The Division - 15 minutes of new gameplay

https://www.youtube.com/watch?v=7uG7688kNHw

Watching that video by Arrekz just reminds me why I hate it when some Youtubers go to these events, this guy is so biased and basically all over Ubisoft's b*lls in this video, at 2:25 he even asks the viewers to pre-order the game now lol he said nothing negative about the game or mention the obvious downgrade with the visuals.
I liked some of his Destiny videos, but after seeing this I won't be watching any more of his videos.
 
https://www.youtube.com/watch?v=7uG7688kNHw

Watching that video by Arrekz just reminds me why I hate it when some Youtubers go to these events, this guy is so biased and basically all over Ubisoft's b*lls in this video, at 2:25 he even asks the viewers to pre-order the game now lol he said nothing negative about the game or mention the obvious downgrade with the visuals.
I liked some of his Destiny videos, but after seeing this I won't be watching any more of his videos.

Hence why I rely on Neogaf and some review sites like Game Informer. when it come to game reviews, I never rely on youtube.
 
https://www.youtube.com/watch?v=7uG7688kNHw

Watching that video by Arrekz just reminds me why I hate it when some Youtubers go to these events, this guy is so biased and basically all over Ubisoft's b*lls in this video, at 2:25 he even asks the viewers to pre-order the game now lol he said nothing negative about the game or mention the obvious downgrade with the visuals.
I liked some of his Destiny videos, but after seeing this I won't be watching any more of his videos.

Just watched it. He says pre order it so you try the beta. And then right afterwards he starts talking about the "hot topic" the downgrade?
 
I'd give up with this guy, he still calls it a Ubisoft title while completely ignoring the team behind it. All hope is lost.

Unless I am mistaken Massive official name is Ubisoft Massive. So yes, it is a Ubisoft title whether you agree or not. This also means that Ubisoft has direct control over the development of the game through the ownership of the studio and the funds it provides. The team doesn't matter since the one holding the leash is Ubisoft. That is how it works, the one who provides the money holds the leash.

That is like saying Dice is not part of EA even though it clearly is. I mean if you want to be optimistic that is a perfectly valid thing, but Please, we can all read and google shit. Massive real name is Ubisoft Massive.
 
Go to paint A, kill everything.
Now go to point B and kill everything.
Now go to point C kill everything.
Now go to points DEFGHIJKL and you guessed it, kill everything.
Tired of that shit.
 
Just watched it. He says pre order it so you try the beta. And then right afterwards he starts talking about the "hot topic" the downgrade?

He brings it up but doesn't want to acknowledge the obvious downgrade, just goes on about how amazing the game looks. The whole video is an obvious PR campaign for Ubisoft, its very obvious and even his own subscribers are commenting the same on his video.
 
Go to paint A, kill everything.
Now go to point B and kill everything.
Now go to point C kill everything.
Now go to points DEFGHIJKL and you guessed it, kill everything.
Tired of that shit.


Well its a shooter. ;)
In the alpha there was also a mission where you used echoes to investigate where somebody went. That was quite cool and didnt need to fire a bullet. So hope those are in the full game also.

He brings it up but doesn't want to acknowledge the obvious downgrade, just goes on about how amazing the game looks. The whole video is an obvious PR campaign for Ubisoft, its very obvious and even his own subscribers are commenting the same on his video.

Was more for me that he brings it up.
Agree that the rest felt like a PR campaign.
 
He brings it up but doesn't want to acknowledge the obvious downgrade, just goes on about how amazing the game looks. The whole video is an obvious PR campaign for Ubisoft, its very obvious and even his own subscribers are commenting the same on his video.

I mean, how surprising is it? There's a reason Ubi invites low tier you tubers to these instead of (or at least as well as) traditional press.
 
Go to paint A, kill everything.
Now go to point B and kill everything.
Now go to point C kill everything.
Now go to points DEFGHIJKL and you guessed it, kill everything.
Tired of that shit.

MMO design.

Does progress reset after the beta? Trying to decide if I want to do a fake preorder on Amazon.

I doubt it, but assuredly that would influence some pre-orders.

I mean, how surprising is it? There's a reason Ubi invites low tier you tubers to these instead of (or at least as well as) traditional press.

The only difference between 'low-tier' Youtubers and traditional press is the latter shows more discretion.
 
Native 720p on both consoles?

what-year-is-it-robin-williams.jpg


Stable 30 fps are more important to me.
 
