be a smart TV or have a Vidipath STB connected to it.
Essentially the whole piece expects these smart TVs to be widely adopted and rapidly replace our existing ones.
By 2017 every TV will be a smart TV or have a Vidipath STB connected to it.
Exactly. When reading the OP I couldn't help but feel like it was written without any understanding of the human element that plays into why consoles still sell so well. The OP is extremely well written and raises valid points, but you put that in front of your average consumer and not only will they not understand it, they'll stop reading after the first paragraph. Consumers want plug-and-play simplicity first and foremost.
The convenience of a non-configurable machine (1-stop solution), simplified OS/GUI and plug and play games (install from the disk or download, with no driver updates, incompatibility, etc.) will continue to make the home console market viable.
Essentially the whole piece expects these smart TVs to be widely adopted and rapidly replace our existing ones.
When I buy a PC game I have to go through this:
1. Will it run on my hardware?
2. Check what 3rd party DRM/activation limits it has, if any.
3. Research into the quality of the port.
4. Decide which service to buy from. GOG, Steam, Uplay, Origin, and so on. - why would you even consider UPlay
5. Research into any known bugs and workarounds. - you don't do this on consoles?
6. Can I use a 360 pad?
7. Is the text/UI too small for TV gaming? you don't do this on consoles?
8. Buy and Downlaod (On my connection, takes up to two days) - you don't do this on consoles?
9. Find out that it doesn't boot up, despite meeting specs. - wtf
When I buy a console game:
1. Decide if I like the look of it.
2. Buy it.
3. Play it.
Disclaimer: This is just my personal experience.
Exactly. I'm 40+ yrs old and still have no idea what a driver is. There are millions upon millions of lazy people like me that don't want to learn this type of stuff and just want to game. Once a PC type machine can offer plug in and play and has the advertising power to convey this to those millions like me your post looks like crazy talk. With all do respect of course.Exactly. When reading the OP I couldn't help but feel like it was written without any understanding of the human element that plays into why consoles still sell so well. The OP is extremely well written and raises valid points, but you put that in front of your average consumer and not only will they not understand it, they'll stop reading after the first paragraph. Consumers want plug-and-play simplicity first and foremost.
You don't do that with console games?3. Research into the quality of the port.
Game Features not found in a PC: Kinect, Eyetoy...etc. Not yet truly mainstream in game consoles with Microsoft and Sony allowing their hardware to be used on PCs. AMD's Kaveri already includes the same Xtensa DPUs that are in the PS4 and XB1. The XB1 contains more Xtensa processors due to the need to support Kinect and because it's GPU is smaller than the PS4 or a mid range PC should have.
Uh, I posted on BY3D in 2011 that the PS4 and likely the PS3 XMB would be a Webkit browser desktop (Still waiting on the PS3). On NeoGAF in late 2011 that Sony was using Gnome Mobile APIs for the PS3 and likely the PS4, predicted that PS Mobile was Mono which is a Gnome VM and all correct. My errors were in insisting Gstreamer would be used and speculation on a future PS3 refresh at 22nm.Even Nintendo update their browser from time to time. The reasons jeff_rigby stated as to why Sony would update theirs never happened. It's time to realise that jeff posts so much scattershot bullshit that some of it might occasionally come true.
Jeff has finally lost it.
The rise of super cheap tablet and dongle PCs will herald the shrinking of PC gaming to only enthusiasts, if anything, before the gen is over.
Game Consoles currently exist for a number of reasons that will not be a factor with mid-performance 2016 PCs.
At least post on your main account, Pachter.
That first post.
Unless I'm mistaken you're forgetting the two biggest reasons why consoles have been popular: price and uniformity. For $400 I bought a system that will play games that came out last year and will play those coming out 5 years from now, without having to worry about having to upgrade because most games that come out are designed around the specs of the system.
When I buy a PC game I have to go through this:
1. Will it run on my hardware?
2. Check what 3rd party DRM/activation limits it has, if any.
3. Research into the quality of the port.
4. Decide which service to buy from. GOG, Steam, Uplay, Origin, and so on.
5. Research into any known bugs and workarounds.
6. Can I use a 360 pad?
7. Is the text/UI too small for TV gaming?
8. Buy and Downlaod (On my connection, takes up to two days)
9. Find out that it doesn't boot up, despite meeting specs.
When I buy a console game:
1. Decide if I like the look of it.
2. Buy it.
3. Play it.
Disclaimer: This is just my personal experience.
I know I'm in the minority, but I actually find doing most of that stuff fun. Also pc games are so cheap nowadays I can just buy and worry about all that stuff later.