Not really. You're conflating the genre (fantasy) with the nature of the game. I love Dark Souls but it's not an RPG versus a tactical action game set within a fantasy universe. Given it's entirely possible to play through and beat the game without leveling up simply as a result of tactical acuity and decent hand eye co-ordination, it's considerably less about the character in the game space versus the players abilities. That alone sets it at odds with the concept of playing a role.
.

http://www.darksoulsii.com/us/about.php

The unique old-school action rpg experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.

Everyone is wrong but you including the developer
 
This is it or is it not an RPG is the strangest discussion. Why does it pain someone to call this an MO-RPG?

Because he wants single shot headshot kills and if he convinces the world that it'a not ALLOWED to be an RPG then he can have what he wants.
 
This is it or is it not an RPG is the strangest discussion. Why does it pain someone to call this an MO-RPG?

It's an OWTPSRPG


And people need to fucking move on if they can't get it.

Its been stated for the last 2.....now going on 3 years that it's an RPG first and foremost. Meaning enemies will take longer then real life to kill and have health bars. I hope these people bitching Also complain when goblins don't die by one swing of their sword in other games, or why does the main character take godly amounts of bullets in GTA when he should die in one shot.

If they complain about sponges in an RPG game they better be bitching about all the flaws in every other non realistic game.
 
This is it or is it not an RPG is the strangest discussion. Why does it pain someone to call this an MO-RPG?

The term brings a lot of baggage;

1) Some people hate MMORPGs. "I played game X, and it was shit, so screw this."

2) Some people will argue the semantics of "well it's not actually massively multiplayer because [followed by arbitary biased definition of what instigates a shared play space as massively]."

3) Some people felt the game was marketed to being a SP RPG with multiplayer components, others that it was a co-op RPG Mass Effect 3 style game, with some versus elements - Destiny faced the same problem. Up until the launch of the game, people were frustrated and still tried to understand what type of game it was. So many things about it was not shown until the launch of it.
They said it was a MMO but didn't show end game, they said it was a social experience but hadn't shown the social tools for which players can socialize, they said it was a game with a deep and engaging story like you would expect from a Bungie game, but didn't show any.
So it became very much a issue of miscommunication and media confusion, and the game still suffers from the anger of people feeling cheated and angry at the game for being obtuse in its media.

After all, we give terms and categorizations to things, so we better can communicate what it is. Sometimes we like surprises, but other times, the thing not being what we think it is, will piss us off.
Therefore it's not unrealistic to suspect that if someone buys this for 60 bucks, they might be completely put off if it turns out being a completely different game from what the marketing suggested it would be.
 
This is it or is it not an RPG is the strangest discussion. Why does it pain someone to call this an MO-RPG?
I do think its possible to wed third person shooters and RPGs, even with the balance tilted almost entirely towards RPG than shooter, but I can't help but think that The Division's RPG elements would have been better served if they were based upon the kinds of tactical gameplay found in games like Full Spectrum Warrior, Brothers in Arms, Army of Two, and yeah, even the other Clancy games. I'm talking point fire, suppression, cover bounding, indirect fires and using explosives to degrade cover, the whole find-em-fix-em-flank-em business, enfilade fire, simple formations, peels and aggro management. There's a ton of tactical goodness to work off of that rely upon positional play and tempo, but to do so you need AI that wants to protect its own skin and that has a purpose in its attacks and can counter-attack.

That's besides getting into all of the gear stats, customization, player roles and skill/perk based decision making that's already shared between shooters and RPGs.

I just don't get it. I mean, sure, its Destiny/Borderlands in the Clancy-verse, but making it strictly that simple removes all of the depth a third person shooter should have even on its face, even a third person shooter played as a turn based game.

In short: Its technically an RPG, but it doesn't seem like an RPG designed very well for its third person shooter Clancy world. And I don't think you'll see bullet sponges in any of their game trailers, whether cinematic or gameplay oriented, because they're a bummer that works against the grounded world they're selling.
 
Have we gotten any confirmation on PS4/Bone Aspect Ratio and FPS?

I'm torn on whether or not to get this for PC or PS4. Typically that would be an easy decision to make, especially because I just built a new PC, but UbiSoft games are so fucking spotty when it comes to maintaining communities on PC that I always want to consider the possibility that three-four months after release, the game will have no one playing on PC.

So if it's supposed to at least run decently on PS4, I'll probably grab it there, but considering the shit performance of Siege in Situations and Terrorist Hunt on PS4, I'm not sure how realistic an expectation that is. I'll likely preorder it today on PS4 just to get access to the beta later this month.
 
I do think its possible to wed third person shooters and RPGs, even with the balance tilted almost entirely towards RPG than shooter, but I can't help but think that The Division's RPG elements would have been better served if they were based upon the kinds of tactical gameplay found in games like Full Spectrum Warrior, Brothers in Arms, Army of Two, and yeah, even the other Clancy games. I'm talking point fire, suppression, cover bounding, indirect fires and using explosives to degrade cover, the whole find-em-fix-em-flank-em business, enfilade fire, simple formations, peels and aggro management. There's a ton of tactical goodness to work off of that rely upon positional play and tempo, but to do so you need AI that wants to protect its own skin and that has a purpose in its attacks and can counter-attack.

That's besides getting into all of the gear stats, customization, player roles and skill/perk based decision making that's already shared between shooters and RPGs.

I just don't get it. I mean, sure, its Destiny/Borderlands in the Clancy-verse, but making it strictly that simple removes all of the depth a third person shooter should have even on its face, even a third person shooter played as a turn based game.

In short: Its technically an RPG, but it doesn't seem like an RPG designed very well for its third person shooter Clancy world. And I don't think you'll see bullet sponges in any of their game trailers, whether cinematic or gameplay oriented, because they're a bummer that works against the grounded world they're selling.

You do more damage if you flank them and things like that so moving tactically and coordinating is still rewarded just like other shooters and more damage is taken out of cover. Watch the videos and you can see that they dink away at enemies until they flank them and then they shred through them in a very short period of time. Same or you where if you just stay out of cover you're going to get wrecked by the enemies.

It's not an RPG with damage being defined strictly by the weapon. Think of the cover mechaniccs as the elemental exposure mechanics you'd see in the SMT games. Also, you see the AI movin around to try to get back under cover and to flank the players.
 
In the first gameplay shown, the dude picks up a water bottle. I've watched around 3 hours of recent gameplay and haven't seen anyone pick of water bottle.

Is this still even in and wasn't this game suppose to have survival elements? All I've seen is just TPS gameplay.
 
In the first gameplay shown, the dude picks up a water bottle. I've watched around 3 hours of recent gameplay and haven't seen anyone pick of water bottle.

Is this still even in and wasn't this game suppose to have survival elements? All I've seen is just TPS gameplay.

I think so. If you look at this video, at one point they pass a fridge with an open prompt and he talks about drinking a soda. Not sure what the mechanics are though as I don't see them on display anywhere.
 
MMO's don't typically keep Beta progress. It used to happen more frequently in the past but not so much in recent years. Instead, the more commonly used tactic now is attaching a Head Start period to Pre-Order/Pre-Purchases.

The difference being that Head Start has no "test" implications and it's made clear from very early on that the players in a Head Start are getting just that. A head start on the game.
 
Exactly. On PC you often get a jump start by preordering a game. That's been my experience across several games.

Playing the game a week before it releases (head start) and retaining level and gear from a beta 2 months prior to release is completely different
 
In the first gameplay shown, the dude picks up a water bottle. I've watched around 3 hours of recent gameplay and haven't seen anyone pick of water bottle.

Is this still even in and wasn't this game suppose to have survival elements? All I've seen is just TPS gameplay.

Still there. And it gives buffs when consumed.

"When consumed, water increases all damage dealt to elite enemies by 20%. The effect lasts 30 seconds."
 
The Division seems cool, but I can already see what's coming. It's that game most folks here are hyped on, reviews will be decent, but then a week later there will be a dozen threads calling the game shit for downgrading & lack of content.

From what I see I suggest everyone put their expectations in check so that they just enjoy the game for what it will ultimately be: A somewhat watered down Destiny.
 
The Division seems cool, but I can already see what's coming. It's that game most folks here are hyped on, reviews will be decent, but then a week later there will be a dozen threads calling the game shit for downgrading & lack of content.

From what I see I suggest everyone put their expectations in check so that they just enjoy the game for what it will ultimately be: A somewhat watered down Destiny.

A watered down Destiny is just water
 
"It doesn't have narrative choice like the witcher 3 so it's not an rpg" The same logic that you use to state that DS isn't an RPG either. It makes very little sense.

It makes perfect sense if you'd ever done P&P Role play. Nothing I've said is out of keeping with what you'll find at Wikipedia on the subject tbh. The modern confusion largely has arisen because the whole acquisition 'levels and loot' model from D&D has become a computer game design staple to the point where it seems natural from a marketing perspective to tack 'RPG' onto the end in the sales pitch in lieu of 'action adventure' even if there's not actually any role playing or choice and consequence in the traditional sense with regard to player agency in a product.