TiVo sued the FCC twice and got a delay to June 2015 for the FCC mandate requiring Vidipath (DLNA CVP2) support. In the mean time Cable companies (Comcast) have replaced Cable Modems and now support DOCSIS 3.0, WiFi, DLNA and Samba network drives. They are now supporting the CVP2 portion of DLNA CVP2 with playready and VOD IPTV streaming. When Vidipath (DLNA) is implemented, it requires a home network and all modern PCs will support game streaming over the home network including the PS4 and XB1. All platforms that support Video Chat have codec encoders and decoders and if powerful enough can support game streaming or sharing media.You were making posts about the new conected home awhile back, what happened with that Jeff?
Still waiting for that PS3 Super Duper Ultra Slim Jeff.
When I buy a PC game I have to go through this:
Disclaimer: This is just my personal experience.
I know I'm in the minority, but I actually find doing most of that stuff fun.
Yep, I totally agree. As long as you buy the console, you can play games on it for the next 5 years without worrying about upgradingWhen I buy a PC game I have to go through this:
1. Will it run on my hardware?
2. Check what 3rd party DRM/activation limits it has, if any.
3. Research into the quality of the port.
4. Decide which service to buy from. GOG, Steam, Uplay, Origin, and so on.
5. Research into any known bugs and workarounds.
6. Can I use a 360 pad?
7. Is the text/UI too small for TV gaming?
8. Buy and Downlaod (On my connection, takes up to two days)
9. Find out that it doesn't boot up, despite meeting specs.
When I buy a console game:
1. Decide if I like the look of it.
2. Buy it.
3. Play it.
Disclaimer: This is just my personal experience.
Author-portrayed TPM dystopia does not have much relation to reality, those systems don't work that way and I am even scared to ask what is meant by "QOS" here.Both DirectX and OpenGL are being optimized for games. This is possible due to new hardware features like QOS and Trusted boot/embedded with Trustzone. In the past the GPU drivers were used as a choke point for DRM video and driver development was all in house for security. This is now opening up to third parties with OpenGL on Linux now a threat to Microsoft's DirectX which put a fire under them.
I am not sure what kind of problem are meant here, and I am even more confused about how OpenCL would solve any of them.Apps/programs will be Web based with OpenCL.. HSAIL and OpenCL allow native performance to programs as APPS.
A good PC can deliver Driveclub's graphics at 60fps (or more) and 1080p (or more).
Yep, I totally agree. As long as you buy the console, you can play games on it for the next 5 years without worrying about upgrading
Does the OP want to address this post or does he just want to go on and on about power and specs?The convenience of a non-configurable machine (1-stop solution), simplified OS/GUI and plug and play games (install from the disk or download, with no driver updates, incompatibility, etc.) will continue to make the home console market viable.
It's not just that. Jeff completely missed the part where PC gaming -as we knew it- actually did die. (PCs are not dead and will move to the living room). I mean the high profile, stand alone game died on the PC and it moved on to the console. You still get ports of course but the PC is a secondary marketplace. The console goes, the AAA single player title goes. PC gaming (as far as revenue goes) is free to play, is microtransaction, is mmo, is games-as-a-service.
When I buy a PC game I have to go through this:
1. Will it run on my hardware?
If you've built a reasonably priced modern gaming PC within the past 2 years, yes, of course it will run, and better than your console.
2. Check what 3rd party DRM/activation limits it has, if any.
You buy it on your platform of choice, you play it on your platform of choice, online or offline. Any DRM is dev dependent and will be the same across PC and consoles. Like authenticating with EA servers. Or buy it on GOG, and do whatever you want with it.
3. Research into the quality of the port.
I'll do the research for you, it's better on PC. When the minimum standard is 1080p60, there's no contest.
4. Decide which service to buy from. GOG, Steam, Uplay, Origin, and so on.
No different than deciding which console to buy it on, except on PC it's just a service. The game will perform the same across every service on PC.
5. Research into any known bugs and workarounds.
Bugs are dev dependent these days and exist equally between PC and consoles. The difference is, modders will pre-emptively fix PC bugs, while console gamers are at the mercy of the dev.
6. Can I use a 360 pad?
Yes.
7. Is the text/UI too small for TV gaming?
No.
8. Buy and Downlaod (On my connection, takes up to two days)
Get with the times. You only have a few years left for physical game media.
9. Find out that it doesn't boot up, despite meeting specs.
Again, with a modern PC and modern games, this just doesn't happen.
When I buy a console game:
1. Decide if I like the look of it.
2. Buy it.
3. Play it.
Disclaimer: This is just my personal experience.
Get with the times. You only have a few years left for physical game media.
Local hardware willevwntually be replaced by Cloud services. You will be renting everything and not owning shit.
Pc and consoles all dead.
Smart TVs are idiotic BTW. You're putting hardware that's outdated in a year in a device outdated in 5-10 years. Dumb glass FTW, get a cheap replacable box to plug into it or you're getting screwed.
Local hardware will eventually be replaced by Cloud services. You will be renting everything and not owning shit.
Pc and consoles all dead.