Everyone is wrong but you including the developer

I think you'll find the huge caveat is the word action. That's the tacit acknowledgement that it's more about the player versus the actual character and systems. DS has a degree of choice with certain matters, but it's pretty minimal to say the least. Doesn't make it any lesser a game in my view (in fact DS is my GoTLG for the environmental design alone) but I think it's a huge stretch to compare it to say Planescape Torment or Fallout 2 as far as RPGs go.

After all, we give terms and categorizations to things, so we better can communicate what it is. Sometimes we like surprises, but other times, the thing not being what we think it is, will piss us off.
Therefore it's not unrealistic to suspect that if someone buys this for 60 bucks, they might be completely put off if it turns out being a completely different game from what the marketing suggested it would be.

Couldn't agree more. I think it's extremely foolish to promote something as a thing when it's clearly not really ticking all the boxes in terms of expectation. You end up with these weird halfway houses that don't really satisfy on any level. Watchdogs is a great example of that tbh.
 
The MMO design interrupts the gameplay and says, "here is our economy, we have factions, materials to craft, a large auction house, and here are the only locations you can transverse through at the moment". They also throw in maybe 1 to 2 dungeons per 10 levels or so to play through or grind until you've hit a level that can continue on to do the same thing. What I get sick of is seeing this same element thrown around until they all look the same. One safe house is like any other safe house. The stop and go effect bleeds into the narrative and makes it feel expected or unnecessary. It's like that feeling in an offline RPG where you're use to always clicking through the quest and now they're guiding you through or telling you about what happen, where to go, and etc. I feel that it's often just an afterthought when you pressure the player for some advancement right from the start. Who wants to pay attention to 5 quests when the best gear or equipment unlocks at level 20?

The way The Division has it set up, is to me, is a lot like Borderlands was. The main camp is the Diablo style area that you always return to to do things such as buy new equipment, put together mods, and the only thing they've done throughout the years is make it a central hub for quests.

The MMO's focus is on an economy, gathering materials, and then increasing some sorta status without actually having to go out and fight out each piece of experience. MMO's tend to make the player feel financially secure in its own world. You can't play these games as a broke, down on their luck type of character. There is this consistent need for some form of currency.

I want to play this and I have it pre-ordered.
preorder.png


The formulas seem similar because a lot of it is what we're use to, but they're separated by gameplay, graphics, plot, character development, and just overall exploration. I think when it becomes very mundane and when it never refreshes itself, then it becomes something that we don't want. MMO's are basically adding more to your typical RPG's base economy with limitations to make things feel larger than they really are. This sorta hybrid is doing just about the same thing.

It's alienating the single player and it'll be pretty obvious to being completely MMO. I don't necessarily plan on playing with a lot of people unless of course I do substantially better with other players. I want to go at this alone to be honest.

Edit: Downgrading the HUB's physical appearance is a big deal. The layout is much uglier being so flat and rowed together like that. I'd much rather have it like a spin wheel or something from Dead Space.
 
Go to paint A, kill everything.
Now go to point B and kill everything.
Now go to point C kill everything.
Now go to points DEFGHIJKL and you guessed it, kill everything.
Tired of that shit.
Sounds like good game design if you ask me. Let's be even more reductionist and just replace "kill everything" with gameplay.
 
The Division seems cool, but I can already see what's coming. It's that game most folks here are hyped on, reviews will be decent, but then a week later there will be a dozen threads calling the game shit for downgrading & lack of content.

From what I see I suggest everyone put their expectations in check so that they just enjoy the game for what it will ultimately be: A somewhat watered down Destiny.

My expectations are in check. I played the alpha and thoroughly enjoyed it. I really hope everyone at GAF tries the beta.
 
I think you'll find the huge caveat is the word action. That's the tacit acknowledgement that it's more about the player versus the actual character and systems. DS has a degree of choice with certain matters, but it's pretty minimal to say the least. Doesn't make it any lesser a game in my view (in fact DS is my GoTLG for the environmental design alone) but I think it's a huge stretch to compare it to say Planescape Torment or Fallout 2 as far as RPGs go.

Who did?
 
Honestly based off of what I've seen if the gunplay is fun, time to kill not atrocious and there's decent DLC, I believe a lot of gamers will really love this game. I know I will. They just have to make sure that the shooting mechanics are top notch.
 
The game looks really fun. But all the videos I have seen the game looks washed out. Like the contrast on the video is turned up to max.
 
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